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Ring : 'Bandits!' as a Scenario Example

Posted: Thu Sep 15, 2005 3:07 pm
by lawrence
This just in:

Ryzom.com News wrote: Starting this week, we're partnering with MMORPG.com to spread the word about the Ring extension, by publishing the periodical articles from the R2 team as special features on their website.

You can thus find the English version of the fourth article, 'Bandits!' as a Scenario Example on MMORPG.com . The French and German versions of this article will be posted on the Ring website in a few minutes.

In this article, Daniel Miller, Nevrax' CTO and Producer for The Ring, gives additional details on the features and inner workings of R2 scenarios. You'll follow the work of Frank, a fictional pioneer creating a scenario made of several acts. The participants will have to guide Sam, a coward NPC, through several trials setup by his clan to prove himself worthy...

Re: Ring : 'Bandits!' as a Scenario Example

Posted: Thu Sep 15, 2005 3:46 pm
by lawrence
Quick update - German & french translations of the article are now available:

Re: Ring : 'Bandits!' as a Scenario Example

Posted: Thu Sep 15, 2005 10:37 pm
by cloudy97
This has so much potential. It's like making and DM'ing your own Neverwinter Nights Module running inside a MMORPG (Yes, a MMOG with actual RP in it). Not just the usual hackfest, but a DM can spawn new encounters (?) or withhold hostile bandits and base the outcome on the roleplayed interaction not on level/gear.

There is a limit to how many NPC's you can have in each 'Act' but how many PC's are possible?

Love it!

Re: Ring : 'Bandits!' as a Scenario Example

Posted: Thu Sep 15, 2005 11:00 pm
by kibsword
Fantastic! :)

Re: Ring : 'Bandits!' as a Scenario Example

Posted: Fri Sep 16, 2005 6:33 am
by micrix
Exiting !!

Re: Ring : 'Bandits!' as a Scenario Example

Posted: Fri Sep 16, 2005 10:44 am
by thosholm
It looks very interesting. I will definitely look forward to playing around with this tool.

I have this idea for a Tryker theatre, 'The House of Waterborne Dreams', a purely rp/entertainment affair. Auditions for parts opening soon. Storywriters wanted.

Re: Ring : 'Bandits!' as a Scenario Example

Posted: Fri Sep 16, 2005 12:56 pm
by zerotacg
this is sooooooo mean, you showing us some possiblities but still we don't hat the tools :P

Re: Ring : 'Bandits!' as a Scenario Example

Posted: Tue Sep 20, 2005 8:26 am
by jamela
This nows looks as though R2 might be as flexible as I was hoping it would. We have yet to see just what the limitations are, of course, in terms of character numbers, landscape size and scripting powers, but I think it's time now to start planning a scenario :)

Re: Ring : 'Bandits!' as a Scenario Example

Posted: Tue Sep 20, 2005 1:44 pm
by kgrieve
I like this!

I am not too happy with PvP, then they promise us this. Now we can take the game to any place we want. I like Ryzom a lot and when R2 gets here I will be even happier.