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The Ideal RPG

Posted: Sun Aug 07, 2005 4:04 am
by thebax
My ideal, and one it looks like Ryzom has both the player base and in game ability to support, would be one where you can do all the things you can do in real life, PLUS the fantasy/sci-fi elements.

I mean things like;
*Invention, either by combining existing items in new ways, or better still, comming up with totally new items by combining basic shapes and the primitive machines like gears and wheels and inclined planes.

*True original art, not hashing together samples, but composing notes on a sheet, and being able to produce them, sculpture, paintings, etc.

*Sex. Yeah, sex. All sex all the time would be boring (tho you would be spared the chafing, swollen prostate, and possibility of disease), but it would be nice to have the option. Especially if prophylactics were available, or other methods if you wanted, though you could do without. Either way you have a randomly determined chance to have...children! though it would be less in the case of birth control. By the way, have you noticed we do not have nipples? Or do I have my graphics set to low?

*Farming and agriculture. Played a few games now where one is obliged to preform as a hunter/gatherer. When shall we take the next step?

There are other items, but you get the gist. I know it would take an insane amount of work, but hey, a Homin can dream :p

Jyudas, go nuts :)


OOC:

Re: The Ideal RPG

Posted: Sun Aug 07, 2005 6:00 am
by micrix
Starting as 10 year old child.
Nothing you do gives XP. XP doesnt exist
All you do is helping your parents, go play with other children
You have some basic abilities like minor healing, minor hunting skills, minor craftingskills, minor harvesting skills.
With this the kids go out and learn the world. Like in RL somehow
When you reach 15 you can go an try to obtain higher skills. This is done by doing a suitable but complex mission. By completing the task you will receive higher skills and can start to be a healer, hunter, warrior, explorer, craftsman...
Every 5 years you grow ingame you are allowed to do another task to reach more skills.

The game must contain many, many posibilities to explore and live adventures.
The rewards should be random and should not give something uber but something interessting. If you explore the haunted castle and make it to the end you dont know what you get but you always will get something worthy and something you dont allready have. Like blueprints or little modyfiers for combat, magic or healing.

The gameworld must be realistic. Need of food and water. Need of more water in the dessert, need of more food when working/fighting. If you starve you can not work/fight. Similar to Ryzom everything that exists does only exist because players produced it. The same goes for houses. Houses do degrade, can burn down or can get destroied in wars.

The game should contain elements just for leissure time. Hanggliding, wintersports, watersports, sirfing, windscating. But only with crafted equipment ;)

The world is a huge, changing and growing world. A world with different continents. And it needs a group of people to build a ship huge enough to cross an ocean.

Teleporters should only exist if really neccessary. Better would be if players are able to build crystal or sap driven trains or something.

The world has no level zones. Extreme aggos and cute fluffies are in the same area. Just like in RL where a tiger and a parrot are in the same place.

Open PvP, yes open :) But with a working system for justice that really hurts a PK. The system must be dynamic. One murder is 2 RL day in jail, 10 is more judgment.

A political system that also contains conquer and defend of whole areas or even the whole world.

And many more :)

Re: The Ideal RPG

Posted: Sun Aug 07, 2005 6:46 am
by katriell
My ideal RPG would be one that has roleplaying in it...

So many MMORPGs are really just MMOGs. Seems that regardless of purpose or content, everything 3D and massively multiuser gets labeled an MMORPG.

Ryzom seems to be an exception. :) A lot of people don't roleplay in it, but the fascinating backstory, events, and in-guild RP is very enjoyable to me...

Re: The Ideal RPG

Posted: Sun Aug 07, 2005 7:48 am
by drizzeth
The ideal RPG, oooh :)

A huuuuuge world which is realisticaly made, one that feels like nature shaped it(erosion etc), no zones for loading, one single server(cluster) for everyone :)

I agree to leisure item/options like hangliding, parachuting, flying in general (on the back of a mount) :D Or shield boarding off of a snowy mountain :D

complete crafters economy( ranging from weaps and armor to houses, furniture, growing herbal gardens to mix potions, to gathering magic components for specific rituals and spells.

Nobility, the chance to become a nobility, to rule a Dutchy, Barony or even Kingdom.

Great and i mean great depth of the game, nothing done quickly and shallow, everything worked out in depth, graphics, gameplay and vanilla features alike.

A great High level content, maybe even only starting after the higher levels: to conquer lands, build fortresses, defend them against full scale sieges (or have a full scale siege to get one) and ultimately strife to become king of all the kingdoms ingame lol (i mean that being there as the high level content, to be able to do that)

Ofcourse player actions having a real and direct influence on the world(and evolution of the storyline about the world status), lots of quest that are optional and not manditory for anything, those quests having great indepth vanilla stories, some of them only available during certain times (so they are rare and unique)
etc

mmm i think im naming features of an excisting game :P


Seriously, what would a Morrowind Online do! lol i think most people would love that, a game with all the depth of morrowind, yet being able to play it with all your friends. Most mmo's lack the same depth of content in a game as Morrowind, why? Maybe because theyre making an mmo instead of an rpg game that runs on a server? I dont know but i was thinking last eve, how would it be to have Morrowind running on a server so everyone could conect to it and play either official or the modded mods in the same fashion like NWN.

Ofcourse everyopne is done with Morrowind, so lets say they take Elder Scrolls Oblivion and do it like the above idea! Or none of those excisting titles, maybe one day a MMO will come wit all the massive content and the massive depth of the Elder Scrolls games.

edited for player influence, how could i forgot lol maybe because i think its so basically needed.

Re: The Ideal RPG

Posted: Sun Aug 07, 2005 10:30 am
by grimjim
My ideal MMOrpg (lets be clear on the emphasis ;) )

Firstly, the game would be created, from the very start, with a viewpoint of a 'tool' for creating content. That would be the primary goal, not for the players but for future developers. Something that can be very easily updated, into which it is relatively easy to import new textures, models, data, missions, monsters etc.

The tool would also be designed for in game guides/GMs to use, much like a broader-scope NWN GM tool. They could use it to spawn or despawn monsters, posess NPCs or opponents and talk 'in voice' with the players. This would provide the playerbase with the 'thrill' of human opponents, without overboard PvP and allow for the constant creation of new content by the people on the ground.

Within that framework you would then create the game.

The game would have the following...

Character Creation
No classes. You would create your character using a set number of points to determne their statistics and skills. Some of these skills everyone would have a base chance at, others not. Breakpoints in these skills might give access to certain special, skill-derived abilities. There would be enough points to be pretty competent but an insanely high expertise in one particular skill, making you a master of it, would leave you scant for points towards other things (the cost to raise a skill would go higher the higher you bought it).

The character creation would give you massive control over your character's appearance with facial detail as good as Ryzom's and a massive starting wardrobe of gear/equipment/armour etc for you to rummage through and get your appearance 'just right'. You could even, potentially, customise the details and colours of each piece to get it right for you.

Character Advancement
There would be little to no 'experience points' as we now define them. If for example the statistics and skills were percentile based (1-100) then you might, perhaps, get +1 point per month of play and that would be all. Some statistics might be able to be raised by 'working out' in game, but this would be a necessarily tedious grind. 'Buffing up' would affect the build of your character.

Advancement would be gleaned through acquiring wealth, acquiring fame and reputation and so on, depending on the world.

PvP
This may surprise you but it would be full and free at all times. However, the penalty for murder, outside of any in game conflicts due to plotline or events, would be SEVERE. A 'murderer' flag and the instant hostility of any guards etc in the area. If you get caught, you go to prison (almost a sub game) where you must remain until your wanted timer (caused by the murder or other crimes) runs down. If you can avoid getting caught, more power to you. Murderers would also get a reward assigned to their death/capture depending on their wanted level. The maximum penalty might be 100 days (real) in prison, though depending on the game there might be ways to lower this, like good behaviour. Honestly, I would expect the prison to become a PvP sub zone, soaking up all the PvPers since they'd probably shank each other all the time in prison, thereby increasing their sentences.

Permanent Death
Each time you die there would be a chance of permanent death, increasing slowly over time. First time 1%, second time 2% and so on. Permanent death coupled with the relative evenness of player characters (the ability for anyone to get lucky in defending themselves) should help discourage willy-nilly PvP, as would the jail. Eventually though, you'd be SOL and die. There would be the opportunity to get memorials and, depending on the game, very complicated quests for resurrections might be possible. When you die you turn up at the nearest hospital or equivalent.

Combat
You would have an array of combat actions and the combat would be fairly swift and fairly deadly, relying more on skill and equipment than the level type of 'uberness'. There would be no hitpoint system but something more similar to Deus Ex's wound/injury metre. How badly you were wounded would depend how badly you were hit, by what, what armour you had and how tough your character was. An arm wound might preclude you from using two handed weapons or carrying as much, a leg wound might make you stagger, two might make you crawl, and so on.

Crafting Etc
There would be huge and massive depth to this. Skill level would determine quite how many bells and whistles you got with more and more options for customisation the higher you got.

For example, someone with Tailor 10% (out of 100) might be able to make some very basic brown clothing, at 20% someone would get more colours and styles. At 30% still more and some designs etc to pick from a wide selection, or to customise or upload their own.

Those are all generalities, the scope of the game.

A particular individual one I'd do?

I'd like a horror game, a zombie apocalypse. You'd start in a settlement, barricaded and protected from the surrounding nightmare but in order to get weapons, ammunition and so on you'd have to go beyond the walls. More zombies every day would come to the city, trying to batter down the walls. Maybe there are other settlements, maybe you could barricade yourself in, can you trust other survivors?

When you died, you'd rise as another zombie and play as that until you died again, then it would be new character time...

There'd be more to it, but that's the gist :)

Re: The Ideal RPG

Posted: Sun Aug 07, 2005 10:57 am
by kaetemi
thebax wrote:*True original art, not hashing together samples, but composing notes on a sheet, and being able to produce them, sculpture, paintings, etc.
In some way, the notes themselves will be samples anyway.
drizzeth wrote:A huuuuuge world which is realisticaly made, one that feels like nature shaped it(erosion etc), no zones for loading, one single server(cluster) for everyone :)
You mean like a round planet? :p

My ideal mmorpg would be one with real ROUND planets that can be visited while still being round when visiting them, it's possible you know..
(Like the round planet game thingy i'm writing when i have nothing to do, and yes it even works)

Re: The Ideal RPG

Posted: Sun Aug 07, 2005 12:25 pm
by drizzeth
kaetemi wrote:In some way, the notes themselves will be samples anyway.
You mean like a round planet? :p

My ideal mmorpg would be one with real ROUND planets that can be visited while still being round when visiting them, it's possible you know..
(Like the round planet game thingy i'm writing when i have nothing to do, and yes it even works)

A round planet would be awesome indeed! :D

Re: The Ideal RPG

Posted: Sun Aug 07, 2005 7:34 pm
by sprite
thebax wrote: By the way, have you noticed we do not have nipples? Or do I have my graphics set to low?
I dunno about you, but I sure have nipples :cool:

Re: The Ideal RPG

Posted: Sun Aug 07, 2005 7:49 pm
by michielb
thebax wrote: oBy the way, have you noticed we do not have nipples? Or do I have my graphics set to low?
I'm sorry but I'm afraid you've set your graphics just a tad too low.

Upgrade you comp man this game is far to pretty to be playing a lowered settings... :D

Re: The Ideal RPG

Posted: Sun Aug 07, 2005 8:42 pm
by thebax
michielb wrote:I'm sorry but I'm afraid you've set your graphics just a tad too low.

Upgrade you comp man this game is far to pretty to be playing a lowered settings... :D
Sadly, it isn't my computer that is weak, but my connection to the net, heh.
Where I live (at least off-line) there is no cable/satellite/DSL available, and I am relegated to the purgatory of a 56k modem. Anybody out there want a challenge? Try playing so that things happen a second or so before you see them on your screen :p Makes things a tad overly interesting sometimes. The lowered settings seem to help, although I am not completely certain.

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