[ATS] Outpost Tuning Prior To Opening
Posted: Wed Nov 23, 2005 5:38 pm
Nevrax has just informed us that the reopening of the test server (ATS) to all players, is going to be postponed to next week, in order for the team to be able to first thoroughly test the upcoming outpost patch:
Marjo wrote:ATS: Tuning the Outposts Before Opening the ATS to Everyone
Some news about the Outposts: in order to fix and tune them, we will
patch the ATS this week. This first wave of changes is based on some of
the testers comments and feedback. As we want to have the oppoturnity to
test these changes, the opening of the ATS to Ryzom subscribers is
postponed to next week (we'll give you additional details closer to the
opening date).
This week ATS patch should mainly fix:
- Initial fame (it shouldn't be inverted when you create a new character
anymore);
- Neutrality (neutrals shouldn't be able to heal players in outpost PvP);
- Outposts squads (making them all appear correctly);
- Outposts PvP zones (making them all active);
- Space bar (it should only target players and not buildings);
- Mektoub (working on invisibility bug, to be patched probably next week);
- Squads power (decreasing it, especially the range fighters one);
- Texts (fixing and adding some messages).
For your information, the testing conditions differ from the live
conditions on these points:
- Timers are shorter than the normal duration, to allow more battle
rounds and thus more feedback. However, there is a side effect on the
interfaces displaying the defence/attack dates: the information can be
wrong.
- Rewards aren't activated, to avoid spoiling a fun part of the Outposts
before they reach the live servers.