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[DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 5:57 pm
by lawrence
Nevrax has just published an article regarding the second edition of the fame system:
The Fame System – Second Edition, by Xavier Antoviaque
The Chapter III, to be released next month, will include three parts: the Outposts (see also the Outposts rewards document and the related Q&A), the Spires Battles and, last but not least, the Second Edition of the Fame System – which we'll discuss today.

This upgrade, first introduced by the PvP Strike Team in its letter, is focused on integrating to the gameplay the increasing tension between the different factions – the Kamis, the Karavan and the homin nations. You'll see in this document that factions will be progressively less permissive and will be more careful when it comes to deciding who their friends and enemies are.
Link to the full article: http://www.ryzom.com/?page=news&id=1489

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:04 pm
by ajsuk
*dances* :D :D :D

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:06 pm
by aylwyne
Hmm, not a big fan of this line:

Neutrals can't attack during a nation or cult PvP event, but can be attacked and then counter-attack.

It seems like most one-on-one battles (at least for mages) go to he who fires first. Granted, in a team environment, this can be somewhat mitigated with healers, however, the team firing first definitely has an advantage.

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:11 pm
by xenofur
aylwyne wrote:Hmm, not a big fan of this line:

Neutrals can't attack during a nation or cult PvP event, but can be attacked and then counter-attack.

It seems like most one-on-one battles (at least for mages) go to he who fires first. Granted, in a team environment, this can be somewhat mitigated with healers, however, the team firing first definitely has an advantage.
the only other option would be to prohibit every interaction, that is make them completely inattackable and not able to heal anyone, which, on the hand, would make them premium spies ...

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:12 pm
by rushin
small question, if the guard's in cities are kill on sight to a player is that going to mean no more visits to the trainers, or will there be 'ways' to continue to train... would be great to have black market trainers maybe who wander around Atys helping out for a price ;=)

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:14 pm
by aylwyne
xenofur wrote:the only other option would be to prohibit every interaction, that is make them completely inattackable and not able to heal anyone, which, on the hand, would make them premium spies ...
I wouldn't say that's the only other option. One obvious option would be to make them attackable by everyone and able to heal everyone.

Honestly, I think that should be true for everyone. Sure, make it so space bar targeting uses the factions to determine friend/foe but why not allow any character to heal or attack any other character?

Edit: I meant that to say "attackable and healable by everyone and able to heal and attack everyone.

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:15 pm
by lathan
I have a question which hasn't been answered by this release about the new fame system.

What will happen to players who have positive fame with both kami and karavan after the patch? Assuming they also choose neutral that is.

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:19 pm
by geezas
According to the table it is not possible for a matis/tryker to become a fyros/zorai citizen or am I reading it wrong?

eg. max fame a matis can have with the zorai is 25%, the cap but 30% is needed to beging the citizenship.

Edit: ah yes you can, become neutral first :p

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:21 pm
by grimjim
xenofur wrote:the only other option would be to prohibit every interaction, that is make them completely inattackable and not able to heal anyone, which, on the hand, would make them premium spies ...
Less than ideal but a step in the right direction. Precludes merc activity in most cases and continues the trend of making peaceful player's lives more difficult :(

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:21 pm
by ajsuk
aylwyne wrote:Honestly, I think that should be true for everyone. Sure, make it so space bar targeting uses the factions to determine friend/foe but why not allow any character to heal or attack any other character?

Whoa, I hear ya.. If I had a pound for every time I've said that.. :rolleyes: