Review of Ryzom after two weeks of play: The Good and the Bad...feel free to discuss
Posted: Mon Oct 04, 2004 5:09 pm
(FEEL FREE TO DISCUSS, AGREE OR DISAGREE - THANKS)
The Good:
-Great graphics, the eye candy is on par with the best in MMORPG and rivals some FPS games. The look and feel creates great ambiance.
-Skill system is open and highly customizable. The open skill system with the stanza system is one of the best aspects of this game. There are no arbitrary skill sets and attributes and skills can be tweaked using skill points. Reminds me of AC1 and UO in terms of the treatment of skill/attribute system.
-Crafting system is very well fleshed out....there is a lot to make and do if you like crafting.
-Stability/Tech: The game has been very stable and I have encountered much less bugs than in other MMORPG's (don't even get me started on AC2 or Horizons).
-Non-Traditional World that is not based upon the same, boring sword and sorcery template that is ripped off from D&D and Tolkien. Interesting and original concept for game world.
-User interface is pretty good and customizable. You can place the windows as you wish, and resize the windows to your liking.
The Bad:
-Content: The game, at least the newbie game (i.e. up to around 30 levels of melee or magic combat) is very very stale. You just run around the outside environment and kill low level mobs. There is not exploring, no dungeons or buildings.
-Sound: Dead boring. I've heard more interesting sounds at the library!!!
-Crafting interface is too cumbersome...you can only make 1 piece at a time...why not have a field that allows you to set the number you want to create? Am i wrong...is there a way to do this already?
-Selling interface is too cumbersome...takes to long. There should be a drag and drop window or something that allows you to drag all the items you want to sell and then confirm you want to sell those items. As things stand now, you have to sell each item individually and then reconfirm you want to sell each time.
-Quests: The quests are cookie cutter and only consist of killing 'X' amount of a particular animal or gathering X amount of raw materials. There are no epic quests, there are no variations in quests for any of the different races and no quests which have any storyline to them. Ugh...one of the worst aspects of Ryzom
-Combat: Too much down time between mobs.
-equipment/loot: No usuable dropped loot....if you are only interesting in combat and not crafting, than you are nothing more than a worker drone collecting raw materials for crafters. Other than XP, hunting is not rewarding, especially since there are no quests, boss mobs and exploring for new content that makes adventuring more interesting. I have yet to see special loot/equipment, everything is standard issue from crafters. I believe that there is an enchantment system but I have yet to see people selling enchantments.
-Mobs: very little variety on Newbie island....other than Kittin, the mobs are wild beasts types. I would like to see NPC mobs that drop usuable loot.
-No player vaults/storage and no NPC consignment vendors.
-No preceivable difference between the races.
-Ranged Weapon combat is broken in my opinion. Ammo is ridiculously expensive. Furthermore, ranged combat seems to be no wear near as effective as magic or melee combat on mainland area... Sometimes, ranged combat seems to have been an ad hoc after thought that has not been fully implemented yet.
-very bad manual with the retail box that contains only bare minimum of info.
-In game description needs to be more detailed and give better descriptions of what stanzas, skills, attributes, materials, and items do.
-No sense yet of what the over arching story line is in this game....maybe it has yet to be introduced or encountered.
Overview: The game is fun...don't get me wrong. There is something about this game that, even with its issues, makes it interesting. It may be the "new" factor or it may be that its not the same cookie cutter Tolkien rip off. Also, the world and potential story line has a lot going for it. However, I think that this game could be short lived if some of the major issues, which I discussed above, are not addressed. I some ways, the crafting and loot system reminds me that of Horizons...which was an utter failure and mindnumbingly boring...especially for those that liked adventuring. Frankly, I am not sure when if ever the issues I raised will be addressed. I have heard that quests will be added and that an NPC consignment vendor will be added...not sure when exactly.
For now, this game holds my interest and I believe with improvement, it could be a sleeper hit that provides a much different on-line world than the usual swords and sorcery types of MMORPG's that are coming out (i.e. WoW and EQ2).
***
Something else to add to the GOOD. Mob A.I., what I am specifically referring to is the fact that aggro mobs will attack herbivores. I was elated to see these mobs acting more lifelike in the wild...i.e. interaction between mobs without Player interaction. I once sat and watched a wolf like carnivore attacking and getting the crap beat out of it by a herbivore...that is until the carnivore's pack joined the fight.
The Good:
-Great graphics, the eye candy is on par with the best in MMORPG and rivals some FPS games. The look and feel creates great ambiance.
-Skill system is open and highly customizable. The open skill system with the stanza system is one of the best aspects of this game. There are no arbitrary skill sets and attributes and skills can be tweaked using skill points. Reminds me of AC1 and UO in terms of the treatment of skill/attribute system.
-Crafting system is very well fleshed out....there is a lot to make and do if you like crafting.
-Stability/Tech: The game has been very stable and I have encountered much less bugs than in other MMORPG's (don't even get me started on AC2 or Horizons).
-Non-Traditional World that is not based upon the same, boring sword and sorcery template that is ripped off from D&D and Tolkien. Interesting and original concept for game world.
-User interface is pretty good and customizable. You can place the windows as you wish, and resize the windows to your liking.
The Bad:
-Content: The game, at least the newbie game (i.e. up to around 30 levels of melee or magic combat) is very very stale. You just run around the outside environment and kill low level mobs. There is not exploring, no dungeons or buildings.
-Sound: Dead boring. I've heard more interesting sounds at the library!!!
-Crafting interface is too cumbersome...you can only make 1 piece at a time...why not have a field that allows you to set the number you want to create? Am i wrong...is there a way to do this already?
-Selling interface is too cumbersome...takes to long. There should be a drag and drop window or something that allows you to drag all the items you want to sell and then confirm you want to sell those items. As things stand now, you have to sell each item individually and then reconfirm you want to sell each time.
-Quests: The quests are cookie cutter and only consist of killing 'X' amount of a particular animal or gathering X amount of raw materials. There are no epic quests, there are no variations in quests for any of the different races and no quests which have any storyline to them. Ugh...one of the worst aspects of Ryzom
-Combat: Too much down time between mobs.
-equipment/loot: No usuable dropped loot....if you are only interesting in combat and not crafting, than you are nothing more than a worker drone collecting raw materials for crafters. Other than XP, hunting is not rewarding, especially since there are no quests, boss mobs and exploring for new content that makes adventuring more interesting. I have yet to see special loot/equipment, everything is standard issue from crafters. I believe that there is an enchantment system but I have yet to see people selling enchantments.
-Mobs: very little variety on Newbie island....other than Kittin, the mobs are wild beasts types. I would like to see NPC mobs that drop usuable loot.
-No player vaults/storage and no NPC consignment vendors.
-No preceivable difference between the races.
-Ranged Weapon combat is broken in my opinion. Ammo is ridiculously expensive. Furthermore, ranged combat seems to be no wear near as effective as magic or melee combat on mainland area... Sometimes, ranged combat seems to have been an ad hoc after thought that has not been fully implemented yet.
-very bad manual with the retail box that contains only bare minimum of info.
-In game description needs to be more detailed and give better descriptions of what stanzas, skills, attributes, materials, and items do.
-No sense yet of what the over arching story line is in this game....maybe it has yet to be introduced or encountered.
Overview: The game is fun...don't get me wrong. There is something about this game that, even with its issues, makes it interesting. It may be the "new" factor or it may be that its not the same cookie cutter Tolkien rip off. Also, the world and potential story line has a lot going for it. However, I think that this game could be short lived if some of the major issues, which I discussed above, are not addressed. I some ways, the crafting and loot system reminds me that of Horizons...which was an utter failure and mindnumbingly boring...especially for those that liked adventuring. Frankly, I am not sure when if ever the issues I raised will be addressed. I have heard that quests will be added and that an NPC consignment vendor will be added...not sure when exactly.
For now, this game holds my interest and I believe with improvement, it could be a sleeper hit that provides a much different on-line world than the usual swords and sorcery types of MMORPG's that are coming out (i.e. WoW and EQ2).
***
Something else to add to the GOOD. Mob A.I., what I am specifically referring to is the fact that aggro mobs will attack herbivores. I was elated to see these mobs acting more lifelike in the wild...i.e. interaction between mobs without Player interaction. I once sat and watched a wolf like carnivore attacking and getting the crap beat out of it by a herbivore...that is until the carnivore's pack joined the fight.