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Patch notes and lack of information

Posted: Tue Dec 20, 2005 11:03 am
by wyeth
Did i miss something or patch notes are voluntary not complete ? oO

I can t find anywhere that +60 fame is needed to buy a PR tp from your faction.

For the lack of information , it concerns especially the outposts . As i didnt test them i did miss some things:

Are we allowed to buy purple guards in a red/orange/yellow/blue outpost ?

With the 2 new craft trainers , will we have enough sp to buy the plans we want and even all the plans?

The ql of the outpost means we will find mats of the same ql ?

How many outposts a guild can control ?

Can an HO or an officer declare the war if the leader is not in game ?

Why there s not outposts in pr ?

Maybe i didnt search enough answers of those questions but i couldnt find anything on it.

Lederle

Re: Patch notes and lack of information

Posted: Tue Dec 20, 2005 11:10 am
by kaetemi
wyeth wrote:Did i miss something or patch notes are voluntary not complete ? oO
Didn't miss anything.
wyeth wrote:I can t find anywhere that +60 fame is needed to buy a PR tp from your faction.
Don't know.
wyeth wrote:For the lack of information , it concerns especially the outposts . As i didnt test them i did miss some things:
Lack of information? Yes.
wyeth wrote:Are we allowed to buy purple guards in a red/orange/yellow/blue outpost ?
There are free and paid guards.
wyeth wrote:With the 2 new craft trainers , will we have enough sp to buy the plans we want and even all the plans?
Sure, why not?
wyeth wrote:The ql of the outpost means we will find mats of the same ql ?
Higher Q :)
wyeth wrote:How many outposts a guild can control ?
Unlimited, limited by the amount of outposts ingame.
wyeth wrote:Can an HO or an officer declare the war if the leader is not in game ?
HO
wyeth wrote:Why there s not outposts in pr ?
I thought there were, or are they inactive?
wyeth wrote:Maybe i didnt search enough answers of those questions but i couldnt find anything on it.

Lederle

Re: Patch notes and lack of information

Posted: Tue Dec 20, 2005 11:12 am
by blaah
wyeth wrote:Did i miss something or patch notes are voluntary not complete ? oO
yep and yep
I can t find anywhere that +60 fame is needed to buy a PR tp from your faction.
edit: check q/a link
Are we allowed to buy purple guards in a red/orange/yellow/blue outpost ?
nope, dont think so
With the 2 new craft trainers , will we have enough sp to buy the plans we want and even all the plans?
yep
The ql of the outpost means we will find mats of the same ql ?
dunno, probably
How many outposts a guild can control ?
as much they have power to hold
Can an HO or an officer declare the war if the leader is not in game ?
only leader and HO can declare war and control squads in outpost
Why there s not outposts in pr ?
to make something to look forward to ;-)

Re: Patch notes and lack of information

Posted: Tue Dec 20, 2005 11:27 am
by sprite
wyeth wrote:I can t find anywhere that +60 fame is needed to buy a PR tp from your faction.
Here, part X, question I
wyeth wrote:The lack of information , it concerns especially the outposts
Every question I was asked yesterday, I knew the answer to. Just need to read the patchnotes, Q&A, and some of the forums. They may spread info around a bit (ie in the Q&A not the patchnotes) but it was still there.

Re: Patch notes and lack of information

Posted: Tue Dec 20, 2005 12:04 pm
by kostika
Actually it was mentioned in a Q&A or in Feedback a while ago that there were only 28 outposts being released at this time (7 per land, none in PR yet) and that a guild will only be able to have one outpost a time currently.

Re: Patch notes and lack of information

Posted: Tue Dec 20, 2005 1:49 pm
by blaah
kostika wrote:... and that a guild will only be able to have one outpost a time currently.
until proven otherwise (link plz), that is a lie ;-)

take all outposts if you want and keep them is you have power

Re: Patch notes and lack of information

Posted: Tue Dec 20, 2005 2:30 pm
by kostika
blaah wrote:until proven otherwise (link plz), that is a lie ;-)

take all outposts if you want and keep them is you have power

Since I can't find it I'll jsut have to try to take another outpost after we've got one.

Of course someone couldjsut log a ticket and ask a guide. I'd do it, but I'm at work :P

(I have found posts where others have mentioned 1 per guild also. Still hunting the info though cause I know I didn't imagine it :D )

Re: Patch notes and lack of information

Posted: Tue Dec 20, 2005 3:10 pm
by marct
There is a guild that is currently challenging for 3 outposts. They must be good server up campers. But I cannot imagine that you would be able to challenge for 3 if you were not allowed to hold them.

From my understanding somewhere, the cost goes up increasingly to maintain each outpost over the fist one. For example if the first cost 100,000 dapper a day, the second would cost 200,000 dapper a day, and the third 400,000 dapper a day. (These are all ficticious numbers btw)

I think owning more than 1 with only 28 available paints a pretty large target square on your Bumm for a good firm KICK. Greed is your enemy.


Noin.

Re: Patch notes and lack of information

Posted: Tue Dec 20, 2005 3:34 pm
by kostika
marct wrote:There is a guild that is currently challenging for 3 outposts. They must be good server up campers. But I cannot imagine that you would be able to challenge for 3 if you were not allowed to hold them.

Good point but not necessarily true. Just because you can challenge for 3 doesn't mean you can hold them all at once.

I've scowered the Q&As and its pretty impossible to search the feedback forum for such words as guild and outpost. But all I can find is players mentioning it, but not where it came from. I give up :P

Re: Patch notes and lack of information

Posted: Tue Dec 20, 2005 3:39 pm
by riveit
kostika wrote: I've scowered the Q&As and its pretty impossible to search the feedback forum for such words as guild and outpost. But all I can find is players mentioning it, but not where it came from. I give up :P
I recently searched dev postings over the last six months or so and found nothing that said a guild could have only one outpost.