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[DEV] Plant Collision
Posted: Thu Jun 23, 2005 7:38 pm
by lawrence
Nevrax would like your feedback on a few things that are currently being tested in-house. For a full list of currently tested new features and bugfixes, please refer to the following page:
http://ryzom.com/?page=player_info-in_test
Nevrax wrote:
- You can not go through plants anymore. They now have their own
collisions.
Re: [DEV] Plant Collision
Posted: Thu Jun 23, 2005 8:15 pm
by dc77066
I hope they have insurance!! My mount didn't come with airbags!
-Raku (Bored@Work)
Re: [DEV] Plant Collision
Posted: Thu Jun 23, 2005 8:19 pm
by basicart
You can not go through plants anymore. They now have their own collisions.
Ok heh... Have they tested the Karavan teleporters in Umbra EF? Because its almost covered in Jubas and might make it so no one can get out or in
Edit: Theres also alot of other places like this Wastelands in SC also springs to mind

Re: [DEV] Plant Collision
Posted: Fri Jun 24, 2005 4:06 am
by gecker
It was alway funny in Trench of Trials of popping a node inside a jubla, then walking into the plant and harvesting. Hopefully with this collision fix, nodes won't be popping inside of plants anymore.
Re: [DEV] Plant Collision
Posted: Fri Jun 24, 2005 5:17 pm
by iphdrunk
yes please, make sure there are no "blocked" passages. There are a few that are covered with plants. Being unable to pass can be seen as "working as intended" but it will be perceived badly by some players (including myself)
Re: [DEV] Plant Collision
Posted: Fri Jun 24, 2005 7:41 pm
by forever
If a plant is blocking your path, you can always kill it.

Re: [DEV] Plant Collision
Posted: Sat Jun 25, 2005 7:30 pm
by blaah
forever wrote:If a plant is blocking your path, you can always kill it.
hmm.. sure.. hit one and hunders will join "teh fun"
/plan kill plant
1). hit plant
2). ....
3). work off dp
Re: [DEV] Plant Collision
Posted: Sat Jun 25, 2005 9:34 pm
by totnkopf
yea, I gotta agree with Basic. The EF and a couple other TPs have some issues with plants. I can see the non-"living" trees as having collision (as they do now) but the ones that are "living" should remain as they are now IMO. It would essentially make the Karavan TP in EF too much of a hassle to be used. Its already a nuisance now, it might be near impossible if it were changed.
And what is the reasoning for changing just plants? Why not all mobs?
Re: [DEV] Plant Collision
Posted: Sat Jun 25, 2005 9:57 pm
by mmatto
Plant collisions work for me currently. I can't run trough jublas, psykoplas or other plants. So, what will be the change?
EDIT: Just tested it and now I noticed that you can run into plant if you persistently try it. Hiding in plants might have some consequences in pvp and maybe they want to avoid those. Also, I haven't had any problems running trough jubla forests before without going trough plants itself.