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[DEV] Outpost Rewards

Posted: Fri Oct 21, 2005 4:02 pm
by lawrence
Nevrax has just published a new article, describing the potential rewards for conquering outposts:
Nevrax wrote: After the explaination of the Outposts battle system and the special edition of the
Q&A
here is the third and last document on the Outposts feature,
aka Chapter III, to be released next month.

Some of you have noticed that I had let two important questions
unanswered in the Q&A: what will we gain in conquering an Outpost, and
what will be the role of harvesters/crafters in regards to the Outposts?
This document answers both questions at once, since crafters will be
the ones benefiting directly from the Outposts: you'll be able to buy a
forage building to gather new kind of raw materials.
Link to the article, containing the details: http://www.ryzom.com/?page=news&id=1446

Re: [DEV] Outpost Rewards

Posted: Fri Oct 21, 2005 4:05 pm
by grimjim
lawrence wrote:Nevrax has just published a new article, describing the potential rewards for conquering outposts:



Link to the article, containing the details: http://www.ryzom.com/?page=news&id=1446
Cool, now you just need to release more outposts than 28 :P

Re: [DEV] Outpost Rewards

Posted: Fri Oct 21, 2005 4:24 pm
by rushin
:D :D :D :D 92 new crafting plans :D :D :D :D

Re: [DEV] Outpost Rewards

Posted: Fri Oct 21, 2005 5:12 pm
by forever
Xavier Antoviaque wrote:You will also get new crafting plans (92 in total), to be used with the new raw materials. New weapons, tools and amplifiers - with new skins - will be made out of it.
Yay, new crafting plans, but please tell me we do not need to spend skill points to use them. The crafting tree is already kind of point starved.

Re: [DEV] Outpost Rewards

Posted: Fri Oct 21, 2005 5:36 pm
by blaah
forever wrote:The crafting tree is already kind of point starved.
if they are temporary craft plans, then maybe they come with building you build to your outpost ?

and crafting tree being sp starved... level up (way, way up) multiple craft trees. i's not suposed to be easy ;-) (at least something that isnt in this game)

Re: [DEV] Outpost Rewards

Posted: Fri Oct 21, 2005 5:39 pm
by iphdrunk
lawrence wrote:Nevrax has just published a new article, describing the potential rewards for conquering outposts:
Link to the article, containing the details: http://www.ryzom.com/?page=news&id=1446

Awesome! worthy rewards :D

ps: allies, allies, allies everywhere :D

a lot of questions arise tho... are the crafting plans only available while holding the outpost, or once learnt, you can't forget them? is it possible to get an outpost, learn the plan and then move?

Re: [DEV] Outpost Rewards

Posted: Fri Oct 21, 2005 5:49 pm
by kibsword
nice! love the idea :P

Re: [DEV] Outpost Rewards

Posted: Fri Oct 21, 2005 5:50 pm
by scarazi
*faints* all sounds pretty cool, especially the auto-digging buildings, cause i`m lazy :p

The craft plans will be great, please dont reduce sp needed to learn them, no-one needs to have every plan, if they did, they would loose their uniqueness.

Tools sound interesting :) cant wait

Re: [DEV] Outpost Rewards

Posted: Fri Oct 21, 2005 6:04 pm
by swe999
Those catalyzers sound a bit ridiculous. A standard mob hunt would require stacks of several thousand catalyzers for me to even care.

Re: [DEV] Outpost Rewards

Posted: Fri Oct 21, 2005 6:10 pm
by ayurveda
swe999 wrote:Those catalyzers sound a bit ridiculous. A standard mob hunt would require stacks of several thousand catalyzers for me to even care.
yea... for you ;)
but it may help lowbies to level quicker for example ^^