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Patch Tomorrow, Oct 20th 2005

Posted: Wed Oct 19, 2005 5:33 pm
by lawrence
We'll be applying a patch tomorrow (Thursday) morning, in order to fine-tune some of the Ep2-related elements. The changes:

Nevrax wrote: As promised
yesterday, we'll tune some of elements from Episode 2. We wanted to
react quickly on that one, so we'll apply the corrective patch tomorrow.
As a result, the shards will be closed from 10am to 2pm (Paris time,
GMT+2) on that day (Thursday).

-----

* The Kami tolerance will be infinite on the Episode 2 PvP map.
Please note that it will remain the same in all the other regions of
Atys.

* The Desert foraging restriction on Episode 2 will also be removed,
thus allowing any forager to harvest with his highest harvesting skill.

* On the Episode 2 PvP map, the kitins will respawn less quickly. The
respawn delay will change from 2 minutes to 10 to 15 minutes depending
on the Kitin type.

* There will also be a compensation for the Karavaneers, since the
desert raw materials were giving an advantage to Fyros land foragers
(mainly Kami followers).

How we will proceed : for each server, we will use the Kami sanctuary
that is the most advanced as reference (which happens to be the same
for all the shards currently - the Fyros one). We'll look at the
percentage of construction items for each part of the building (Root,
Trunk, Core); then we will transform a part of the Karavan Pedestal
item stock to Column and Column of Justice items, to obtain the same
ratio as the one on the Kami sanctuaries in Fyros land.

Re: Patch Tomorrow, Oct 20th 2005

Posted: Wed Oct 19, 2005 5:48 pm
by thosholm
First the content patch, then the corrective patch.

I've been here since launch now and nothing has changed.

<sigh>

And still I like this game.

Re: Patch Tomorrow, Oct 20th 2005

Posted: Wed Oct 19, 2005 5:51 pm
by trenker
Excellent bunch of fixes, delivered nice and quick.

Could you please also fix the following:
> Team icons on map often not correct, perhaps due to deaths.
> Faction colours on radar; sometimes enemies start off blue at range.

Thanks

Re: Patch Tomorrow, Oct 20th 2005

Posted: Wed Oct 19, 2005 5:53 pm
by magick1
Wow, that was soon, my hat off to the devs for the fast work.

Re: Patch Tomorrow, Oct 20th 2005

Posted: Wed Oct 19, 2005 6:07 pm
by iphdrunk
Of course, not for tomorrow, but for the next patch:

* The craft missions are tedious. A click fest to be told at the end "sorry no mats" is annoying. Give us some indication (like grayed missions) of what we can craft and not.

thanks

Re: Patch Tomorrow, Oct 20th 2005

Posted: Wed Oct 19, 2005 6:08 pm
by borg9
* The Desert foraging restriction on Episode 2 will also be removed,
thus allowing any forager to harvest with his highest harvesting skill.

So in which terrain branch would someone playing the game get XP in?

Example for illistration:

A lvl235 Lake digger would be digging in desert in which they have a skill of only 55.


restarted question: Does the XP go to the lake branch or the desert branch?

Does this not now swing the balance in the other direction?

How much XP do you get for digging ql250 mats in the desert with a 'actual level' of 55?

Re: Patch Tomorrow, Oct 20th 2005

Posted: Wed Oct 19, 2005 6:09 pm
by sidusar
* The Desert foraging restriction on Episode 2 will also be removed,
thus allowing any forager to harvest with his highest harvesting skill.
Does this mean we'll no longer be getting experience from harvesting in Aelius? I kind of liked that I could work my desert forage while doing the missions (and actually think crafting should give experience too).

Re: Patch Tomorrow, Oct 20th 2005

Posted: Wed Oct 19, 2005 6:30 pm
by michielb
How does this tackle the fps style deathmatching to earn a place on the killboard that's been going on?

Re: Patch Tomorrow, Oct 20th 2005

Posted: Wed Oct 19, 2005 6:36 pm
by phradok
Now if only they would fix the new jewels so that they actually provide protection against the attacks of creatures as advertised. Its too bad they are not as prompt on other known bugs.

Re: Patch Tomorrow, Oct 20th 2005

Posted: Wed Oct 19, 2005 7:01 pm
by kibsword
thanks nevrax! nice work =D