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Prices Prices

Posted: Sat May 28, 2005 1:56 am
by d29565
I know this subject has been talked about till it cannot be talked about anymore. It's just... Today I went to Dyron with almost 4mil dapper, when I left I only had about 1.5 mil dapper. I know there is the whole free market thing and what not, but common! What in all the gods is one going to do with that much money anyway!?! I just dont understand what someone could possibly need so bad to buy and resell the jewelry for that much dapper. I am sort of complaining, but mostly just confused as to where, in a game where dapper is somewhat easy to gain, all the dapper being "stolen" is going to. It doesnt make sense to me.

Thanks for listening/reading my rant.

Re: Prices Prices

Posted: Sat May 28, 2005 2:23 am
by roninpvp
Dont feed the resellers :p

Re: Prices Prices

Posted: Sat May 28, 2005 2:30 am
by altomesa
Well, if it's resellers selling the items, that's one thing. Otherwise, you are paying for that crafters time and effort to create those items. We don't really need another "what's up with jewelry prices" thread, but I know this, there is no one like Haddo who has all 6 trees at lvl 250. All other jewelry crafters I know have 1 tree at 240+, the other 5 at 5% success rate. So what does that mean? That crafter has put in 10-20x the effort to create the same set of jewelry. It's foolish to think they would not charge more. And as for what one would do with all that money? Not much right now, but outposts are coming and I think guards will not be cheap. :)

Re: Prices Prices

Posted: Sat May 28, 2005 2:55 am
by keoni
To the best of my knowledge, there aren't any resellers of significance operating anymore. I believe the reason for this is because the crafters have priced them out of the market. I'm one of those crafters, and here is my view on the jewelry market as it now stands, if you're interested:

There's healthy competition for jewelry under quality 210, and the stuff I craft that ends up quality 210 or under, I price under market conditions so that it will sell. Even so, it takes awhile for that stuff to move. Sometimes days.

Given my fail percentages and the amount of digging I can bear to do per day, I'm able to craft about one q250 set per day, above and beyond what I reserve for my guild. It doesn't seem to matter how much I charge for it, the 250 set is still the one to sell first, almost without exception. One set sold within one minute of putting it on market. Now, is a 250 set worth 10x more than a q210 set? No, I don't think so - I use a HP set that averages q225 or so, myself. But it doesn't matter what I think. The point is, given current supply and demand, *you* think it's worth that much. And, apparently, more - because I've yet to hit price resistance.

Take a look at the auctions or the market prices for other items. 12M to 15M for an amp. 30M for a set of heavy armor. 5M for a q200 sword. All quality merchandise - the best in their class - and very very expensive. Yet, for reasons I don't comprehend, that price escalation doesn't cause people to bat an eyelash. But when you have to pay comparable prices for jewelry, well...

There is plenty of jewelry out there, that is far better than was available on the markets of this server before the Windermeer merge, for very affordable prices. Other jewelers are working their way up the food chain, and I salute and encourage them. Haddo could come out of retirement at any time. But for now, the market conditions are what they are.

As has been observed, I am nowhere nearly as good a jeweler as Haddo is. I can't produce in those numbers. But I do what I can, and sell what I can spare to the market, at a price that the market tells me is reasonable.

Re: Prices Prices

Posted: Sat May 28, 2005 3:27 am
by roninpvp
keoni wrote:
Take a look at the auctions or the market prices for other items. 12M to 15M for an amp. 30M for a set of heavy armor. 5M for a q200 sword. All quality merchandise - the best in their class - and very very expensive. Yet, for reasons I don't comprehend, that price escalation doesn't cause people to bat an eyelash. But when you have to pay comparable prices for jewelry, well...
.

Major and significant reason is those items are made from Supreme mats which are 1.) difficult to obtain 2.) time consuming to obtain 3.) finite amount per reboot. 4.) Prime roots is the hardest of all lands to lvl.

Some of those items have Boss Mats and again 1.) difficult to obtain 2.) time consuming to obtain 3.) finite amount per reboot.

:p

Now to go a bit further 30M for a supreme Heavy set of 250 is a bargain. Why? Cause thats 5 million per supreme part.

Re: Prices Prices

Posted: Sat May 28, 2005 3:42 am
by iwojimmy
I dont know if Im ever going to put in the effort to level jewelry.. it looks pretty daunting, so I respect those who have done so, but i would like to point out one major difference between jewelry and other equipment.
They wear out so FAST!!
I used the same spear for 40 levels, however many hits and misses that took, then replaced it while it still had some durability left.. Jewels wear out and are destroyed in a week.
( i guess thats what happens when things are made out of toenails and eyeballs :D )
Im using mostly q200 jewels, but do go lower if there is something with a resistance that I want. the extra 25 hp from q250 doesnt justify the price hike -for me, anyway.

Anyway, because jewelry needs to be re-purchased more often than any other item in the game (except tp tickets - but lets leave them to their own thread :D ), people will be more sensitive to the price. Everyone should make their own decision as to what they are willing to pay..
as Keoni said, [quote/]The point is, given current supply and demand, *you* think it's worth that much. And, apparently, more - because I've yet to hit price resistance.[/quote]

Re: Prices Prices

Posted: Sat May 28, 2005 6:36 am
by savvy
iwojimmy wrote:I would like to point out one major difference between jewelry and other equipment. They wear out so FAST!!
The reason it wears faster for most is because your wearing jewelry higher then the level you are using in combat. If a level 90 melee used q100 weapon, armor and jewels they would all wear at the same rate.

Re: Prices Prices

Posted: Sat May 28, 2005 7:14 am
by iwojimmy
savvy wrote:The reason it wears faster for most is because your wearing jewelry higher then the level you are using in combat. If a level 90 melee used q100 weapon, armor and jewels they would all wear at the same rate.
I think this is one of the ongoing myths in the game..
as i said in my previous post, i wear mixed q sets of jewelry, the 200q mostly provided by Loomas :D .. but the 150q pieces wear out even faster than the 200's, and they are below my active skill level.

most people develop 2h melee first, then eventually try to level CC.. going from 29 hits/minute /10 hit kills (guesswork) to 45 hits/minute /50 hit kills, so they are going through a lot more actions - which will wear out durability much faster.

Re: Prices Prices

Posted: Sat May 28, 2005 8:35 am
by iphdrunk
keoni wrote: Yet, for reasons I don't comprehend, that price escalation doesn't cause people to bat an eyelash. But when you have to pay comparable prices for jewelry, well...
You are only taking into account the item quality (q250), and you are forgetting several things:
* You don't have to take all 6 branches of jewelry to 150 to get "high quality looks". For good or bad, high quality is the standard now, the only players that ask me for basic or medium quality are the ones that are looking for a particular combination.
* Most jewelry sets are choice/fine based: a supreme set of jewelry with 10-resists (including madness) seems to me way harder to craft than a choice one, made of the same and abundant mats. It only takes patience, several stacks and sitting down to regen focus.

In other words, I craft light armor q250, and I have the medium quality heavy armor patterns. By overcrafting, I can get a full set of q250 heavy armor using stacks of choice mats. Can I expect the same price for the resulting set than the price players are willing to pay for Booster armor? no.

Reading forums, several months ago, players on Aniro were paying several milions for supreme 10-resist sets of jewelry, which seems to align with prices players are paying for weapons, armor, etc. The jeweler has taken his branches to 210+, spend somemoney in getting supreme mats and traded with several foragers to get the beng ambers that give the racial resists

Re: Prices Prices

Posted: Sat May 28, 2005 8:40 am
by vinnyq
I will just open my big mouth here, because I can.

The key phrase here is that you decide what the prices are by buying it. If you don't want Keoni to sell so high, boycott her stuff. Then she'll see that her prices are set too high, and lower it. Otherwise, the price she set is correct for the demand of the product. It's pretty simple.

(Well, not just Keoni. Any crafters.)

And it's business, not personal, so don't make it a personal issue, or you're a goofball.

As to Keiko's questions. I think a lot of people blow tons of dappers to grind up a different craft, or they're saving up for when it's needed for outposts.