Your weapon and you
Posted: Wed Aug 10, 2005 9:37 pm
I posted some time ago that I felt melee needed some variance in the way of useable skills. What I meant by that is Lv250 CC Dagger has no different skills than Lv250 2h Pike and one different than 2h Sword. My question to yall is...
If you could purchase weapon specific moves at levels 50/100/150/200/250 for you weapon of choice. What would they be? These moves would be instant (Interrupt action bar - do the move - resume auto attack action), and would be on separate timers. (Lv50 - 15secs/100 - 30/150 - 45/200 - 60/250 - 120) They would work like the "Attack" stanza in that they can be edited, but have an initial cost based on level acquired. Can either be an attack move or weapon related ability. I'll of course start...
I use - CC (Double Daggers)
Lv 50 - Critical Hit - If attack hits, it is a critical hit.
Lv100 - Distract - Distracted oppoents leave combat with you and cannot retarget you for 3secs.
Lv150 - ??? - If used against opponent suffering from status, does 4x damage.
Lv200 - Disarm - If attack hits does a maximum of half weapon damage and disarms opponent.
Lv250 - Blade Dance - 5 fold attack. Each has high (75ish percent) chance of critical. Attacks random parts of opponent per hit.
Why I chose these moves
- The AIM stanzas could have some decent use in the hands of a dagger fighter.
- Would give them some utility in groups and a prayer PvP.
- I didn't want to go the Evasion/Backstab/Stun Lock route found in some other games with daggers.
- At least put some of the out of contol stamina usage on CC to good use.
- Make dagger fighting a little more strategic and a lot less useless in groups.
What do YOU want to see your favorite weapon be able to do? Have at it.
-Bosamba of Infinity-
If you could purchase weapon specific moves at levels 50/100/150/200/250 for you weapon of choice. What would they be? These moves would be instant (Interrupt action bar - do the move - resume auto attack action), and would be on separate timers. (Lv50 - 15secs/100 - 30/150 - 45/200 - 60/250 - 120) They would work like the "Attack" stanza in that they can be edited, but have an initial cost based on level acquired. Can either be an attack move or weapon related ability. I'll of course start...
I use - CC (Double Daggers)
Lv 50 - Critical Hit - If attack hits, it is a critical hit.
Lv100 - Distract - Distracted oppoents leave combat with you and cannot retarget you for 3secs.
Lv150 - ??? - If used against opponent suffering from status, does 4x damage.
Lv200 - Disarm - If attack hits does a maximum of half weapon damage and disarms opponent.
Lv250 - Blade Dance - 5 fold attack. Each has high (75ish percent) chance of critical. Attacks random parts of opponent per hit.
Why I chose these moves
- The AIM stanzas could have some decent use in the hands of a dagger fighter.
- Would give them some utility in groups and a prayer PvP.
- I didn't want to go the Evasion/Backstab/Stun Lock route found in some other games with daggers.
- At least put some of the out of contol stamina usage on CC to good use.
- Make dagger fighting a little more strategic and a lot less useless in groups.
What do YOU want to see your favorite weapon be able to do? Have at it.
-Bosamba of Infinity-