A MMORPG is a service
Posted: Mon Aug 22, 2005 2:11 pm
"A MMORPG is Not a Game, it's a service".
Ok, so you might have heard this phrase being thrown around. Do you agree with it? Do you understand it?
I am not sure if I do, but here's my take.
People, when rating mmorpg or criticing a mmorpg, they treat it as a single product, a game, a CARDBOARD BOX if you will. HA HA.
This is inherently and FUNDAMENTALLY False.
You pay for an mmorpg service just as you pay for a monthly-fee membership for a hobby club. It is not a case of, here's what you see, here's you get, a medal, some books, a uniform, and a red neckerchief. What you're paying for is actually what you "do" in the club, not the red neckerchief itself.
You cannot treat a mmorpg the same as standalone game. You have to judge it base on its OVERALL lifespan, because it is constantly being changed (although in Nevrax case, being fixed ). You have to judge it base on its customer service, its platform, its foundation, and how much does it care about the customers, and its FUTURE plans.
You pay a monthly fee not just for "what is there now", you pay for the support of the people to keep it going, AND you also pay for the creators to CREATE more, or fix things, as they come.
Another thing that kills me, MMORPG reviews. Most reviews by nature are done when a game is released, or very close after. And ALL mmorpgs, just like any starting new services, takes time to be polished and "get in the groove", and most mmorpgs will be LACKING, UNBALANCED, and UNSTABLED during launch. There's just too many moving parts.
For reviewers to base their "score" on the initial launch of a game and then never looked bad, is the same as rating a standalone game first level and never looked back. i.e. like playing the first level of Knight of the Old Republic and then quit and give it a review.
Fyrx's Theorem: MMORPG reviews are imcomplete and WILL be wrong over time
The final thing I like to say is, as with any service, if there're no changes, it might gets old, and boring, for you.
When this happens, there're 2 things you can expect. Either the service is changed to make it more to your liking, or you move on.
If there's nothing done by the company who host the service BECAUSE they're incompetent/lazy/don't care, then you're in trouble, and you should forget about packing or pitching the tent and just bolt. (Nevrax is none of the above) (and if you want to agrue incompentent, let you try to develop your own mmorpg first before casting the stone).
If it's because there're actual difficulties in getting a service changed, you either be patience and wait, or move on. There's nothing wrong with moving on, and there's nothing wrong with moving on and coming back if you see that there were changes to your liking.
And as Forrest would say, that's all I gotta say about that.
Ok, so you might have heard this phrase being thrown around. Do you agree with it? Do you understand it?
I am not sure if I do, but here's my take.
People, when rating mmorpg or criticing a mmorpg, they treat it as a single product, a game, a CARDBOARD BOX if you will. HA HA.
This is inherently and FUNDAMENTALLY False.
You pay for an mmorpg service just as you pay for a monthly-fee membership for a hobby club. It is not a case of, here's what you see, here's you get, a medal, some books, a uniform, and a red neckerchief. What you're paying for is actually what you "do" in the club, not the red neckerchief itself.
You cannot treat a mmorpg the same as standalone game. You have to judge it base on its OVERALL lifespan, because it is constantly being changed (although in Nevrax case, being fixed ). You have to judge it base on its customer service, its platform, its foundation, and how much does it care about the customers, and its FUTURE plans.
You pay a monthly fee not just for "what is there now", you pay for the support of the people to keep it going, AND you also pay for the creators to CREATE more, or fix things, as they come.
Another thing that kills me, MMORPG reviews. Most reviews by nature are done when a game is released, or very close after. And ALL mmorpgs, just like any starting new services, takes time to be polished and "get in the groove", and most mmorpgs will be LACKING, UNBALANCED, and UNSTABLED during launch. There's just too many moving parts.
For reviewers to base their "score" on the initial launch of a game and then never looked bad, is the same as rating a standalone game first level and never looked back. i.e. like playing the first level of Knight of the Old Republic and then quit and give it a review.
Fyrx's Theorem: MMORPG reviews are imcomplete and WILL be wrong over time
The final thing I like to say is, as with any service, if there're no changes, it might gets old, and boring, for you.
When this happens, there're 2 things you can expect. Either the service is changed to make it more to your liking, or you move on.
If there's nothing done by the company who host the service BECAUSE they're incompetent/lazy/don't care, then you're in trouble, and you should forget about packing or pitching the tent and just bolt. (Nevrax is none of the above) (and if you want to agrue incompentent, let you try to develop your own mmorpg first before casting the stone).
If it's because there're actual difficulties in getting a service changed, you either be patience and wait, or move on. There's nothing wrong with moving on, and there's nothing wrong with moving on and coming back if you see that there were changes to your liking.
And as Forrest would say, that's all I gotta say about that.