My ideal Raid event & ideas
Posted: Fri Jul 22, 2005 4:56 pm
First; what we know can be done:
* Add new mobs anywhere, not just kittin.
* All spawn points.
* Set mobs hp and resistances.
* Set patrols routes or destinations.
* Make mobs aggro or not.
* Erect towers and fences.
* Pop eggs around the place that give boosts.
* Pop NPC merchants around the place.
Elements to make a raid interesting:
* Make some mob generals so resistant to magic that melee folk must do the kill.
* Strategically place ammo vendors so we can really see Launchers in action!
* Use players to find and lead everyone to the hot spots.
* Erect towers and fences as a forward base.
* Protect NPC builders for the forward base.
Some raid story ideas:
* Very remote kitin base, with many eggs that we can steal.
* Patrols camping our favourite harvesting spots as the kitin think we are digging for their eggs.
* Hidden piles of lightly guarded egges around the place, or with circling patrols.
* Get the GM to spawn a counterattack at a town while we are doing the last boss general; we loose the guards and the town for a bit.
* A day after the raid has died down, a pile of eggs and supreme amber pops up smack in the middle of the Faction PvP area. The last Kitin baby nest!
* Check some Frahars in who are also going after the eggs for their breakfast.
Lasting effects on world:
* Every once in a while for 6 weeks an egg pops up, nearby is one load of supremes.
* For 6 weeks or so occassional mass patrols of hatched baby kittins, looking for food, mini-raid. Perhaps they get into the capital city looting the bins.
* Keep the forward base for 6 weeks after event ends, slowly remove the odd fence or turn tower to ruin then gone.
All these ideas can be done, we want them, lets have it! Then after 1 month a similar event in the next racial land. So this one idea can last 4 month. That means we only need 3 actual stories/ideas per year to keep all the raid people busy without making it so common that it gets dull.
Bonus features that could improve raids:
* Rewards in the form of fantastically 'impossible' pendants. So what if they are uber, they wont last long!
* GM control a boss for those extra clever mob tactics.
* GM control a Kami for some cool laser backup!
* Constant rain and fog or deep winter until we kill weather-controlling boss.
* Aen unites the Bandit factions and they go around in large patrols ganking groups trying to hunt.
* Use terrain (such as one of those watery pits) to actually set a trap for us while we are doing a boss and then look up to discover we are souttounded by his returning guards.
* Give our mounted leader a bigger glowing stick!
* Explain how that new camera thingy can be used to make cool vids that we can post all over the web to attract new players.
* Get the King to put 10 million in participating guild's inventory as a thank you or get GM to play royal treasurer for 2 hours and anyone who comes and proves was in fight gets a cash sum.
* Get the King to sell stacks of 999 at the going rate to boost the economy from the royal coffers.
* Add new mobs anywhere, not just kittin.
* All spawn points.
* Set mobs hp and resistances.
* Set patrols routes or destinations.
* Make mobs aggro or not.
* Erect towers and fences.
* Pop eggs around the place that give boosts.
* Pop NPC merchants around the place.
Elements to make a raid interesting:
* Make some mob generals so resistant to magic that melee folk must do the kill.
* Strategically place ammo vendors so we can really see Launchers in action!
* Use players to find and lead everyone to the hot spots.
* Erect towers and fences as a forward base.
* Protect NPC builders for the forward base.
Some raid story ideas:
* Very remote kitin base, with many eggs that we can steal.
* Patrols camping our favourite harvesting spots as the kitin think we are digging for their eggs.
* Hidden piles of lightly guarded egges around the place, or with circling patrols.
* Get the GM to spawn a counterattack at a town while we are doing the last boss general; we loose the guards and the town for a bit.
* A day after the raid has died down, a pile of eggs and supreme amber pops up smack in the middle of the Faction PvP area. The last Kitin baby nest!
* Check some Frahars in who are also going after the eggs for their breakfast.
Lasting effects on world:
* Every once in a while for 6 weeks an egg pops up, nearby is one load of supremes.
* For 6 weeks or so occassional mass patrols of hatched baby kittins, looking for food, mini-raid. Perhaps they get into the capital city looting the bins.
* Keep the forward base for 6 weeks after event ends, slowly remove the odd fence or turn tower to ruin then gone.
All these ideas can be done, we want them, lets have it! Then after 1 month a similar event in the next racial land. So this one idea can last 4 month. That means we only need 3 actual stories/ideas per year to keep all the raid people busy without making it so common that it gets dull.
Bonus features that could improve raids:
* Rewards in the form of fantastically 'impossible' pendants. So what if they are uber, they wont last long!
* GM control a boss for those extra clever mob tactics.
* GM control a Kami for some cool laser backup!
* Constant rain and fog or deep winter until we kill weather-controlling boss.
* Aen unites the Bandit factions and they go around in large patrols ganking groups trying to hunt.
* Use terrain (such as one of those watery pits) to actually set a trap for us while we are doing a boss and then look up to discover we are souttounded by his returning guards.
* Give our mounted leader a bigger glowing stick!
* Explain how that new camera thingy can be used to make cool vids that we can post all over the web to attract new players.
* Get the King to put 10 million in participating guild's inventory as a thank you or get GM to play royal treasurer for 2 hours and anyone who comes and proves was in fight gets a cash sum.
* Get the King to sell stacks of 999 at the going rate to boost the economy from the royal coffers.