Herbivore Drops
Posted: Sat Jun 18, 2005 1:17 pm
I feel that herbivore creatures do not drop enough mats.
Alright, they're less 'risky' to kill than predators but they do take longer to kill, having more hit points and better armour generally (Cuttlers notwithstanding).
With a healer you can farm high drop predators really easily, herbivores? Still slow.
Not everyone likes to dig and we already have a shortage of certain mats in the stores, most especially lining, which is only dropped by herbies and plants which both have low drop rates.
Herbivores take longer to kill, often DO have nasty special attacks and are the only ones to drop certain mats.
I think the herbivore/predator mat drops should be evened out.
This will mean...
* balance of effort/risk to reward for herbies and predators.
* More grind mats in the shops for those of us who can't stand digging.
* More realistic - herbivores (traditionally IRL) provided more materials for making things with, plus herbivores are generally bulkier.
Alright, they're less 'risky' to kill than predators but they do take longer to kill, having more hit points and better armour generally (Cuttlers notwithstanding).
With a healer you can farm high drop predators really easily, herbivores? Still slow.
Not everyone likes to dig and we already have a shortage of certain mats in the stores, most especially lining, which is only dropped by herbies and plants which both have low drop rates.
Herbivores take longer to kill, often DO have nasty special attacks and are the only ones to drop certain mats.
I think the herbivore/predator mat drops should be evened out.
This will mean...
* balance of effort/risk to reward for herbies and predators.
* More grind mats in the shops for those of us who can't stand digging.
* More realistic - herbivores (traditionally IRL) provided more materials for making things with, plus herbivores are generally bulkier.