Too large differences in mob xp?
Posted: Thu Sep 30, 2004 2:06 am
I am playing as a Tryker currently at melee combat 40, and I just spent an enjoyable few hours with some guildmates (most of them higher skill levels - magic or combat - than me) in a few different locations in the Lake Lands and fighting different types of mobs.
It seems to me though, and the others generally agreed, that if it is xp you are going for (and even if you are not a powergamer - which I am certainly not, you probably still like good xp) it seems that a single mob type, in Tryker land at least, up to at least combat/magic level 80 by far provides the best xp.
Grap your pike or ready your acid spell - we are going Clopper hunting .
These oversized craps in various level range variations (Growling, Scary, Dangerous etc.) are relatively easy to handle, especially if you are in a group, and they fall fairly quickly.
I at least, was getting 2500-3000 (max) xp per kill hunting the Scary to Dangerous variants in a group of four to five people and I make about the same if I solo the Growling Cloppers.
Pretty much every single other type of mob I have fought in a group or solo gives less xp - sometimes a lot less. And some of those, the Clopper "cousins" Goari for instance seems to dish out a good deal more damage but only yields about 1/3 the xp.
Others again in the same level range, sometimes tougher to kill than Cloppers, seem to yield only a few hundred xp.
Am I the only one (well, my group members seemed to agree as well ) who thinks this is a bit messed up?
I must admit that I have not taken possible loot differences into the equation, so I will not rule out that what you loose in xp on some mobs may be gained in drops, but from what I understand, money should not really be that much of a problem once you get past level 50 or so in a combat skill - even if you do not harvest or craft.
Currently I really feel little incentive to hunt anything but Cloppers unless I am waiting for the next spawn, or something big and nasty that just has to go down (I may die trying) is standing next to me.
I am in no hurry to reach a high level and I hope to be playing this great game for a long time to come, but honestly - if I can whack that Clopper on the head for 3000 xp or try my luck with that <insert mob name> standing next to him and come out with a sliver of health and less than 1000 xp, the choice seems pretty easy.
Oh yeah, and I hate pikes - I am a blade man all the way, so the fact that Cloppers have slashing resist, and thus of course are "forcing" me to use a pike, make me hate them even more .
I am not sure whether xp should be lowered for Cloppers or raised for other mobs or someone has a much better solution? Or can perhaps inform me that I am just imagining the problem?
Well, 4 am - good night. I will race ya for that last Clopper on the beach tomorrow .
It seems to me though, and the others generally agreed, that if it is xp you are going for (and even if you are not a powergamer - which I am certainly not, you probably still like good xp) it seems that a single mob type, in Tryker land at least, up to at least combat/magic level 80 by far provides the best xp.
Grap your pike or ready your acid spell - we are going Clopper hunting .
These oversized craps in various level range variations (Growling, Scary, Dangerous etc.) are relatively easy to handle, especially if you are in a group, and they fall fairly quickly.
I at least, was getting 2500-3000 (max) xp per kill hunting the Scary to Dangerous variants in a group of four to five people and I make about the same if I solo the Growling Cloppers.
Pretty much every single other type of mob I have fought in a group or solo gives less xp - sometimes a lot less. And some of those, the Clopper "cousins" Goari for instance seems to dish out a good deal more damage but only yields about 1/3 the xp.
Others again in the same level range, sometimes tougher to kill than Cloppers, seem to yield only a few hundred xp.
Am I the only one (well, my group members seemed to agree as well ) who thinks this is a bit messed up?
I must admit that I have not taken possible loot differences into the equation, so I will not rule out that what you loose in xp on some mobs may be gained in drops, but from what I understand, money should not really be that much of a problem once you get past level 50 or so in a combat skill - even if you do not harvest or craft.
Currently I really feel little incentive to hunt anything but Cloppers unless I am waiting for the next spawn, or something big and nasty that just has to go down (I may die trying) is standing next to me.
I am in no hurry to reach a high level and I hope to be playing this great game for a long time to come, but honestly - if I can whack that Clopper on the head for 3000 xp or try my luck with that <insert mob name> standing next to him and come out with a sliver of health and less than 1000 xp, the choice seems pretty easy.
Oh yeah, and I hate pikes - I am a blade man all the way, so the fact that Cloppers have slashing resist, and thus of course are "forcing" me to use a pike, make me hate them even more .
I am not sure whether xp should be lowered for Cloppers or raised for other mobs or someone has a much better solution? Or can perhaps inform me that I am just imagining the problem?
Well, 4 am - good night. I will race ya for that last Clopper on the beach tomorrow .