How to make/use Enchantments !
Posted: Fri Oct 01, 2004 4:44 pm
[Copied from the Melinoe Guild website]
One of the most important abilities in the game is also one of the most misunderstood. I have often said that a fighter with an enchanted weapon is the difference between a good and a great fighter, I will attempt to explain how you can add enchants to your skills.
Obviously before you can use an enchanted weapon you must have one. This requires a couple things, first you need a weapon that has a sap load (you CANNOT enchant a store bought weapon).
If you notice in these fine Melinoe crafted weapons, I have a sap load of 773 in my Magic Amplifier and 813 on my Pike. Now I need to load my weapon with SAP.
To do this I need to create "Sap Crystals", this requires magic skills.
Now that you have the skill, you have the stanza's you need to create a sap crystal. I have created one that uses sap and another that uses HP so that I can make them in bulk for my guildmates.
Half of what we need to make an weapon enchanted is done, now that we have sap crystals we need to have a "Crystallized Spell". Right click the spell you want and select "Crystalize".
Now in our inventory we will have sap crystals and crystallized spells.
Right clicking these icons will show you more info on what they are.
Now we need to add these to our weapon to make it enchanted ! Place the weapon you want loaded with sap or enchanted in your right hand and right click the icons in your inventory.
Now we have enchanted weapons !
If you have an enchanted weapon in your right hand, all you need now is to activate it by using the "Use Item Enchantment" stanza which everyone has by default. If you deleted this stanza you can drag it from the "Action Progression" menu.
Notice that my Pike is enchanted with Blind 4, and I used HP and distance credits. Whatever credits are used to cast the spell are inplanted into the weapons enchantment. After you have used the enchantment, the only cost is in SAP equal to the amount required for the spell (In this example 50 Sap per tick will be used for a lock on a blind spell).
If your weapon is not enchanted or it is out of sap load, this icon will be shaded out. Also note that if you are given an enchanted weapon, it may not activate by default (bug). To work around this you only have to load one sap crystal for your client to "see" the weapon is enchanted and unshade the icon.
By using this stanza, you can instant cast the enchantment. If you do not have sap on your weapon as well as the personal sap needed you cannot cast the enchantment. You may or may not get magic XP based on whether you got a spell lock or successful cast.
Click here to join Melinoe
Ultimate Harvesting Guide
One of the most important abilities in the game is also one of the most misunderstood. I have often said that a fighter with an enchanted weapon is the difference between a good and a great fighter, I will attempt to explain how you can add enchants to your skills.
Obviously before you can use an enchanted weapon you must have one. This requires a couple things, first you need a weapon that has a sap load (you CANNOT enchant a store bought weapon).
If you notice in these fine Melinoe crafted weapons, I have a sap load of 773 in my Magic Amplifier and 813 on my Pike. Now I need to load my weapon with SAP.
To do this I need to create "Sap Crystals", this requires magic skills.
Now that you have the skill, you have the stanza's you need to create a sap crystal. I have created one that uses sap and another that uses HP so that I can make them in bulk for my guildmates.
Half of what we need to make an weapon enchanted is done, now that we have sap crystals we need to have a "Crystallized Spell". Right click the spell you want and select "Crystalize".
Now in our inventory we will have sap crystals and crystallized spells.
Right clicking these icons will show you more info on what they are.
Now we need to add these to our weapon to make it enchanted ! Place the weapon you want loaded with sap or enchanted in your right hand and right click the icons in your inventory.
Now we have enchanted weapons !
If you have an enchanted weapon in your right hand, all you need now is to activate it by using the "Use Item Enchantment" stanza which everyone has by default. If you deleted this stanza you can drag it from the "Action Progression" menu.
Notice that my Pike is enchanted with Blind 4, and I used HP and distance credits. Whatever credits are used to cast the spell are inplanted into the weapons enchantment. After you have used the enchantment, the only cost is in SAP equal to the amount required for the spell (In this example 50 Sap per tick will be used for a lock on a blind spell).
If your weapon is not enchanted or it is out of sap load, this icon will be shaded out. Also note that if you are given an enchanted weapon, it may not activate by default (bug). To work around this you only have to load one sap crystal for your client to "see" the weapon is enchanted and unshade the icon.
By using this stanza, you can instant cast the enchantment. If you do not have sap on your weapon as well as the personal sap needed you cannot cast the enchantment. You may or may not get magic XP based on whether you got a spell lock or successful cast.
Click here to join Melinoe
Ultimate Harvesting Guide