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[ATS] Outpost Tuning Prior To Opening

Posted: Wed Nov 23, 2005 5:38 pm
by lawrence
Nevrax has just informed us that the reopening of the test server (ATS) to all players, is going to be postponed to next week, in order for the team to be able to first thoroughly test the upcoming outpost patch:

Marjo wrote: ATS: Tuning the Outposts Before Opening the ATS to Everyone


Some news about the Outposts: in order to fix and tune them, we will
patch the ATS this week. This first wave of changes is based on some of
the testers comments and feedback. As we want to have the oppoturnity to
test these changes, the opening of the ATS to Ryzom subscribers is
postponed to next week (we'll give you additional details closer to the
opening date).

This week ATS patch should mainly fix:
- Initial fame (it shouldn't be inverted when you create a new character
anymore);
- Neutrality (neutrals shouldn't be able to heal players in outpost PvP);
- Outposts squads (making them all appear correctly);
- Outposts PvP zones (making them all active);
- Space bar (it should only target players and not buildings);
- Mektoub (working on invisibility bug, to be patched probably next week);
- Squads power (decreasing it, especially the range fighters one);
- Texts (fixing and adding some messages).

For your information, the testing conditions differ from the live
conditions on these points:
- Timers are shorter than the normal duration, to allow more battle
rounds and thus more feedback. However, there is a side effect on the
interfaces displaying the defence/attack dates: the information can be
wrong.
- Rewards aren't activated, to avoid spoiling a fun part of the Outposts
before they reach the live servers.

Re: [ATS] Outpost Tuning Prior To Opening

Posted: Wed Nov 23, 2005 6:28 pm
by sebron
If there will be no rewards, then will it cost dappers to do battle or will this be a freebee?

Re: [ATS] Outpost Tuning Prior To Opening

Posted: Wed Nov 23, 2005 6:33 pm
by dc77066
sebron wrote:If there will be no rewards, then will it cost dappers to do battle or will this be a freebee?
On ATS there are no rewards. ATS battles do cost dapper but you start out with 30 million and battles are like 150k.

-Raku

Re: [ATS] Outpost Tuning Prior To Opening

Posted: Wed Nov 23, 2005 6:38 pm
by sebron
ok.... thanks for the info.

Re: [ATS] Outpost Tuning Prior To Opening

Posted: Wed Nov 23, 2005 7:03 pm
by katriell
- Neutrality (neutrals shouldn't be able to heal players in outpost PvP);
Faction neutrals or guild neutrals? :confused:

Re: [ATS] Outpost Tuning Prior To Opening

Posted: Wed Nov 23, 2005 7:37 pm
by iphdrunk
dc77066 wrote:On ATS there are no rewards. ATS battles do cost dapper but you start out with 30 million and battles are like 150k.

feedback and questions:

A while ago, several posts suggesetd that the outposts could mean some form of controlled closed loop in order to balance economy a bit. I tend to think that 150k is really cheap to start a war.

- Is economy a primary concern, or the situation is fine "as is"?
- Was becoming an important money sink one of the outposts 'secondary goals'?
- What other costs are related to outposts?

best regards,

Re: [ATS] Outpost Tuning Prior To Opening

Posted: Wed Nov 23, 2005 8:13 pm
by navra
If neutrals are unable to heal players does this mean neutrals are not able to obtain outposts? If they can't heal their own fighters it would be very difficult to get an outpost to begin with. Even if they were able to get an outpost it they would be put at an enormous disadvantage in trying to defend it. Or does this once again mean that neutrals will be left out of another event?


Out of Cavern: June '04
Out of Ryzom: December '05

Re: [ATS] Outpost Tuning Prior To Opening

Posted: Wed Nov 23, 2005 8:17 pm
by forever
I think it is the outposts in the level 50 zones that cost 150k, the outpost in the higher zones cost more. You also need to purchase add-ons for your outpost.

I think when they are talk about neutrals not being able to heal; they are talking about the area around the outpost during the battle and the position you take in the war for the outpost.

Re: [ATS] Outpost Tuning Prior To Opening

Posted: Wed Nov 23, 2005 11:37 pm
by sprite
katriell wrote:Faction neutrals or guild neutrals? :confused:
navra wrote:If neutrals are unable to heal players does this mean neutrals are not able to obtain outposts?
forever wrote:I think when they are talk about neutrals not being able to heal; they are talking about the area around the outpost during the battle and the position you take in the war for the outpost.
To clarify Neva's point here, when you enter an "outpost PvP zone" (when war is declared on an outpost the area immediately around it becomes this kind of zone) you get a box informing you that the outpost is contested, who is attacking and who is defending.

You then have 3 choices at the bottom - Attack, Neutral, Defend. At the moment, "Neutral" is an unattackable option that can still heal.

Re: [ATS] Outpost Tuning Prior To Opening

Posted: Wed Nov 23, 2005 11:47 pm
by alyssah
Hi Spriteh,
Normally I rely on you explaining what the nuances are of ATS. You seem to be a bit shy on this one, could you bring me up to speed on this one plz?