Philosophy versus Execution...
Posted: Thu Jul 14, 2005 1:56 pm
Haylo all...
I've been an on-again/off-again player of SoR.. I keep coming back because of the amazing world, flora, fauna.. design... it's one of the most unique and "complete" looking virtual worlds that I've experienced in a MMORPG (and I've played many).
What keeps me leaving after a time are two things:
More immediately, those damn gingos and ragus outside Yrkannis. They have, in the past, driven me nuts time and again, to put it mildly. I won't go into specifics, but they just annoy the hell out of me. The type of annoying I mean could be described like this...
You're at your computer. It's late evening and you're in a darkened room. The only light is coming from your monitor. You're all into whatever you're doing when suddenly, small flying insect of some kind lands on your monitor. You swat it away. It returns. You swat it away again.. It returns.. You decide on a different tactic, and try to ignore it. You can't.. it keeps buzzing around, distracting you from whatever's going on on-screen. You want to squash it, but you know you'll get bug juice all over the monitor... That's just gross. So you start playing this game, like Mr. Miyagi in The Karate Kid, only you don't have his reflexes.. or a set of chop-sticks. So now you're sitting there like an idiot, clapping your hands every time it moves away from the monitor in a vain attempt to kill it. To someone watching you, you probably look like some moron with no rhythm trying to clap along to some unheard song. So you're dealing with this bug, and it won't leave you alone.. and it's driving you crazy. You can't ignore it. It won't let you. It disappears for a bit.. just long enough for you to think maybe it... Nope.. it's back...
Facetious as that may sound, that's the kind of effect gingos and ragus have on me. They drive me absolutely nuts. I'd love to ignore and avoid them when I leave Yrkannis.. But I can't. They won't let me. Like a bug on my monitor.
The more long term thing is something I find to be a blessing and a curse in any MMORPG with open gameplay. It gives the players carte-blanche to create their own experience.. but usually does so in a way that's so vague that it leaves many players with the feeling that there's nothing to do. Now.. I love role-playing. I played table-top AD&D for many years.. most of my youth, every Sunday for about 6-8 hours at a stretch. My goal in Ryzom would be to build a character that could, if I chose, become a highly visible and well-known presence in the game world. But... how? In my exploring, I've found very little to give me anything to grasp on to that would allow me to work in that direction. They've provided the world and the opportunity... but the means don't seem to be there. And I'm not so sure that many others have found them either.. at least in the past.
Every time I've come back to give the game another look, it seems the most exciting thing people were doing was taking the trek from one racial city to another. That's great. A great way to explore the world.. but really.. how many times can you do that and find it fun and interesting? And what are you accomplishing, in the context of the story, by doing so? What role are you fulfilling for your character or your race in the context of the story? A great explorer? I guess what I'm getting at is that it never feels like anything in Ryzom has a point. It has all this lore, and a story arc and a vision that the folks at Nevrax have for it... It's all spelled out wonderfully on this website.. But I'm not seeing it represented in-game. I know there are elements of it in-game... but it all seems so obscure and hidden away.
And there are what seem to be contradictions between the lore and the gameplay. For example... The Matis follow Jena, right? Jena's followers, the Karavan, are in opposition to the Kami correct? Then why is it that there are at least 3 or 4 Kami right near Yrkannis - and no one seems to care? The guards don't do anything. There's nothing the players are asked to do to get rid of them.
Also, there's this great Kitin threat. They hate the homins and want to rid Atys of them. Yet, you can, in several places, stand right in the middle of a whole mess of them and be completely safe - unless there's a ragus or gingo nearby (grrr).
If there's this massive threat from the Kitin.. why is it that the most pressing task I've ever been asked to perform as a quest was to deliver some message to some person wandering around somewhere outside Yrkannis?
See... what I'm getting at is that nothing I've ever seen or experienced in Ryzom in my times playing has ever seem to have a point or a purpose.. in itself or in the scheme of the storyline. It feels like all these wierd random gameplay elements just sorta coexisting, but having no real purpose other than just being there.
That's how it was as of my last time playing.. I don't know what it's like now. Maybe it's the same. Maybe it's improved.. I guess that's what I'm wondering. I would love to come back to, and stay with, Ryzom.. but I've yet to experience anything in the game that compells me to.
Could anyone share some of the goings-on, or maybe enlighten me to something about the game that I perhaps missed.. or has changed since I last played (it's been several months since I last did)... I'm not trying to stir up trouble here.. I'm geniuinely interested in this game and curious about what it is that the dedicated players have latched on to..
Sorry for the long post, but there wasn't really any concise way I could get all that out...
Thanks
I've been an on-again/off-again player of SoR.. I keep coming back because of the amazing world, flora, fauna.. design... it's one of the most unique and "complete" looking virtual worlds that I've experienced in a MMORPG (and I've played many).
What keeps me leaving after a time are two things:
More immediately, those damn gingos and ragus outside Yrkannis. They have, in the past, driven me nuts time and again, to put it mildly. I won't go into specifics, but they just annoy the hell out of me. The type of annoying I mean could be described like this...
You're at your computer. It's late evening and you're in a darkened room. The only light is coming from your monitor. You're all into whatever you're doing when suddenly, small flying insect of some kind lands on your monitor. You swat it away. It returns. You swat it away again.. It returns.. You decide on a different tactic, and try to ignore it. You can't.. it keeps buzzing around, distracting you from whatever's going on on-screen. You want to squash it, but you know you'll get bug juice all over the monitor... That's just gross. So you start playing this game, like Mr. Miyagi in The Karate Kid, only you don't have his reflexes.. or a set of chop-sticks. So now you're sitting there like an idiot, clapping your hands every time it moves away from the monitor in a vain attempt to kill it. To someone watching you, you probably look like some moron with no rhythm trying to clap along to some unheard song. So you're dealing with this bug, and it won't leave you alone.. and it's driving you crazy. You can't ignore it. It won't let you. It disappears for a bit.. just long enough for you to think maybe it... Nope.. it's back...
Facetious as that may sound, that's the kind of effect gingos and ragus have on me. They drive me absolutely nuts. I'd love to ignore and avoid them when I leave Yrkannis.. But I can't. They won't let me. Like a bug on my monitor.
The more long term thing is something I find to be a blessing and a curse in any MMORPG with open gameplay. It gives the players carte-blanche to create their own experience.. but usually does so in a way that's so vague that it leaves many players with the feeling that there's nothing to do. Now.. I love role-playing. I played table-top AD&D for many years.. most of my youth, every Sunday for about 6-8 hours at a stretch. My goal in Ryzom would be to build a character that could, if I chose, become a highly visible and well-known presence in the game world. But... how? In my exploring, I've found very little to give me anything to grasp on to that would allow me to work in that direction. They've provided the world and the opportunity... but the means don't seem to be there. And I'm not so sure that many others have found them either.. at least in the past.
Every time I've come back to give the game another look, it seems the most exciting thing people were doing was taking the trek from one racial city to another. That's great. A great way to explore the world.. but really.. how many times can you do that and find it fun and interesting? And what are you accomplishing, in the context of the story, by doing so? What role are you fulfilling for your character or your race in the context of the story? A great explorer? I guess what I'm getting at is that it never feels like anything in Ryzom has a point. It has all this lore, and a story arc and a vision that the folks at Nevrax have for it... It's all spelled out wonderfully on this website.. But I'm not seeing it represented in-game. I know there are elements of it in-game... but it all seems so obscure and hidden away.
And there are what seem to be contradictions between the lore and the gameplay. For example... The Matis follow Jena, right? Jena's followers, the Karavan, are in opposition to the Kami correct? Then why is it that there are at least 3 or 4 Kami right near Yrkannis - and no one seems to care? The guards don't do anything. There's nothing the players are asked to do to get rid of them.
Also, there's this great Kitin threat. They hate the homins and want to rid Atys of them. Yet, you can, in several places, stand right in the middle of a whole mess of them and be completely safe - unless there's a ragus or gingo nearby (grrr).
If there's this massive threat from the Kitin.. why is it that the most pressing task I've ever been asked to perform as a quest was to deliver some message to some person wandering around somewhere outside Yrkannis?
See... what I'm getting at is that nothing I've ever seen or experienced in Ryzom in my times playing has ever seem to have a point or a purpose.. in itself or in the scheme of the storyline. It feels like all these wierd random gameplay elements just sorta coexisting, but having no real purpose other than just being there.
That's how it was as of my last time playing.. I don't know what it's like now. Maybe it's the same. Maybe it's improved.. I guess that's what I'm wondering. I would love to come back to, and stay with, Ryzom.. but I've yet to experience anything in the game that compells me to.
Could anyone share some of the goings-on, or maybe enlighten me to something about the game that I perhaps missed.. or has changed since I last played (it's been several months since I last did)... I'm not trying to stir up trouble here.. I'm geniuinely interested in this game and curious about what it is that the dedicated players have latched on to..
Sorry for the long post, but there wasn't really any concise way I could get all that out...
Thanks
