Smoke & Mirrors ?
Posted: Tue Oct 04, 2005 7:26 am
Taken from the "Features" on Ryzom main page:
Massive Territorial Invasions
Outside of the major cities, many outposts exist that provide valuable services. There may be valuable materials located nearby, or they may be a line of defense against invasion - each has its own measure of value. These outposts can be controlled by players and guilds, but may also be attacked depending on their location and value.
Kitins
The Kitins are very opposed to homins, and will do everything they can to prevent the players from holding too much territory. Their end goal is to remove all homins from Atys. They start from one of their brood locations, and may send out armies to invade any regional outposts that homins control.
Kitins might also have non-outpost home locations in the wilderness, where non-combatant Kitins live. If the players find these locations and begin to kill the Kitins there, reinforcements will begin to be sent out to reinforce the area. Continual attacks and provocation can encourage further invasions, and larger amounts of powerful Kitins appearing.
Primitive Tribes
Each of the Primitive Tribes has their own outposts, which they consider home. Players may persuade the tribes to allow them to use the outpost if they have enough fame, while those that do not may decide to attack the tribes and drive them out of the outpost. If the tribe is driven out violently, they will regroup elsewhere and begin attacking the outpost until they manage to reclaim it. The tribes are very unlikely to attack an outpost that they haven't been driven out of.
Is any of this still in store for us?
Guilds and Factions
Once off the starter islands, players can form guilds by visiting a Guild Clerk in any of the major cities. For a modest fee, any player with enough fame can form their own guild.
During the guild creation process, players are presented with a variety of options for customizing the guild. In addition to a guild name and description, each guild also has a customizable guild crest which is displayed when a member is examined.
In order to increase the presence of a guild within the Saga of Ryzom, they can seek out a guild hall in one of the many cities of Atys. Once rented, these guild halls come complete with storage facilities and options to expand. Purchasing expansions improves the guild hall and allows the addition of various amenities and the hire of NPCs to handle shops, training, and other important functions. These NPCs can offer Actions and other abilities that are not available through normal trainers.
Guild members also gain access to guild missions, which are larger and much more epic than individual missions. These missions will often involve claiming an outpost in the wilds of Atys, and holding it against attack for a designated amount of time. Although challenging, the rewards for these missions can be great, and they apply to every member of the guild.
Are we ever going to get guild missions?
How about enough of the smoke and mirrors,"do we want trophy rooms"doh,does it take from overall vault storage??Is a joke!???So what that you can more easily read what your pointing at and that the color of the words your writing is different..How about fixing the Rites and turning on the guild missions your advertising.Look above please^^^^^^^^^those are your words not mine!That is the product your advertizing.DELIVER.And thats not some kind of animal inerds.The entire community that has been here for the last year and longer for alot is waiting for those above mentioned "Features" of the game to be reality and not just Smoke & Mirrors!
Where are the
Massive Territorial Invasions
Outside of the major cities, many outposts exist that provide valuable services. There may be valuable materials located nearby, or they may be a line of defense against invasion - each has its own measure of value. These outposts can be controlled by players and guilds, but may also be attacked depending on their location and value.
Kitins
The Kitins are very opposed to homins, and will do everything they can to prevent the players from holding too much territory. Their end goal is to remove all homins from Atys. They start from one of their brood locations, and may send out armies to invade any regional outposts that homins control.
Kitins might also have non-outpost home locations in the wilderness, where non-combatant Kitins live. If the players find these locations and begin to kill the Kitins there, reinforcements will begin to be sent out to reinforce the area. Continual attacks and provocation can encourage further invasions, and larger amounts of powerful Kitins appearing.
Primitive Tribes
Each of the Primitive Tribes has their own outposts, which they consider home. Players may persuade the tribes to allow them to use the outpost if they have enough fame, while those that do not may decide to attack the tribes and drive them out of the outpost. If the tribe is driven out violently, they will regroup elsewhere and begin attacking the outpost until they manage to reclaim it. The tribes are very unlikely to attack an outpost that they haven't been driven out of.
Is any of this still in store for us?
Guilds and Factions
Once off the starter islands, players can form guilds by visiting a Guild Clerk in any of the major cities. For a modest fee, any player with enough fame can form their own guild.
During the guild creation process, players are presented with a variety of options for customizing the guild. In addition to a guild name and description, each guild also has a customizable guild crest which is displayed when a member is examined.
In order to increase the presence of a guild within the Saga of Ryzom, they can seek out a guild hall in one of the many cities of Atys. Once rented, these guild halls come complete with storage facilities and options to expand. Purchasing expansions improves the guild hall and allows the addition of various amenities and the hire of NPCs to handle shops, training, and other important functions. These NPCs can offer Actions and other abilities that are not available through normal trainers.
Guild members also gain access to guild missions, which are larger and much more epic than individual missions. These missions will often involve claiming an outpost in the wilds of Atys, and holding it against attack for a designated amount of time. Although challenging, the rewards for these missions can be great, and they apply to every member of the guild.
Are we ever going to get guild missions?
How about enough of the smoke and mirrors,"do we want trophy rooms"doh,does it take from overall vault storage??Is a joke!???So what that you can more easily read what your pointing at and that the color of the words your writing is different..How about fixing the Rites and turning on the guild missions your advertising.Look above please^^^^^^^^^those are your words not mine!That is the product your advertizing.DELIVER.And thats not some kind of animal inerds.The entire community that has been here for the last year and longer for alot is waiting for those above mentioned "Features" of the game to be reality and not just Smoke & Mirrors!
Where are the