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Your weapon and you

Posted: Wed Aug 10, 2005 9:37 pm
by kashius
I posted some time ago that I felt melee needed some variance in the way of useable skills. What I meant by that is Lv250 CC Dagger has no different skills than Lv250 2h Pike and one different than 2h Sword. My question to yall is...

If you could purchase weapon specific moves at levels 50/100/150/200/250 for you weapon of choice. What would they be? These moves would be instant (Interrupt action bar - do the move - resume auto attack action), and would be on separate timers. (Lv50 - 15secs/100 - 30/150 - 45/200 - 60/250 - 120) They would work like the "Attack" stanza in that they can be edited, but have an initial cost based on level acquired. Can either be an attack move or weapon related ability. I'll of course start...

I use - CC (Double Daggers)

Lv 50 - Critical Hit - If attack hits, it is a critical hit.

Lv100 - Distract - Distracted oppoents leave combat with you and cannot retarget you for 3secs.

Lv150 - ??? - If used against opponent suffering from status, does 4x damage.

Lv200 - Disarm - If attack hits does a maximum of half weapon damage and disarms opponent.

Lv250 - Blade Dance - 5 fold attack. Each has high (75ish percent) chance of critical. Attacks random parts of opponent per hit.

Why I chose these moves
- The AIM stanzas could have some decent use in the hands of a dagger fighter.
- Would give them some utility in groups and a prayer PvP.
- I didn't want to go the Evasion/Backstab/Stun Lock route found in some other games with daggers.
- At least put some of the out of contol stamina usage on CC to good use.
- Make dagger fighting a little more strategic and a lot less useless in groups.

What do YOU want to see your favorite weapon be able to do? Have at it.

-Bosamba of Infinity-

Re: Your weapon and you

Posted: Wed Aug 10, 2005 9:45 pm
by aylwyne
This isn't an idea for a close combat fighting skill exactly but I always liked the idea that's presented in the ryzom manual:

"The quality of material received while quartering is dependent on the way that the creature was killed. Hand to Hand combat is the most delicate way of slaying a creature and will yield the highest quality resources."

I'd love to see it where someone that kills a mob had the ability to get higher grades of materials from that mob. So instead of getting fine and basic mats off of regular mobs, you could get choice-supreme, depending on your "quartering" skill and how careful you were in killing the animal (i.e. use CC instead of other melee weapons and nukes).

I brought this idea up before and it was discussed in this thread:

http://www.ryzom.com/forum/showthread.php?t=9557

Re: Your weapon and you

Posted: Wed Aug 10, 2005 11:46 pm
by svayvti
Not just weapons either.

Crafting and Foraging definately need more difference in the skill branches at higher levels as well, rather than just splitting levels to get more SP.

Re: Your weapon and you

Posted: Thu Aug 11, 2005 3:25 am
by madnak
Hmm. For axe, an attack that is 1.5x slower but uses the same credit costs. A "finishing blow" that does massive damage, but only when the opponent has low hp. A powerful swing that has an increased chance of critical hit. Perhaps a bonus to spin attack.

Re: Your weapon and you

Posted: Thu Aug 11, 2005 5:27 am
by micrix
I like it that melee is a 4 button thing :)

The only thing is that melee doesnt have anything new at 125. I would give the melees a little fire, poison, shockwave and electric damage at 125, 165, ... similar to the elemental mages.

Re: Your weapon and you

Posted: Thu Aug 11, 2005 10:56 am
by hans1976
Or for the axe the possibility to Cleave.

You make a build-up attack (like feint).
Attack after that will have the normal chance to hit. If it hits, it is a guaranteed critical. Addiing options to this attack like the bodypart attacks will cause the appropriate damage and loss of hp/stam/slow/whatever.

And for axe, I really like the "Finishing Blow", like you can choose that if the target is at it's last 5%. Not usefull? Think big hp bosses ;-) . Oh, to balance it out: will eat half your hp and all your stam and you still have a chance to miss :D

Re: Your weapon and you

Posted: Thu Aug 11, 2005 11:01 am
by micrix
hans1976 wrote:
And for axe, I really like the "Finishing Blow", like you can choose that if the target is at it's last 5%. Not usefull? Think big hp bosses ;-) . Oh, to balance it out: will eat half your hp and all your stam and you still have a chance to miss :D
What you are talking about is not finishing blow. Thats called kamikaze :D

Re: Your weapon and you

Posted: Thu Aug 11, 2005 11:02 am
by hans1976
micrix wrote:What you are talking about is not finishing blow. Thats called kamikaze :D
The Finishing Blow should not be picked lightly!

Re: Your weapon and you

Posted: Thu Aug 11, 2005 12:04 pm
by toneh
Prehaps a Combo in the old console type fighting game, you do a series of hits, hit-after-dodge, hit, etc and then you can do a special attack with great dmg.

If anything it'll releave the boredom of default attack.

Re: Your weapon and you

Posted: Thu Aug 11, 2005 12:20 pm
by iwojimmy
not really sure which weapon should get this.. definitely staff, but since i dont use staff, then pike or spear :D

A trip attack, which if it succeeds, makes your opponent 'sit'. All the combat consequences for that are already in place. The opponent has to stand again and resume their attacks.. so not an overwhelming advantage - unless they have set a continuing attack and gone AFK :p