What do you miss most?

Come in, pull up a chair, let's discuss all things Ryzom-related.

What do you miss most?

Mobs that travel the zone broadly so you cant always expect where to find them
15
10%
Dungeons, caves and buildings be it with mobs, harvest spots or anything else inside.
41
26%
The abilities to jump, climb and swim including some use for these
19
12%
A craft skil tree for tools like telescopes, aqualungs and the like
10
6%
The addition of skills for upgrading mats while reducing quantity at the same time
8
5%
Underwater exploring, fighting and harvesting and of course fishing as a harvesting branch
19
12%
Mobs fleeing once they stand not much of a chance including whole herds talking a run(as in RL)
16
10%
The inclusion of looting or harvesting (treasure chest ;)) items even if only very rare
13
8%
None of what you mentioned but some other things
5
3%
I dont miss anything so far and/or lots of new additions will be coming anyway soon
10
6%
 
Total votes: 156

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ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

What do you miss most?

Post by ayne31 »

NOTE:
This is NOT intended to be a thread for criticism about what Nevrax left out but for my own curiosity. I am just interested if I am the only one looking for certain elemetns I personally think of both funny and challenging.

I have tried NOT to include anything that is allready confirmed to be included in patch 2 or testet atm so this is my long-run wish list.

PS: multiple choice has been activated
Last edited by ayne31 on Thu Sep 30, 2004 9:47 am, edited 1 time in total.
Reason: some changes
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smirch
Posts: 70
Joined: Sun Sep 26, 2004 10:01 pm

Re: What do you miss most?

Post by smirch »

ayne31 wrote:NOTE:
This is NOT intended to be a thread for crticism about what Nevrax left out but for my own curiosity. I am just interested if I am the only one looking for certain elemtns I personally think of both funny and challenging.

Some of the poll options have never been introduced to ANY game yet ;)

I really miss player vendors. Although it is nice to not have to deal with the abundance of empty but still advertised vendors of SWG...ie Coronet's surrounding area was notorious for that.
=~-=~-=
Smirch
=~-=~-=
ruskoff2
Posts: 146
Joined: Tue Sep 21, 2004 4:58 pm

Re: What do you miss most?

Post by ruskoff2 »

......PvP......
Ruskoff
~ Sol Invictus ~
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ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: What do you miss most?

Post by ayne31 »

One thing that really would make a difference would be an ecosystem that makes heribvores change their feeding grounds according to season with carnivores following them of course and smaller animals claiming the space their larger cousins just left.

Even if we could not utilize this for hunting reasons it would make the world feel so much more alive if mobs would move their spawning points within a complete season on a large scale.
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Cilar
Posts: 221
Joined: Thu Sep 16, 2004 5:11 pm

Re: What do you miss most?

Post by Cilar »

quests :o
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ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: What do you miss most?

Post by ayne31 »

Cilar wrote:quests :o
These are allready announced :)
tingqua
Posts: 3
Joined: Tue Sep 28, 2004 12:35 am

Re: What do you miss most?

Post by tingqua »

nice poll :)

Quest. not missions..
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ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: What do you miss most?

Post by ayne31 »

So far dungeons are clear ahed with basics like more movement choices and underwater stuff following.
User avatar
jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: What do you miss most?

Post by jdiegel »

I would like to hope SoR is/will become a game that doesn't need dungeons. I would rather they expand the world not add some new hole in the ground. What I would be afraid of is that implementing dungeons would refocus development towards a point where publishes revolve around new dungeons.

There are plenty of games out there that offer dungeons.
Trinity
Posts: 33
Joined: Thu Sep 16, 2004 6:48 pm

Re: What do you miss most?

Post by Trinity »

jdiegel wrote:I would like to hope SoR is/will become a game that doesn't need dungeons. I would rather they expand the world not add some new hole in the ground. What I would be afraid of is that implementing dungeons would refocus development towards a point where publishes revolve around new dungeons.

There are plenty of games out there that offer dungeons.
Ryzom has PvP available but you both have to want to take advantage of it. Plus, get your fame low enough with a certain tribe and you will constantly have to be on the lookout for them as they *will* attack you.

I tried another game that has PvP available and hated it so I left and came to the beta of Ryzom. And have not regretted it. This is one of the reasons why Ryzom attracted me so much.

I think too, that the Devs will add certain things as they see the need for it. So, what you have on your list....you might get surprised in the future.

Ryzom has gone for a different model to your other regular games. The fact that you can choose to start with, say fight, and then add magic without any other actions before you do so is an excellent thing.

Give it time :)
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