New Features for "Saga of Ryzom"
Posted: Sat Jan 21, 2006 3:18 am
Ryzom is lacking some features present in many other MMORPG's.
a) I suggest allowing crafters to create food and drink that heals (or buffs) char stats in Ryzom (either rapid healing, or else raising the stat to a higher than normal level for a specified period of time).
These buffs would heal (or buff) HP, Sap, Stamina, Focus, Metabolism, Wisdom, Balance, and Will.
Each food or drink would have unique properties, buffing or healing one or more of the above stats. Quality of the food or drink would be determined by the quality of the resources used to make it.
b) SWG is a dying game now, but it had many features I really liked. I suggest adding Entertainer and Doctor abilities to Ryzom; these abilities would heal (or buff) specied stats, and as the Entertainer or Doctor became more skillful their abilities in these areas would be enhanced.
c) The four Ryzom races are too similar, I suggest having racial ability modifiers for each, unique racial items (weapons, armor, etc.), and more creatures that are unique to each race's territory.
d) The game seems to cover creature resources and inorganic resources well. I suggest having more detailed flora resources.
e) Going out in the wilderness pick in hand should be for beginning Harvesters. More advanced harvesters should have a survey tool instead, and if a good resource is found, it would have a finite lifetime and would be collected by an automated harvest machine that would be tended by the advanced Harvester player.
f) I suggest having ground vehicles, and boats/ships, that can carry passengers and items - in addition to the Ryzom "pack mules", the Mektoubs. Aerial vehicles would be nice too. Ryzom is confined to the surface of Atys so space vehicles and space travel would not be appropriate.
g) Why not have discoveries -- create the potentiality for creating new items not seen before (with new capabilities), or else at least allow "experimentation" to raise the stats of existing item types. "Experimentation" would be a developable crafting skill like any other.
Thanks,
Amphiaraus
Matis Island
a) I suggest allowing crafters to create food and drink that heals (or buffs) char stats in Ryzom (either rapid healing, or else raising the stat to a higher than normal level for a specified period of time).
These buffs would heal (or buff) HP, Sap, Stamina, Focus, Metabolism, Wisdom, Balance, and Will.
Each food or drink would have unique properties, buffing or healing one or more of the above stats. Quality of the food or drink would be determined by the quality of the resources used to make it.
b) SWG is a dying game now, but it had many features I really liked. I suggest adding Entertainer and Doctor abilities to Ryzom; these abilities would heal (or buff) specied stats, and as the Entertainer or Doctor became more skillful their abilities in these areas would be enhanced.
c) The four Ryzom races are too similar, I suggest having racial ability modifiers for each, unique racial items (weapons, armor, etc.), and more creatures that are unique to each race's territory.
d) The game seems to cover creature resources and inorganic resources well. I suggest having more detailed flora resources.
e) Going out in the wilderness pick in hand should be for beginning Harvesters. More advanced harvesters should have a survey tool instead, and if a good resource is found, it would have a finite lifetime and would be collected by an automated harvest machine that would be tended by the advanced Harvester player.
f) I suggest having ground vehicles, and boats/ships, that can carry passengers and items - in addition to the Ryzom "pack mules", the Mektoubs. Aerial vehicles would be nice too. Ryzom is confined to the surface of Atys so space vehicles and space travel would not be appropriate.
g) Why not have discoveries -- create the potentiality for creating new items not seen before (with new capabilities), or else at least allow "experimentation" to raise the stats of existing item types. "Experimentation" would be a developable crafting skill like any other.
Thanks,
Amphiaraus
Matis Island