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[feedback] [dev] Raw material drops by Kipeekoo
Posted: Mon Jun 06, 2005 5:17 pm
by Xavier Antoviaque
Hello,
Feel free to comment on this feature :
The number of raw materials currently dropped by Kipeekoo, Shakan and Jukoo is set at 1. Originally, the raw materialdrop was set to 60, but was inadvertantly changed. This has been tweaked to restore the original number of 60.
Any thoughts, positive or negative feedback are welcome !
--
Xavier
(aka the feedback poster bot

)
Re: [feedback] [dev] Raw material drops by Kipeekoo
Posted: Mon Jun 06, 2005 5:19 pm
by helbreat
these bosses take forever to respawn sometimes and the guards often kill bosses that wander near to town and they become unlootable for days
address these issues too and put the mats back at 60 and then bosses would be worth the hunt

Re: [feedback] [dev] Raw material drops by Kipeekoo
Posted: Mon Jun 06, 2005 5:19 pm
by iphdrunk
What do we need to comment/give ffedback on?

if we want it 1 or 60? I guess 60, as the other bosses
Re: [feedback] [dev] Raw material drops by Kipeekoo
Posted: Mon Jun 06, 2005 5:23 pm
by aylwyne
Sounds like it was inadvernently changed to 1 and now you've fixed it back to where it was originally. Not sure what discussion there is as it seems like the obvious thing to do when you accidentally change something you didn't mean to change.
The more general issue I'd like to see changed is the availability of choice quartered mats. Right now, choice harvested mats can be obtained in huge quantities very quickly. I'd like it if there were something to make choice quartered mats more available. Excellent and Supreme would still be the rare ones.
Here's a post I made before about my idea for this:
http://www.ryzom.com/forum/showthread.php?t=9557
Re: [feedback] [dev] Raw material drops by Kipeekoo
Posted: Mon Jun 06, 2005 5:30 pm
by basicart
helbreat wrote:these bosses take forever to respawn sometimes and the guards often kill bosses that wander near to town and they become unlootable for days
address these issues too and put the mats back at 60 and then bosses would be worth the hunt
Hes talking about real Bosses like kipeekoo and Bodokin not the named mobs
like Manda and Muncham
Respawn rate need putting back to what they was IMO for named mobs, it used to be fun having a full team for lvling even tho it was slow. Now as it is named not spawning like they used to so people will tend to just hunt in teams of 2 at higher lvls
Re: [feedback] [dev] Raw material drops by Kipeekoo
Posted: Mon Jun 06, 2005 8:02 pm
by gecker
Yes the drops should be back at 60, just like they are for other boss mobs like Caprykan and Yberkan. Given the difficulty of the boss mobs over regular mobs, there should be some reward.
Re: [feedback] [dev] Raw material drops by Kipeekoo
Posted: Mon Jun 06, 2005 9:53 pm
by mrozzy
If I can add, the fyros kipucka boss (kincherketh, yes its named wrong to), also has a wrong droprate ... it just dropped 6 whole mats, a bit low quantity I think.
Re: [feedback] [dev] Raw material drops by Kipeekoo
Posted: Mon Jun 06, 2005 10:13 pm
by bobturke
Yes make it something more than 1. Thumbs up.
Re: [feedback] [dev] Raw material drops by Kipeekoo
Posted: Tue Jun 07, 2005 9:47 am
by brithlem
basicart wrote:Hes talking about real Bosses like kipeekoo and Bodokin not the named mobs
like Manda and Muncham
Respawn rate need putting back to what they was IMO for named mobs, it used to be fun having a full team for lvling even tho it was slow. Now as it is named not spawning like they used to so people will tend to just hunt in teams of 2 at higher lvls
100% agree with Basic here.... Not the intention of the post... perhaps... but it's definately noteworthy.
As for the intention of the post... I'd perfer 60 over 1.... 7 over 6.... 9 over 2... 61 over 60.... fairly easy pattern there.
Sidebar: someone suggested to me earlier something really cool as a suggestion for bosses... I've forgotten what it was... but I'm sure you have the time to go back.. check the chat logs... and figure it out.... right?? It's for a good cause...
Really... it is,