JessicaMulligan in article wrote: However, the players have the ultimate word. She told of how some players, preferring not to do PvP, had been finding peaceful solutions to the problems. As a result, some story has shifted and been less PvP centric.....:
Huh ?....I know I was away for a week but did I miss something ?
What I do find disturbing is that players have been told to "find their own solutions" without a hint of anything being said about making some slight adjustments or addressing any of the suggestions put forth by the players.
JessicaMulligan in article wrote: So how has the queen of turning MMORPGs around been doing? In April, when she joined, subscribers were down and the game was struggling. By July, the team had evened things out. Since then it has seen steady, if minor, growth. Jessica is generally pleased with the trend and the progress to date.
In my experience, a month ago I was getting about 1 "goodbye, I am leaving game, wish you best of luck" PM's a day.....last night I got a "goodbye, our entire guild is leaving PM".
What I have noticed.....
1. My "friends list" has very few "lights on"
2. Typing "/who" in region brings up very few players...typically 1 or 2 in EST evening hours( 7-11)
3. Most times I am soloing or digging as there are no players around to team with.
I think the "growth" Nevrax is seeing comes from:
1. The gradual addition of new players
2. The return of old players who either wanted PvP or are willing to give it a whirl.
3. Those players leaving are not registering as subscriber losses as they are paid up for a number of months.
But I definitely have to say the number of players on line and the number of hours they play is definitely down. The GL of the guild I mentioned above said they were paid through September 2006. While the subscriber numbers may not be showing precipitous losses right now, I think the number of people actually playing, at least on the english server, is definitely down substantially and I don't think this bodes well for the game's future.