Page 1 of 2

Why stop the war?!

Posted: Wed Jul 06, 2005 1:26 pm
by mrchris
Ok, I'm confused by the player community here as certain things seem contradictory.

People seem to want more story and more to do. As I see it there are two polarised options in Ryzom as it stands:

1) Fighting - Melee or Magic
2) Creating - Harvesting or Crafting

Within this limited scope you are asking Nevrax to provide 'content' ie things to do.

Most people here have some Fighting skills many have a lot of combat skills. These people are getting tired of levelling with little guidance - killing mob after mob after mob gets dull after a week even if you are chatting with friends at the same time - the 'grind'.

Many people here have some Creating skills many have a lot of creating skills.
Again these people seem to be getting tired of 'grinding' and want some direction.

Now the back story to Ryzom contains wars and conflicts and a simple way for Nevrax to give the fighters something to do is to inflame another war, then rather than hunt mobs they can hunt each other (preferably in groups.. or guilds). It seems to me PvP and 'The War' are a good mechanism for both driving the story and giving the fight focused players some 'content'.

We all knew what we were signing up for when we joined this game, there are 4 sides and a history of conflict... doesnt take a genius to realise this might become a gameplay element. Likewise people *really* want outposts.. fighting focussed again.

So tell me, why the 'Stop the war' campaign amongst the players (I dont mean those acting IC, I'm talking to the OOC posters here)?

Personally I'm looking forward to war - yes I have some Fyros friends, but when their kind start invading our peaceful Matis lands I will stand up and be counted! (Mainly because I think it will be fun and that is afterall the aim of the game).

Re: Why stop the war?!

Posted: Wed Jul 06, 2005 1:31 pm
by grimjim
I think you're missing the difference between the anti PvP OOC argument and the IC antiwar argument.

They're two seperate things.

Re: Why stop the war?!

Posted: Wed Jul 06, 2005 1:38 pm
by amitst
Jyudas you should clarify, cause to me it doesn't look like ryzom will ever be PvP except for special situations during events and in prime roots.

Re: Why stop the war?!

Posted: Wed Jul 06, 2005 1:44 pm
by mrchris
grimjim wrote:I think you're missing the difference between the anti PvP OOC argument and the IC antiwar argument.

They're two seperate things.
Are they? Without PvP how do you have a player war?

What I would like to see is an algorithmicly shifting open PvP zone where when a side 'wins' a battle the PvP zone shifts more towards the 'enemy' capital (and away from their capital creating a larger 'safe zone' hence encouraging participation in the War).

Unguided Open PvP I understand the arguement against.
At present my perception is that a group of players are anti PvP and anti war because of this.

-- I may not be articulating myself very well..

Re: Why stop the war?!

Posted: Wed Jul 06, 2005 1:49 pm
by petej
Well id hope not , im For controlled PvP (outposts + Some PR Regions + Events + Areana type areas) but strongly against Open PvP (meaning it doesnt require consent) in all areas , lol gimme the best of both worlds :)

Edit - Bah fast moving threads making comments out of place :( ..was replying to amitst post
Originaly posted by mrchis

What I would like to see is an algorithmicly shifting open PvP zone where when a side 'wins' a battle the PvP zone shifts more towards the 'enemy' capital (and away from their capital creating a larger 'safe zone' hence encouraging participation in the War).

Sounds like a very good idea but due to differing numbers id expect Witherings and Aden Aqueus to get overrun -though maybe thats how it should be

Re: Why stop the war?!

Posted: Wed Jul 06, 2005 1:50 pm
by iphdrunk
Just "echoing" some random thoughts, not specifically mine. A few players would like to 'construct' a peaceful civilization, where the 4 homin races would join and fight together against a common 'foe': the kitin. So there would be war, yes against the kitin. Fighting skills and 'creation' skills still are needed. Being in a war does not mean being in a war between the homin races.

My thoughts? well, consensual, justified, IC PvP can be fun. it's a complicated subject, and it will never please everyone. Everything has been debated hundreds of times, with the pros and cons, etc, etc. so I won't repeat it here.

My main issues:

* PvP has been absent from game since release (with a few minor exceptions). We don't have a huge player base, and not all are into RP or not into the 'supposedly correct RP' <g!>. A matis player that plays in a weird timezone, who often sees only a few players around may have developed a mix IG/OOC friendship with a zorai. Now we are supposed to be enemies

* Is the conflict RP only? it's a bit weird to be "in a conflict" and 2 hours mater let's team up and go kill some ocyx

* PvP is getting importance, but it seems a bit to be being 'pushed into' the game. I wonder, if 100% of the players played a role admitting to want to drop past issues and work towards a peaceful solution, would it be ignored? where can players impact the game?

etc, etc, etc

Re: Why stop the war?!

Posted: Wed Jul 06, 2005 1:52 pm
by borg9
I personally think the war story line is great in the first weeks it resparked life in Atys.

My stance is anti-war between Homins. But that doesn't mean I am anti the story-line or any of the events that come as a result of it. I may not approve of two groups of follower fighting each other as we are all homin after all, but that doesn't mean they can't have a fight ;)

OOC: I have no objections to PvP, if the game turns into a diablo style PK gank fest, I will either avoid the areas with it or avoid the game. My opinions, should not stop those with differing opinions having fun. As long as everyone can co-exist all will be fun. If we can't co-exist, then one side will eventually be wiped-out.

As in my sig ..... War (any conflict) does not define who is right or wrong, only who is left!



Re: Why stop the war?!

Posted: Wed Jul 06, 2005 1:55 pm
by sehracii
I think many people are not interested in participating in PvP just because it's not "their thing"

Polls have shown a large percentage of the playerbase, while not strictly against it, don't get excited about it.

So I'd say a large part of the anti-PvP talk on the forums is based on that. People are just upset so much developmen effort seems to be going into PvP when many think there's enough already. There a million other things that could be implemented first.


As far as the anti-war argument, that is of course RP. At least mostly. Yes, there is a history on conflict between the races. However, more recently there is the issue of the kitin. Many characters are trying to keep peace because of the fear of kitin attack, which can be a much bigger threat than other civilizations.

But now they said the RAID engine seems to be bugged, and that's disheartening. Many people's greatest enjoyment in this game is their efforts to fight back the kitin, particularly in RAID fashion.

Regardless of what we think, the devs seem to be marching forward with PvP. They didn't seem to give a second though to the lack of raids. "Oh, yeah, that's bugged. We'll work on it."
While PvP issues seem to keep center stage.

And tha'ts jsut my impression of things.

That being said, personally I look forward to the upcoming war as an event. I can't say if I'll be fighting in it, my character is of the "If we fight each other, the kitin will eat us all" point of view. But hey, whatever shakes things up and gets people involved in the game is good.

Re: Why stop the war?!

Posted: Wed Jul 06, 2005 1:56 pm
by rushin
Agreed, we need PvP to fight a war and also it was pretty obvious from the back story that a war was going to happen sooner or later. I for one am looking forward to it.

I dont think the argument that the game will turn into a ganking fest is a valid one. The community is strong enough and mature enough to resist this (hopefully), and if we are invaded by ppl wanting to do nothing but grief others then hunting the gankers will give something for our high level players to do =)

Re: Why stop the war?!

Posted: Wed Jul 06, 2005 2:02 pm
by mmatto
No other problems than too low server population to support wars. There is enough players for one race but we have four under populated races. This has lead to mixed guilds as you not likely to find a guild for specific needs (timezone, rp, level, pvp...) within your own faction.