Edit: As previously announced by Nevrax, this change in fact only affects capitals, not all towns.Xavier Antoviaque wrote: Currently, all capitals are safe zones; i.e, areas where the mobs can't aggro you if you do not attack them first. A modification on safe zones is currently being developed to enhance the abilities of the event teams. We are reducing the safe zone areas back to the immediate surroundings of respawn and teleport points. When the change is made, the mobs will then be able to attack you in capitals - at least, they will be able to if they manage to pass the guards.
We have updated the Now In Test section of the website accordingly.
[DEV] Safe zones in towns to be reduced
[DEV] Safe zones in towns to be reduced
From Nevrax:
Last edited by lawrence on Thu Jul 07, 2005 2:18 pm, edited 1 time in total.
Re: [DEV] Safe zones in towns to be reduced
Um - huh? 
Mobs are already entirely capable of engaging, mauling, and killing you within towns, if they slip past the guards. Just a couple days ago I had to nuke an incoming ocyx to keep him from eating all of the AFK crafters hanging out in front of Dyron stables, and rez the ones he had already slaughtered. Sooooooo... this "change" you're proposing sounds precisely like how the game works as is.

Mobs are already entirely capable of engaging, mauling, and killing you within towns, if they slip past the guards. Just a couple days ago I had to nuke an incoming ocyx to keep him from eating all of the AFK crafters hanging out in front of Dyron stables, and rez the ones he had already slaughtered. Sooooooo... this "change" you're proposing sounds precisely like how the game works as is.
Keoni of <Ouroboros Nocturna>
...are we having fun yet?>> off playin' Civ IV
...are we having fun yet?>> off playin' Civ IV
Re: [DEV] Safe zones in towns to be reduced
That was my thought exactly.keoni wrote: Sooooooo... this "change" you're proposing sounds precisely like how the game works as is.

Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: [DEV] Safe zones in towns to be reduced
Well, Dyron stables are quite outstretched from rest of "town". Maybe it is out of safe area now.
Mikos, Abyss Eye
Re: [DEV] Safe zones in towns to be reduced
I remember fighting bodoc in the middle of Yrkanis. If the guard patrols aren't nearby, it's the same as fighting out in the woods.mmatto wrote:Well, Dyron stables are quite outstretched from rest of "town". Maybe it is out of safe area now.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: [DEV] Safe zones in towns to be reduced
And that bodoc agroed on you? My my my, you sure you did not hit him first?sehracii wrote:I remember fighting bodoc in the middle of Yrkanis. If the guard patrols aren't nearby, it's the same as fighting out in the woods.

Mikos, Abyss Eye
Re: [DEV] Safe zones in towns to be reduced
Oh, the "safe zone" only mean things don't attack unprovoked.mmatto wrote:And that bodoc agroed on you? My my my, you sure you did not hit him first?![]()
Got it, hehe.

Maybe the ocyx in Dyron was dragged in too then?
Edit: This is sounding like a very inconsequential change. There was a zone in the middle of towns where aggro mobs will not aggro without being provoked. So any carni that meanders past the guards without getting killed will now be able to attack you even if you let it be, where as before it would just stand next to you?

And that was worth taking resources away from outposts?
But I imagine I'm not seeing the whole picture.

Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
- Xavier Antoviaque
- Posts: 281
- Joined: Wed Feb 23, 2005 11:00 am
Re: [DEV] Safe zones in towns to be reduced
By towns, I was in fact only referring to the capitals : Pyr, Yrkanis, Zora and Windermeer. I'll update the description to mention it - thanks for pointing that out!
--
Xavier.
--
Xavier.
Re: [DEV] Safe zones in towns to be reduced
heheheXavier Antoviaque wrote:By towns, I was in fact only referring to the capitals : Pyr, Yrkanis, Zora and Windermeer. I'll update the description to mention it - thanks for pointing that out!
--
Xavier.
ok!

Edit: This is sounding good actually. I smell capital city invasions!

Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: [DEV] Safe zones in towns to be reduced
Yeah, fighting at narrow streets of Pyr would be awesome. I am thinking that many times when I run around there.
EDIT: Adding some comments about urban warfare
I think that best suited capitals for urban warfare are Pyr and Zora, especially Pyr. Pyr has interesting and varied map with streets, open areas, choke points, building that you can enter.
Fighting in Fairhaven or Yrkanis would not be that great as those maps are quite dull and repeating same parttern. Major problem with these cities is also that they have unnatural borders. You can't jump off piers and fence around Yrkanis is impassable, that may be quite frustrating when fighting.
If possible, do not let npc civilians wander around lethal mobs without any problems. Take them out or even better have some role for them in event (e.g. escorting to safety). Some fighting inside building would be cool too, Pyr palace seems just right place for such use.
EDIT: Adding some comments about urban warfare
I think that best suited capitals for urban warfare are Pyr and Zora, especially Pyr. Pyr has interesting and varied map with streets, open areas, choke points, building that you can enter.
Fighting in Fairhaven or Yrkanis would not be that great as those maps are quite dull and repeating same parttern. Major problem with these cities is also that they have unnatural borders. You can't jump off piers and fence around Yrkanis is impassable, that may be quite frustrating when fighting.
If possible, do not let npc civilians wander around lethal mobs without any problems. Take them out or even better have some role for them in event (e.g. escorting to safety). Some fighting inside building would be cool too, Pyr palace seems just right place for such use.
Last edited by mmatto on Wed Jun 29, 2005 7:53 pm, edited 1 time in total.
Mikos, Abyss Eye