Some thoughts about XP cristals...
Posted: Thu Jan 19, 2006 2:39 pm
Hello all,
Having been MIA since the whole Outpost thing started, and having used only the cristals after the Ep2, I've been chatting to a few friends in game about their thoughts regarding cristals as outposts rewards, to get their view, and this is the purpose of this thread, as well, to get a token/sample of what forum members think about this: their value, their rate of production -- of course, related to the guild size --, if they are creating a game imbalance or not, etc.
Don't get me wrong, this is not a rant and the fact that I'm in a small guild unlikely to hold an OP in the foreseeable future is not the cause of this post
. I was planning to create a poll, but I was afraid it would end up biased or incomplete.
For the moment, I'm getty pretty different opinions, all founded with relatively good arguments, imho. I know it's hard to get an opinion since the OP are recent and the dynamics may vary.
In this sense, some players think :
* That to some extent, xstals are perfect rewards, giving a good reason to own and hold an outpost. There is no imbalance since players can trade them, give them away, and if needed, an alliance of smaller guilds can be set up to attack and outpost, thus opening new ways of diplomacy,trading, negotiation, etc.
* That the xstals idea is good but the rate is too high (I don't have formal data myself, but apparently 1 xstal is generated every 5 seconds, more or less 14 stacks of 999 a day).
* That boosting xp rate means only players getting faster to the top, getting bored faster, and not enjoying the trip. Of course, this varies a lot according to play styles, so if players get more xp faster, more power to them (oh, bad pun)
* That xstals are even more fostering greed and bad feelings.
* That it is pretty reasonable to state that stablished and relatively big guilds hold the higher outposts. Do you think this can cause the demise of smaller guilds and a snowball effect where players tend to join a established guild rather than going their own? thus powerful guilds getting more powerful. Does it come down to "join an well established guild holding an OP, you'll powerlevel twice as fast" (exageration for dramatic purposes)
* with regard to EP2, they didn't affect the game that much, since time was spent on a certain task, for which several players didn't get xp, thus in some way accounting for the time we could have been doing other things, basically.
* That it is creating an imbalance between players that have and players that don't. They may become another currency as mats are, where items are exchanged, in a wat similar to what mats
- Do you think we risk ending up in a "permanent regime" where each guild has his OP, setting up a status quo where the OP dynamics will estabilize?
In summary, this is like a thread of "post here all you wanted to say about xstals". I didn't want to sound biased so apologies if I did. Thoughts?
Edit: it is possible that you may want to add "you are whining because either you can't have them or because it will let players get to your levels". We can discuss that privately
I'm seriously curious about fellow players opinionsm really.
thanks,
Having been MIA since the whole Outpost thing started, and having used only the cristals after the Ep2, I've been chatting to a few friends in game about their thoughts regarding cristals as outposts rewards, to get their view, and this is the purpose of this thread, as well, to get a token/sample of what forum members think about this: their value, their rate of production -- of course, related to the guild size --, if they are creating a game imbalance or not, etc.
Don't get me wrong, this is not a rant and the fact that I'm in a small guild unlikely to hold an OP in the foreseeable future is not the cause of this post

For the moment, I'm getty pretty different opinions, all founded with relatively good arguments, imho. I know it's hard to get an opinion since the OP are recent and the dynamics may vary.
In this sense, some players think :
* That to some extent, xstals are perfect rewards, giving a good reason to own and hold an outpost. There is no imbalance since players can trade them, give them away, and if needed, an alliance of smaller guilds can be set up to attack and outpost, thus opening new ways of diplomacy,trading, negotiation, etc.
* That the xstals idea is good but the rate is too high (I don't have formal data myself, but apparently 1 xstal is generated every 5 seconds, more or less 14 stacks of 999 a day).
* That boosting xp rate means only players getting faster to the top, getting bored faster, and not enjoying the trip. Of course, this varies a lot according to play styles, so if players get more xp faster, more power to them (oh, bad pun)
* That xstals are even more fostering greed and bad feelings.
* That it is pretty reasonable to state that stablished and relatively big guilds hold the higher outposts. Do you think this can cause the demise of smaller guilds and a snowball effect where players tend to join a established guild rather than going their own? thus powerful guilds getting more powerful. Does it come down to "join an well established guild holding an OP, you'll powerlevel twice as fast" (exageration for dramatic purposes)
* with regard to EP2, they didn't affect the game that much, since time was spent on a certain task, for which several players didn't get xp, thus in some way accounting for the time we could have been doing other things, basically.
* That it is creating an imbalance between players that have and players that don't. They may become another currency as mats are, where items are exchanged, in a wat similar to what mats
- Do you think we risk ending up in a "permanent regime" where each guild has his OP, setting up a status quo where the OP dynamics will estabilize?
In summary, this is like a thread of "post here all you wanted to say about xstals". I didn't want to sound biased so apologies if I did. Thoughts?
Edit: it is possible that you may want to add "you are whining because either you can't have them or because it will let players get to your levels". We can discuss that privately

thanks,