5 Steps forward, 2 steps back
Posted: Tue Nov 15, 2005 5:21 pm
Hey,
I'm new to this game and have spent a few hours on it and i'm having difficulting grasping the game structure. I've looked around the website and it appears the company is moving this game forward fast, and giving people the choice on a few of it's features. I'd like to say that, altho this game has alot to offer, it might be too much, esspecially to new players.
I'd like to suggest a few things that have got to me while i've been playing..
1. Character going transparent
As the Character is centre of your game, the Players character should be solid and all other items etc. should go transparent around the character.
Edit: I've just logged into game and it's daytime, this problem doesn't seem to arise. Probably just a night time problem.
2. Transparent un-lockable screens
All the 'screens' i.e. Inventory, Chat etc. are transparent. Maybe have a few fixed solid screens like chat, health etc. like most games and little buttons to link to the other menu's this way it's easier to find something i might want to find. Not like the Menu on the right with the 3 tabs tho.. bit of an eye sore when playing the game. Just little buttons with definitive pics. (i.e. little character pic for Character Status window, little box pic for Inventory window etc.)
3. Unused menu's
I've had a click around the game and appears to be ALOT of menu's to almost everything. *sigh*
I'm not far into the game, but i'm not sure of the feature to follow a mob or to do emotes at forage area. Is there a need for any of those emotes ? In most games it's nice and easy, and you just type the expression you wish to portray.
4. Default Weapon
I'm not sure if i've set my character up wrong, or i can change what i've done, But i seem to have 'melee' as my default attack. If i wish to kill a mob with magic, i have to target the mob, then click the Quick Key for the magic spell, and keep clicking the Quick key for magic to Que it up as the next attack, unlike the Default 'melee' Skill which auto Ques.
5. Look around while fighting
I've noticed that when fighting, if you turn the camera around to look around the land that the camera moves back to default (behind the character) when the character attacks. Not handy if your keeping an eye on another character or other mobs.
6. Target then Kill
Why does the player target with the first click, then attack on the second ? would it not be easier to Click and attack on first hit ?
7. Loading up in Windows
Just a slight problem with the game loading in a window to start up, my res is 1024x768, i have the game set to the same res, so when the game loads i have to auto hide my Start menu to get to the bottom of the screen, which contains the [Delete] [Start] buttons on the character select screen.
8. End User License Agreement
This seems to pop up after logging in username/password. Any reason why it asks me to 'Accept' everytime ?
9. Quatering/Collecting/Money
I must say that it's alot of effort of quatering then collecting items from a mobs, especially if you cant 'target' the mob then have a hotkey for Quatering and collecting. Maybe the mobs could drop any items they hold onto the floor, then maybe have a hot key for collecting all items on the floor within a certain distance of the character. Also it occured to me that mobs don't give 'money' when they die, you have to sell the collected items for 'money'. Maybe auto share any 'money' to all players that hit the mob worked out on damage ratio to 'money' given from mob and put this money straight into inventory. The same idea not just to parties but to solo play too.
10. Definitive Skill Tree
As far as i can see, it's quite hard to make out a proper skill tree as such to see what items have been purchased and what they do. It seems altho alot of the info given is mumbo jumbo, really un-neccessary info. Maybe 4 tabs for the different types of skills. then a skill tree with every skill with-in 1 page of the skill tab. Then Hover Info. for any of the skills.
11. Talk Control
There are like 4/5 different tabs for talking. Maybe have 1 chat page, but depending on the chat 'type' then apply different colours. (i.e. If a person in the party talks to you then display party chat in Purple and common chat in white). Activate party chat by clicking a button or apply a command before talking (i.e. //party Hey)
12. Quick Bar
At the top is a quick bar menu that has 2 rows of 10 (i think) for actions and skills etc. If the top row is 1~0 on the keyboard what are the 'up arrow' 1~0 buttons? also it seems that you can have upto to 10 different sets of quick keys.. Any need for this many? can people not just change the skills they have for the battle they need? i'm sure 20 Quick keys is enough for any battle.
OK, i know this is alot, and some bit's are like 'like most games', but i think these are the best bits of most games.. in my opinion.
I hope this will help the dev team to create a slightly easier game control system.
Ideas and suggestions from 'experienced' players of the game are much appreciated, because i'm sure there are some problems i've suggested that can be solved with-in game already.
Thanks for your time and hope this game goes far..
tester9
I'm new to this game and have spent a few hours on it and i'm having difficulting grasping the game structure. I've looked around the website and it appears the company is moving this game forward fast, and giving people the choice on a few of it's features. I'd like to say that, altho this game has alot to offer, it might be too much, esspecially to new players.
I'd like to suggest a few things that have got to me while i've been playing..
1. Character going transparent
As the Character is centre of your game, the Players character should be solid and all other items etc. should go transparent around the character.
Edit: I've just logged into game and it's daytime, this problem doesn't seem to arise. Probably just a night time problem.
2. Transparent un-lockable screens
All the 'screens' i.e. Inventory, Chat etc. are transparent. Maybe have a few fixed solid screens like chat, health etc. like most games and little buttons to link to the other menu's this way it's easier to find something i might want to find. Not like the Menu on the right with the 3 tabs tho.. bit of an eye sore when playing the game. Just little buttons with definitive pics. (i.e. little character pic for Character Status window, little box pic for Inventory window etc.)
3. Unused menu's
I've had a click around the game and appears to be ALOT of menu's to almost everything. *sigh*
I'm not far into the game, but i'm not sure of the feature to follow a mob or to do emotes at forage area. Is there a need for any of those emotes ? In most games it's nice and easy, and you just type the expression you wish to portray.
4. Default Weapon
I'm not sure if i've set my character up wrong, or i can change what i've done, But i seem to have 'melee' as my default attack. If i wish to kill a mob with magic, i have to target the mob, then click the Quick Key for the magic spell, and keep clicking the Quick key for magic to Que it up as the next attack, unlike the Default 'melee' Skill which auto Ques.
5. Look around while fighting
I've noticed that when fighting, if you turn the camera around to look around the land that the camera moves back to default (behind the character) when the character attacks. Not handy if your keeping an eye on another character or other mobs.
6. Target then Kill
Why does the player target with the first click, then attack on the second ? would it not be easier to Click and attack on first hit ?
7. Loading up in Windows
Just a slight problem with the game loading in a window to start up, my res is 1024x768, i have the game set to the same res, so when the game loads i have to auto hide my Start menu to get to the bottom of the screen, which contains the [Delete] [Start] buttons on the character select screen.
8. End User License Agreement
This seems to pop up after logging in username/password. Any reason why it asks me to 'Accept' everytime ?
9. Quatering/Collecting/Money
I must say that it's alot of effort of quatering then collecting items from a mobs, especially if you cant 'target' the mob then have a hotkey for Quatering and collecting. Maybe the mobs could drop any items they hold onto the floor, then maybe have a hot key for collecting all items on the floor within a certain distance of the character. Also it occured to me that mobs don't give 'money' when they die, you have to sell the collected items for 'money'. Maybe auto share any 'money' to all players that hit the mob worked out on damage ratio to 'money' given from mob and put this money straight into inventory. The same idea not just to parties but to solo play too.
10. Definitive Skill Tree
As far as i can see, it's quite hard to make out a proper skill tree as such to see what items have been purchased and what they do. It seems altho alot of the info given is mumbo jumbo, really un-neccessary info. Maybe 4 tabs for the different types of skills. then a skill tree with every skill with-in 1 page of the skill tab. Then Hover Info. for any of the skills.
11. Talk Control
There are like 4/5 different tabs for talking. Maybe have 1 chat page, but depending on the chat 'type' then apply different colours. (i.e. If a person in the party talks to you then display party chat in Purple and common chat in white). Activate party chat by clicking a button or apply a command before talking (i.e. //party Hey)
12. Quick Bar
At the top is a quick bar menu that has 2 rows of 10 (i think) for actions and skills etc. If the top row is 1~0 on the keyboard what are the 'up arrow' 1~0 buttons? also it seems that you can have upto to 10 different sets of quick keys.. Any need for this many? can people not just change the skills they have for the battle they need? i'm sure 20 Quick keys is enough for any battle.
OK, i know this is alot, and some bit's are like 'like most games', but i think these are the best bits of most games.. in my opinion.
I hope this will help the dev team to create a slightly easier game control system.
Ideas and suggestions from 'experienced' players of the game are much appreciated, because i'm sure there are some problems i've suggested that can be solved with-in game already.
Thanks for your time and hope this game goes far..
tester9