[DEV] Safe zones in towns to be reduced

We do listen and value your comments. Tell us what you think to what is going on here.
User avatar
lawrence
Posts: 1238
Joined: Tue Sep 21, 2004 9:00 am

[DEV] Safe zones in towns to be reduced

Post by lawrence »

From Nevrax:
Xavier Antoviaque wrote: Currently, all capitals are safe zones; i.e, areas where the mobs can't aggro you if you do not attack them first. A modification on safe zones is currently being developed to enhance the abilities of the event teams. We are reducing the safe zone areas back to the immediate surroundings of respawn and teleport points. When the change is made, the mobs will then be able to attack you in capitals - at least, they will be able to if they manage to pass the guards.

We have updated the Now In Test section of the website accordingly.
Edit: As previously announced by Nevrax, this change in fact only affects capitals, not all towns.
Last edited by lawrence on Thu Jul 07, 2005 2:18 pm, edited 1 time in total.
User avatar
keoni
Posts: 445
Joined: Thu Jan 27, 2005 2:15 pm

Re: [DEV] Safe zones in towns to be reduced

Post by keoni »

Um - huh? :confused:

Mobs are already entirely capable of engaging, mauling, and killing you within towns, if they slip past the guards. Just a couple days ago I had to nuke an incoming ocyx to keep him from eating all of the AFK crafters hanging out in front of Dyron stables, and rez the ones he had already slaughtered. Sooooooo... this "change" you're proposing sounds precisely like how the game works as is.
Keoni of <Ouroboros Nocturna>
...are we having fun yet?>> off playin' Civ IV
User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: [DEV] Safe zones in towns to be reduced

Post by sehracii »

keoni wrote: Sooooooo... this "change" you're proposing sounds precisely like how the game works as is.
That was my thought exactly. :confused:
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
User avatar
mmatto
Posts: 875
Joined: Tue Nov 30, 2004 9:02 am

Re: [DEV] Safe zones in towns to be reduced

Post by mmatto »

Well, Dyron stables are quite outstretched from rest of "town". Maybe it is out of safe area now.
Mikos, Abyss Eye
User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: [DEV] Safe zones in towns to be reduced

Post by sehracii »

mmatto wrote:Well, Dyron stables are quite outstretched from rest of "town". Maybe it is out of safe area now.
I remember fighting bodoc in the middle of Yrkanis. If the guard patrols aren't nearby, it's the same as fighting out in the woods.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
User avatar
mmatto
Posts: 875
Joined: Tue Nov 30, 2004 9:02 am

Re: [DEV] Safe zones in towns to be reduced

Post by mmatto »

sehracii wrote:I remember fighting bodoc in the middle of Yrkanis. If the guard patrols aren't nearby, it's the same as fighting out in the woods.
And that bodoc agroed on you? My my my, you sure you did not hit him first? :)
Mikos, Abyss Eye
User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: [DEV] Safe zones in towns to be reduced

Post by sehracii »

mmatto wrote:And that bodoc agroed on you? My my my, you sure you did not hit him first? :)
Oh, the "safe zone" only mean things don't attack unprovoked.

Got it, hehe. :p


Maybe the ocyx in Dyron was dragged in too then?

Edit: This is sounding like a very inconsequential change. There was a zone in the middle of towns where aggro mobs will not aggro without being provoked. So any carni that meanders past the guards without getting killed will now be able to attack you even if you let it be, where as before it would just stand next to you? :confused:

And that was worth taking resources away from outposts?
But I imagine I'm not seeing the whole picture. :rolleyes:
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
User avatar
Xavier Antoviaque
Posts: 281
Joined: Wed Feb 23, 2005 11:00 am

Re: [DEV] Safe zones in towns to be reduced

Post by Xavier Antoviaque »

By towns, I was in fact only referring to the capitals : Pyr, Yrkanis, Zora and Windermeer. I'll update the description to mention it - thanks for pointing that out!

--
Xavier.
User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: [DEV] Safe zones in towns to be reduced

Post by sehracii »

Xavier Antoviaque wrote:By towns, I was in fact only referring to the capitals : Pyr, Yrkanis, Zora and Windermeer. I'll update the description to mention it - thanks for pointing that out!

--
Xavier.
hehehe
ok!
;)

Edit: This is sounding good actually. I smell capital city invasions! :cool:
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
User avatar
mmatto
Posts: 875
Joined: Tue Nov 30, 2004 9:02 am

Re: [DEV] Safe zones in towns to be reduced

Post by mmatto »

Yeah, fighting at narrow streets of Pyr would be awesome. I am thinking that many times when I run around there.

EDIT: Adding some comments about urban warfare

I think that best suited capitals for urban warfare are Pyr and Zora, especially Pyr. Pyr has interesting and varied map with streets, open areas, choke points, building that you can enter.

Fighting in Fairhaven or Yrkanis would not be that great as those maps are quite dull and repeating same parttern. Major problem with these cities is also that they have unnatural borders. You can't jump off piers and fence around Yrkanis is impassable, that may be quite frustrating when fighting.

If possible, do not let npc civilians wander around lethal mobs without any problems. Take them out or even better have some role for them in event (e.g. escorting to safety). Some fighting inside building would be cool too, Pyr palace seems just right place for such use.
Last edited by mmatto on Wed Jun 29, 2005 7:53 pm, edited 1 time in total.
Mikos, Abyss Eye
Post Reply

Return to “Feedback”