[feedback] [dev] Named Creatures Respawn Delay
Posted: Wed Jun 08, 2005 4:27 pm
Hello,
Feel free to comment on this feature :
--
Xavier
(aka the feedback poster bot )
Feel free to comment on this feature :
Any thoughts, positive or negative feedback are welcome !Named creatures respawn delay : In patch 71, we partially revamped the named creatures of Atys to change their respawn delay from 'immediately!' to 4-8 hours (random) and to let them wandering around instead of staying at the same location. However, high level groups now have a hard time finding good challengers, since named creatures cannot be used to gain experience efficiently anymore.
While we do not want to revert to the old behavior, as named creatures are true individuals and chain-killing them wouldn't fit that purpose, we still want to help a bit here. We propose to lower the respawn delay to 2-5 hours (random). Also, to compensate the loss of high level challenge for groups, we will modify 4 of the races currently wandering on the high level areas, multiplying their HP and experience reward by 5. They are all herbivores.
The affected creatures will be :
- Madakam :
- Matis : Grove of Confusion
- Zorai : Grove of Umbra, Knot of Dementia
- Shalah :
- Fyros : Scorched Corridor
- Tryker : Bounty Beaches, Enchanted Isle
- Bolobi :
- Tryker : Lagoons of Loria
- Matis : Upper Bog, Heretic's Hovel, Hidden Source
- Ploderos :
- Zorai : The Void
- Fyros : Savage Dunes, Dunes of Exile, Outlaw Canyon
--
Xavier
(aka the feedback poster bot )