Thoughts on the patch
Posted: Fri Sep 30, 2005 7:46 am
A few words on the recent patch - now that hopefully people will read them
I'll post this in the forums of all three communities, as I'm really interested in what the others think and in "fixing" the topic properly.
HEALPOWER
A 250 healer should be able to heal a 250 melee, so that he is NOT down again by the mobs next hit.
I'm talking about real spells here, not about enchantments. At the moment a 250 healer can hardly heal 150 melee -.-
An increase of the HP-Healpower by 1,25 would make sense to me. Nobody needs a 5000 stamina heal by the way...
SPELLCOSTS
I do accept the higher costs of spells as such and doubles in particular, BUT you should be able to pay these costs
without having to use the time-credits. Higher Sap/HP Credit-Stanzas (e.g. at Lvl 250) could be a good solution.
PvP / FvF / GvG
If I can attack and kill Team- and Guildmembers, neutral Homins, friendly guilds and the like,
why then can't I heal my friends and foes under the same circumstances (depending on the area I'm in)? Sadge said at the RL-Gathering
that some of those changes have been made because the Bomb-Effect also healed the enemy. This may or may not be the only reason (why can't I invite my "foes" --whilst foe seems to be everybody who is not my guild-- to my team anymore when they're dead?)
but I'm really wondering why, if a feature has a sideeffect that people do not want, why don't you change the feature (bomb/spray/ricochet) instead of everything else around it?

HEALPOWER
A 250 healer should be able to heal a 250 melee, so that he is NOT down again by the mobs next hit.
I'm talking about real spells here, not about enchantments. At the moment a 250 healer can hardly heal 150 melee -.-
An increase of the HP-Healpower by 1,25 would make sense to me. Nobody needs a 5000 stamina heal by the way...
SPELLCOSTS
I do accept the higher costs of spells as such and doubles in particular, BUT you should be able to pay these costs
without having to use the time-credits. Higher Sap/HP Credit-Stanzas (e.g. at Lvl 250) could be a good solution.
PvP / FvF / GvG
If I can attack and kill Team- and Guildmembers, neutral Homins, friendly guilds and the like,
why then can't I heal my friends and foes under the same circumstances (depending on the area I'm in)? Sadge said at the RL-Gathering
that some of those changes have been made because the Bomb-Effect also healed the enemy. This may or may not be the only reason (why can't I invite my "foes" --whilst foe seems to be everybody who is not my guild-- to my team anymore when they're dead?)
but I'm really wondering why, if a feature has a sideeffect that people do not want, why don't you change the feature (bomb/spray/ricochet) instead of everything else around it?