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[feedback] [dev] Bodokin encounter fix
Posted: Mon Jun 06, 2005 5:19 pm
by Xavier Antoviaque
Hello,
Feel free to comment on this feature :
The Bodokin Encounter currently breaks, in that all the Guardians don't always spawn when they are supposed to spawn. This will be fixed and the Guardians will now spawn correctly.
Any thoughts, positive or negative feedback are welcome !
--
Xavier
(aka the feedback poster bot

)
Re: [feedback] [dev] Bodokin encounter fix
Posted: Mon Jun 06, 2005 5:21 pm
by helbreat
this one sounds like a bug fix heh
bosses wandering around is great fun and keeps people searching for bosses more adventure = more fun keep them spawning in odd places if you ask me
Re: [feedback] [dev] Bodokin encounter fix
Posted: Mon Jun 06, 2005 5:23 pm
by mmatto
Sounds good

Re: [feedback] [dev] Bodokin encounter fix
Posted: Mon Jun 06, 2005 5:25 pm
by katriell
bosses wandering around is great fun and keeps people searching for bosses more adventure = more fun keep them spawning in odd places if you ask me
He wasn't referring to where they spawn, but when they spawn.
But I do agree...I once found Ora near Avalae (in Majestic Garden), and once near the Green Seed camp north of Matis Arena...
this one sounds like a bug fix heh
There were just recently two patches full of bug fixes.

Re: [feedback] [dev] Bodokin encounter fix
Posted: Mon Jun 06, 2005 5:28 pm
by marct
katriell wrote:But I do agree...I once found Ora near Avalae (in Majestic Garden), and once near the Green Seed camp north of Matis Arena...
There are 3 or 4 Oras in MG. There is One behind the Psycopla Knoll, to the east also. (Nobody ever goes there)
The drop on Bodokin has been bugged for sometime as well. In that you would kill him and he would drop nothing, you could not loot him at all.
Noin.
Re: [feedback] [dev] Bodokin encounter fix
Posted: Mon Jun 06, 2005 5:32 pm
by basicart
Aya he always seemed to have lots of guards but no Loot
Re: [feedback] [dev] Bodokin encounter fix
Posted: Wed Jun 08, 2005 7:57 pm
by omsop
.............