The FvF Zones...
Posted: Mon Sep 19, 2005 4:43 pm
...simply must be removed.
There appears to be no logic in thier placement, and I have not heard of a single intentional account of thier use.
They are pointless and annoying, do nothing to add to the quality of the game, and seem to have been thoughtlessly implemented.
The Faction vs Faction zones, or FvF, assign friend and enemy status to players based on thier Kami/Karavan fame points.
One blinding admittion that the zones do not work is the fact that fame for those factions is being changed to only use the value of personal fame. Meaning that right now, for any player that has both factions at negative or positive fame, these zones simply will not work as intended. That alone should be enough reason to remove the FvF zones immediatly.
The FvF zones will split up team and guild members into opposing factions. This, in itself, would not be so bad; however, if a teammate is killed by a mob or a misplaced attack, you can not heal them if they are part of the opposing faction.
Please keep in mind before commenting on the importance of have guild or team mates with the correct fame allignment that fame does not work correctly for these factions.
Please turn off the FvF zones until they are in a working state. It should be painfully obvious that if a person is a member of my team or guild, they are certainly not my enemy, and I should be able to heal them if they have fallen.
There appears to be no logic in thier placement, and I have not heard of a single intentional account of thier use.
They are pointless and annoying, do nothing to add to the quality of the game, and seem to have been thoughtlessly implemented.
The Faction vs Faction zones, or FvF, assign friend and enemy status to players based on thier Kami/Karavan fame points.
One blinding admittion that the zones do not work is the fact that fame for those factions is being changed to only use the value of personal fame. Meaning that right now, for any player that has both factions at negative or positive fame, these zones simply will not work as intended. That alone should be enough reason to remove the FvF zones immediatly.
The FvF zones will split up team and guild members into opposing factions. This, in itself, would not be so bad; however, if a teammate is killed by a mob or a misplaced attack, you can not heal them if they are part of the opposing faction.
Please keep in mind before commenting on the importance of have guild or team mates with the correct fame allignment that fame does not work correctly for these factions.
Please turn off the FvF zones until they are in a working state. It should be painfully obvious that if a person is a member of my team or guild, they are certainly not my enemy, and I should be able to heal them if they have fallen.