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Changes in magic

Posted: Thu Sep 30, 2004 10:31 pm
by loptard
Why oh why did you guys change the magic around??? The magic system was great back in beta.Right befor you guys started testing pack mules.Sure there were a few minor bugs in the game, but you guys really had your magic and casting times down. It was great fast paced action! Now with the chowyun phat style animations, and the urber slow casting times. It takes forever to get a spell off. You should have stuck with good old arm push animation. Self heals now take forever as well.. im preety disapointed.
Not sure if i will continue to play this game. Unless magic gets faster as you lv. I have the feeling it wont. Beta rocked. Go back to the old days!!! = p
Were your seplls didnt get interupted everytime u tried to cast one = (.
I cant imagine trying to fight a large mob kirosta like this..

Re: Changes in magic

Posted: Thu Sep 30, 2004 11:15 pm
by ayne31
magic is my mains weak side but as I understand you can craft staffs that give a heavy increase on casting speed (one for each different spell stanza).

Re: Changes in magic

Posted: Thu Sep 30, 2004 11:20 pm
by Cilar
loptard wrote:Why oh why did you guys change the magic around??? The magic system was great back in beta.Right befor you guys started testing pack mules.Sure there were a few minor bugs in the game, but you guys really had your magic and casting times down. It was great fast paced action! Now with the chowyun phat style animations, and the urber slow casting times. It takes forever to get a spell off. You should have stuck with good old arm push animation. Self heals now take forever as well.. im preety disapointed.
Not sure if i will continue to play this game. Unless magic gets faster as you lv. I have the feeling it wont. Beta rocked. Go back to the old days!!! = p
Were your seplls didnt get interupted everytime u tried to cast one = (.
I cant imagine trying to fight a large mob kirosta like this..


Staff is very important. A good staff can speed up your spell cast by 80%, which is huge.

Re: Changes in magic

Posted: Fri Oct 01, 2004 12:05 am
by rasmus
loptard wrote:..snip Now with the chowyun phat style animations, and the urber slow casting times. It takes forever to get a spell off. You should have stuck with good old arm push animation. Self heals now take forever as well.. im preety disapointed. snip..

Well, you can edit your casting stanzas so the default casting time is less, but it will consume more sap or hp (wether you choose to use you hp or sap or both, in your casting).

-rasmus

Re: Changes in magic

Posted: Fri Oct 01, 2004 1:10 pm
by ayne31
I do use time credits and sap credits for maximum range as I use my cold spells for pulling only - call me stupid if you think you know it all.

Re: Changes in magic

Posted: Fri Oct 01, 2004 2:24 pm
by shrike
Actually - yes :p

Much easier to use cold1 with 3 sap only if you use it only for pulling. The increased time for casting can mean the mob is walking out of spell range or towards a social mate while you struggle with your spell...

Re: Changes in magic

Posted: Fri Oct 01, 2004 6:15 pm
by ayne31
My method works as intended so its maybe your fault if your mobs wander out of range or socialize constantly :D