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State of the Game – Newb Post

Posted: Mon Jun 20, 2005 5:00 pm
by mococco
Hello.

I took advantage of the 14-day trial and it is coming to an end soon and I wanted to ask a few questions to decide if I should subscribe. I began my adventure as a Tryker so my questions are based on this perspective. Please be patient with me and my newb comments/questions.

1. The Tryker City and the surrounding area seem to be a little it bland. I ventured out to the surrounding area where there is a Farm and a Trading Post and all I found were ruins...are these placeholders? There seems to be stretches of land that are barren.

2. To get anywhere it seems like you have to swim. Is this intentional?

3. Why isn’t there the ability to jump off ledges? I have to sometimes do a lot of walking to find an access point to a body of water. I also try not to make the mistake of getting on land at the wrong spot. I end up having to exit the way I entered.

4. Why do you have to wait at a load screen just to get to the terrace level of a two-story building?

5. Are there huge cities that have large buildings?

6. Are there subterranean areas?

7. Prospecting/Excavating seems to be only in certain predetermined areas. Do the resources ever shift? I have stopped prospecting out in the wild cause I never find anything. So far it seems there are only resources by towns.

8. Quest rewards that are something other than dappers. An item perhaps?

Are any of the above things going to be changed or are they working as intended?

I don’t want anyone to think I absolutely dislike this game. I don’t. The reasons why I did the trial was because I heard that the community was mature, changing environment based on seasons and that there was going to be an expansion that would enable players to make their own story driven instances.

Thank you for any information you might have.

Re: State of the Game – Newb Post

Posted: Mon Jun 20, 2005 5:08 pm
by rushin
1. The Tryker City and the surrounding area seem to be a little it bland. I ventured out to the surrounding area where there is a Farm and a Trading Post and all I found were ruins...are these placeholders? There seems to be stretches of land that are barren.
How far did you get? There are many interestering area's in Tryker to explore.. The 4 lands have vastly different eco-systems, Tyker is water based so there are lots of beaches and well, water. You will also find jungle, desert and forest lands

2. To get anywhere it seems like you have to swim. Is this intentional?
Only in Tryker =)

skipped 3&4 cause dont have answers

5. Are there huge cities that have large buildings?

Yes

6. Are there subterranean areas?
Yes the 5th ecosystem is the Prime Roots, all underground

7. Prospecting/Excavating seems to be only in certain predetermined areas. Do the resources ever shift? I have stopped prospecting out in the wild cause I never find anything. So far it seems there are only resources by towns.
Nope not at all, there are resources all over the place. It's a very slow starter learning to dig but when u pass level 50 it becomes much easier to search for mats. Until that point you are better off staying area's with easy to find mats

8. Quest rewards that are something other than dappers. An item perhaps?
fame (see rites), and the rites you can take with high enough fame give rewards in the form of skills and stat boosts

Re: State of the Game – Newb Post

Posted: Mon Jun 20, 2005 5:32 pm
by sehracii
Rushin did a good job but I'll see if I can give you my point of view too.
mococco wrote:
1. The Tryker City and the surrounding area seem to be a little it bland. I ventured out to the surrounding area where there is a Farm and a Trading Post and all I found were ruins...are these placeholders? There seems to be stretches of land that are barren.
The trading posts and farms, are expected to be the sites of Outposts when they are released. They will be guild controlled mini-towns that give the occupying guild bonuses. Also, something for guild vs guild combat, as you will be able to fight for and defend them from others.
mococco wrote:2. To get anywhere it seems like you have to swim. Is this intentional?
You'll start to miss the water when you leave Tryker. I bet it's slow at first, to travel that way. When you've palyed more, you'll start only teleporting from town to town and won't swim so much. But in other lands where there is much less or no water, you'll wish it was there when you need a quick escape from a fight that went awry.
mococco wrote:3. Why isn’t there the ability to jump off ledges? I have to sometimes do a lot of walking to find an access point to a body of water. I also try not to make the mistake of getting on land at the wrong spot. I end up having to exit the way I entered.
I imagine you can't get off ledges because with many ares, they are the edge of the world. It's just their sort of boundary. It would be nice if we could jump at all, but not really important t the game I suppose. There are some confusing islands in Tryker like you speak of, where you can get stuck not being able to get on or off an island anywhere near where you are. But that sort of thing doesn't exist in the other lands.
mococco wrote:4. Why do you have to wait at a load screen just to get to the terrace level of a two-story building?
That is strange. Unneccasry and totally arbitrary, as there are many other places in game that have stairs to let you just walk up one story. Maybe the devs had more plans for that originally and they fell by the wayside. You'll find you won't be using those areas very much so it's not a big deal.
mococco wrote:5. Are there huge cities that have large buildings?
Yeah, the Tryker capital is probably the least impressive of the capital cities, as far as size and scope. The capitals of the other lands should impress you, particularly when you get lost.
mococco wrote:6. Are there subterranean areas?
Yeah, like Rushin said, the entire 5th ecosystem, the Prime Rotos, are underground. But that is still rather open, not like caves and narrow hallways. There are some random caves and such scattered across the lands. Most of the ones I can think of are kitin nests though, and you won't really get the opportunity to explre them lesiurely with hundres of aggro nipping at you ;)
mococco wrote:7. Prospecting/Excavating seems to be only in certain predetermined areas. Do the resources ever shift? I have stopped prospecting out in the wild cause I never find anything. So far it seems there are only resources by towns.
It's very very difficult to find resource locations at low level and jsut propsecting blind. As you level, you will be able to get skills to both prospect for a larger range as well as a tracking skill that will lead you to resources even farther awy. Often though, many harvesters just aggregate around common well known areas and would be glad to show you where they are.
mococco wrote:8. Quest rewards that are something other than dappers. An item perhaps?
Fame is the biggest reward, there are complicated relationships between all the factions and tribes and many people spend a lot of time doing missions to increase their fame with the appropriate factions. Also though, if you do sets of mission that belong together you will get special "Rite" missions that when completted give you rewards of special skills or stanzas or stat bonuses. Hit "E" and look in your encyclopedia to see if you've started any.

Re: State of the Game – Newb Post

Posted: Mon Jun 20, 2005 5:44 pm
by starlin
To the original poster -

I, too, have started recently and by Wednesday, I will have to decide on whether or not to start a subscription. I had many of the same questions/concerns - thank you for writing them! :)


To the repliers -

WOW - this is a NICE, MATURE community. If I would've posted something like this on some other games' forums, I'd be ripped to shreds.
Thank you for the wonderfully in-depth answers.

For me, I'll renew the subscription - it's pretty fun so far and everyone seems incredibly helpful so we'll see how it goes.

Again, thanks
Starlin

Re: State of the Game – Newb Post

Posted: Mon Jun 20, 2005 5:48 pm
by mmatto
1. Ruins are placeholders for outposts that player guilds can create. However, outpost is coming feature. There was a demonstration video about them taken from E3 somewhere. Outposts are single largest upcoming feature in SoR and there is lots of excitement about them.

There is no time estimate yet, but you can find some articles about it at Ryzom main page. I guess that we will see them quite soon at test server.

Darkenwell is cool looking place in Tryker :)

2 - 4. I have same objections to tryker map design. Other areas much better regarding playability. I remember comment that Nevrax is looking to improve Tryker at some point but I can't remember where I saw that. I guess that it is not among first priorities atm.

7. Raw materials are usually concentrated on fields. You can speak to older foragers to find these fields or use tracking skills. At bit higher levels you will get improvements to your prospection range and angle, that helps a lot when mapping resource spots. When you find raw materials spots you can add land mark on your map to find it easier later.

Raw material deposits don't move but they may be usable only at certain season, weather and time of day. This is especially true for rarer raw materials like excellent grade.

Re: State of the Game – Newb Post

Posted: Mon Jun 20, 2005 6:19 pm
by mococco
Thank you all for taking the time to respond to my post!

All the information you have given me is greatly appreciated.

Re: State of the Game – Newb Post

Posted: Mon Jun 20, 2005 9:01 pm
by glipe
starlin wrote:To the original poster -

I, too, have started recently and by Wednesday, I will have to decide on whether or not to start a subscription. I had many of the same questions/concerns - thank you for writing them! :)


To the repliers -

WOW - this is a NICE, MATURE community. If I would've posted something like this on some other games' forums, I'd be ripped to shreds.
Thank you for the wonderfully in-depth answers.

For me, I'll renew the subscription - it's pretty fun so far and everyone seems incredibly helpful so we'll see how it goes.

Again, thanks
Starlin

One thing that we have in this game that you just can't plan for in another is the best community on the net. Thanks for the nice comments.

I love all you guys! <sniffle>

Re: State of the Game – Newb Post

Posted: Mon Jun 20, 2005 9:10 pm
by acridiel
glipe wrote:One thing that we have in this game that you just can't plan for in another is the best community on the net. Thanks for the nice comments.

I love all you guys! <sniffle>
*HUGS!!! :D

And /sign all of the above

Acridiel

Re: State of the Game – Newb Post

Posted: Tue Jun 21, 2005 12:59 am
by rushin
sehracii wrote:...Yeah, the Tryker capital is probably the least impressive of the capital cities, as far as size and scope...
um, i think should read most not least =)

Can't find a nice pic of Pyr but here's one of where i live: jungle

Re: State of the Game – Newb Post

Posted: Tue Jun 21, 2005 5:03 am
by hans1976
rushin wrote:um, i think should read most not least =)

Can't find a nice pic of Pyr but here's one of where i live: jungle
See Pyr and die. That is the most beautifull town on the continent...

Maybe an idea is to hook up with a guild and ask them to show you around?