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Nerfed heals no problem

Posted: Thu Sep 29, 2005 5:06 pm
by sumoman
6-7 high lvl players from atys attempted to try and kill madakoo... they fail.
4 cocky infinity members thought they would try and show them up.... they succeded. We then followed to kill the other madakoo to show it wasnt luck. So please people dont complain about the heals being nerfd they work just fine

Re: Nerfed heals no problem

Posted: Thu Sep 29, 2005 5:09 pm
by hawkes2
sumoman wrote:6-7 high lvl players from atys attempted to try and kill madakoo... they fail.
4 cocky infinity members thought they would try and show them up.... they succeded. We then followed to kill the other madakoo to show it wasnt luck. So please people dont complain about the heals being nerfd they work just fine

grats, you win nothing.

Re: Nerfed heals no problem

Posted: Thu Sep 29, 2005 5:27 pm
by sumoman
it wasnt about winning, it was about showin that if u set things up correct it is still possible to do the stuff we did b4 the patch

Re: Nerfed heals no problem

Posted: Thu Sep 29, 2005 5:33 pm
by hawkes2
"4 cocky infinity members thought they would try and show them up"

k

Re: Nerfed heals no problem

Posted: Thu Sep 29, 2005 7:41 pm
by mimir1
Question 1: My heal has been cut exactly in half, does this mean that other players will require half the healing due to the armor changes?
Was 1650 -- Now 825

Question 2: On a rez, is the player that is to be rezzed half as dead? Or is the type of armor they have on a determining factor?

This is not a complaint, just a few questions.

Re: Nerfed heals no problem

Posted: Thu Sep 29, 2005 8:17 pm
by sumoman
mimir1 wrote:Question 1: My heal has been cut exactly in half, does this mean that other players will require half the healing due to the armor changes?
Was 1650 -- Now 825

Question 2: On a rez, is the player that is to be rezzed half as dead? Or is the type of armor they have on a determining factor?

This is not a complaint, just a few questions.
The armour cuts a little damage off but not enough for the heals to still works as they did b4 patch. Also with increase cost of the ele spells there is a greater drain.
And for rezzing it is the same as b4. It isnt possible 2 rez them to max HP in one spell, far from it a 250 double heal spells has problems rezzing in one go for a 250 melee

Re: Nerfed heals no problem

Posted: Thu Sep 29, 2005 8:26 pm
by mimir1
sumoman wrote:The armour cuts a little damage off but not enough for the heals to still works as they did b4 patch. Also with increase cost of the ele spells there is a greater drain.
And for rezzing it is the same as b4. It isnt possible 2 rez them to max HP in one spell, far from it a 250 double heal spells has problems rezzing in one go for a 250 melee
So a hunting party will require 2 healers for every warrior and 1 or more additional healers to heal the healers. To get it back the way it was? Looks like healers are going to be very very busy.

Re: Nerfed heals no problem

Posted: Thu Sep 29, 2005 8:40 pm
by marct
mimir1 wrote:So a hunting party will require 2 healers for every warrior and 1 or more additional healers to heal the healers. To get it back the way it was? Looks like healers are going to be very very busy.

Nah, It just means a 1 nuker 1 healer combo will not be able to get 3k per kill in 20 seconds. Add an afflictionist, a tank, a good dualwielder, and you can still get the same thing done. Seems like you will not be able to be a tank in LA anymore. Oh shame. And that groups will have to be thought out just a bit better.

Seems like a welcome change to me. The only downside I see is that the Nuker will not be as able to power level. (What a shame!!!)

Noin.

Re: Nerfed heals no problem

Posted: Thu Sep 29, 2005 9:00 pm
by mimir1
marct wrote:Nah, It just means a 1 nuker 1 healer combo will not be able to get 3k per kill in 20 seconds. Add an afflictionist, a tank, a good dualwielder, and you can still get the same thing done. Seems like you will not be able to be a tank in LA anymore. Oh shame. And that groups will have to be thought out just a bit better.

Seems like a welcome change to me. The only downside I see is that the Nuker will not be as able to power level. (What a shame!!!)

Noin.
I hope that that “you” was rhetorical. Heal and dig is all I do. I have never been out with a hunting party less than three and in most cases only group to take out Zatchel when he gets a bit to frisky in GoC. The problems is not the hunting party as much as a bunch of half naked diggers, getting totally wiped off the face of Atys, because they didn’t plan ahead and load up with their heavy armor and weapons. It seems that the amount of mats you will be able to carry will be drastically reduced.

Re: Nerfed heals no problem

Posted: Thu Sep 29, 2005 9:11 pm
by blaah
marct wrote:Nah, It just means a 1 nuker 1 healer combo will not be able to get 3k per kill in 20 seconds.
it does take longer for duo to clear jug/najab spawn, but not that long. maybe 30 sec per mob ;-)
tested in-game today. as long as ele does not need rez, it's all fine.
tho, nuker needs to have around 150 heal to get healer up and running with one double heal.
and for rez: double heal + enchant. keep making those sap crystals ;-)