What I'd like to see in events.
Posted: Thu Jun 02, 2005 3:32 pm
Like many others, I've been longing for the "saga" of Ryzom to progress. I've been hoping for more "content" like everyone else. For me, one of the biggest weaknesses in this regard is the lack of large-scale, epic events that progress the story and change the world we play in.
To date, there's only been a couple of major events that even come close (kitin invasion,zorai-fyros portal). There's been a ton of smaller GM and player events but I don't think those really satisfy what myself and many others have been craving.
Rather than just ask for "better" events, I've put together a list of criteria that I feel major events should meet:
1) Duration: When I say duration, I do not mean it lasts a whole hour. It needs to last several days. Also, I do not mean a sequence of short RP events spaced over several days that chain together. The event should be happening 24 hours a day for several days. Obviously, to accomplish this, you need NPCs involved that guide players in their tasks as a GM can't be there all the time and talk individually to everyone. As it is, people are always missing events and don't know what's going on because they're too short. In order to allow the community to really participate, you have to accomodate all time zones and schedules and the best way to do this is to have it be primarily NPC controlled and span a series of days (i.e. a weekend or something).
2) Inclusion of all skills and levels: Not everyone in the game is a L200+ fighter or mage. You need activities in the events for crafters and harvesters. You also need something for the L50 player that started a few weeks ago. Something other than showing up and watching everyone else do the tasks.
3) A chance of failure: This is absolutely critical if you want players to feel like they're influencing the world. If there's no chance of failure (i.e. the boss just stays there until killed), then there's no risk. No risk means a less meaninful reward and less satisfaction for taking place in the event.
4) A real impact on the game world, both positive and negative: We've seen an event that had a real impact for the positive on the game world (opening the portal from the desert to the jungle). There should always be an effect for successful completion of the event as well as for a failure in the event. For example, if we fail to kill the kitin boss in a given timeframe, the kitins gain a foothold on our territory and set up shop there.
5) Clear goals and deadlines This is critical to the success of point 4. If something bad is going to happen and you fail but you don't understand what it is you should have done, that will just cause frustration. For example, if you need to create 300 guard units in 3 days, that needs to be clearly defined. Also, there would need to be a way to check your progress.
I've submitted this in-game as well. I hope this list gives the people involved in designing events and progressing the story something to consider when planning out new events.
I certainly don't propose to do away with the GM and player events that have been occuring. I think the two are complimentary. The GM events add a lot of personal feel. However, I think they're insufficient to really progress the game for the community. I think the epic events need to be in place to act as a foundation for these other events to work around.
P.S. I'm going to follow this up with my thoughts on how the biggest event to date (the kitin invasion) succeeded or failed in meeting these criteria.
To date, there's only been a couple of major events that even come close (kitin invasion,zorai-fyros portal). There's been a ton of smaller GM and player events but I don't think those really satisfy what myself and many others have been craving.
Rather than just ask for "better" events, I've put together a list of criteria that I feel major events should meet:
1) Duration: When I say duration, I do not mean it lasts a whole hour. It needs to last several days. Also, I do not mean a sequence of short RP events spaced over several days that chain together. The event should be happening 24 hours a day for several days. Obviously, to accomplish this, you need NPCs involved that guide players in their tasks as a GM can't be there all the time and talk individually to everyone. As it is, people are always missing events and don't know what's going on because they're too short. In order to allow the community to really participate, you have to accomodate all time zones and schedules and the best way to do this is to have it be primarily NPC controlled and span a series of days (i.e. a weekend or something).
2) Inclusion of all skills and levels: Not everyone in the game is a L200+ fighter or mage. You need activities in the events for crafters and harvesters. You also need something for the L50 player that started a few weeks ago. Something other than showing up and watching everyone else do the tasks.
3) A chance of failure: This is absolutely critical if you want players to feel like they're influencing the world. If there's no chance of failure (i.e. the boss just stays there until killed), then there's no risk. No risk means a less meaninful reward and less satisfaction for taking place in the event.
4) A real impact on the game world, both positive and negative: We've seen an event that had a real impact for the positive on the game world (opening the portal from the desert to the jungle). There should always be an effect for successful completion of the event as well as for a failure in the event. For example, if we fail to kill the kitin boss in a given timeframe, the kitins gain a foothold on our territory and set up shop there.
5) Clear goals and deadlines This is critical to the success of point 4. If something bad is going to happen and you fail but you don't understand what it is you should have done, that will just cause frustration. For example, if you need to create 300 guard units in 3 days, that needs to be clearly defined. Also, there would need to be a way to check your progress.
I've submitted this in-game as well. I hope this list gives the people involved in designing events and progressing the story something to consider when planning out new events.
I certainly don't propose to do away with the GM and player events that have been occuring. I think the two are complimentary. The GM events add a lot of personal feel. However, I think they're insufficient to really progress the game for the community. I think the epic events need to be in place to act as a foundation for these other events to work around.
P.S. I'm going to follow this up with my thoughts on how the biggest event to date (the kitin invasion) succeeded or failed in meeting these criteria.