whats with dodging and parrying?
Posted: Fri Oct 01, 2004 7:04 pm
ok, whats the difference between these two options? i have tried both but haven't notticed anything.
I believe that dodge is based upon your armor modifiers (regarding dodge), while parry is based solely on your weapon modifiers (regarding parry). I'm a little fuzzy here so someone else can elaborate. Since I make really good pikes with very high parry modifiers, I always use parry and I parry a LOT.overide1 wrote:ok, whats the difference between these two options? i have tried both but haven't notticed anything.
That seems about right. The one thing I'm still trying to figure out is if it's better to have a lower adversary dodge modifier in mats for armor, or if it's still better to have a full bar. I'm hoping that it's logical and means the fuller the barphoenyx wrote:I believe that dodge is based upon your armor modifiers (regarding dodge), while parry is based solely on your weapon modifiers (regarding parry). I'm a little fuzzy here so someone else can elaborate. Since I make really good pikes with very high parry modifiers, I always use parry and I parry a LOT.
It affects your adversary's parry percentage, not yours.ente33 wrote:Hmm...does that mean that even if you had a high parry rating on your armor, that it would not actually improve one's ability to parry? Though that makes sense, the fact that there are stats for it make it misleading. I mean, if a Fiber, when used as a unit of Clothes, has a Parry Modifier bar, but never actually modifies it in any item in which Clothes are needed, then why have the stat bar at all? (See Jewel/Magic Focus mats for the most distinct example that the stat lists can be radically different, depending on use).