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Ho-hoo...?

Posted: Thu May 26, 2005 5:55 pm
by art3an
...are you all still here, the people of Atys?

I sure hope so, because my long awaited return is finally about to happend! ;)

After been investigating if the grass really is greener on the other side (trying out some different mmorpgs), I eventually realised that it indeed is... but only when I looked back from where I came.

I am far from known by the inhabitants of Atys, but that's not why I'm writing to you. I just wanted to let you all know that during these hard times (considering the general atmospher on the forums), there are still people rejoining the community!

"The Saga has just begun"....

During my absence, I have continued to read the forums and followed the criticism from new players. It is interesting how, especially the later, continues to review and expect SoR to be more or less a clone of the fantasy dominant mmorpgs: EQ, WoW etc; expecting the pre-packaged experience with the clearly marked character development path, dungeons, quests and all else that is associated with the traditional mmorpgs.

I recon that Nevrax could surely, not only enhance the promotion, but be more clear of what SoR is really all about, namely: living and breathing the world of Atys, discover it, learn about it and, foremost, share that experience with others!

"Real" content is not about spoon feeding and walking your character along a marked trail; content, in a qualitative manner, requires interaction, unpredictable events, depth and variation. Things which is only achievable through real people. The important task for a dev team running a second generation mmorpg is to provide the frame work and necessary features, the rest is up to the players them selfs. I do believe that several of us may conclude that that is just about the vision of Nevrax

Well, the severs are still not up... perhaps I should make another thread then...? ;)

Nah, enough spilling of your valuable time. Pardon me, but I just wanted to share some thoughts (of course very subjective and non-important).

/Artean - once again living the Saga

Re: Ho-hoo...?

Posted: Thu May 26, 2005 5:58 pm
by alibasil
welcome back artean

Tis great to see so many players returning :)

Re: Ho-hoo...?

Posted: Thu May 26, 2005 5:58 pm
by kibsword
Welcome back! :)

Re: Ho-hoo...?

Posted: Thu May 26, 2005 11:34 pm
by vinnyq
So which game did you try? Did ya bring us any orc muttons?

Re: Ho-hoo...?

Posted: Thu May 26, 2005 11:41 pm
by acridiel
Welcome back!!!

And I completely agree with you.

Acridiel

Re: Ho-hoo...?

Posted: Fri May 27, 2005 7:13 am
by borg9
art3an wrote:"Real" content is not about spoon feeding and walking your character along a marked trail; content, in a qualitative manner, requires interaction, unpredictable events, depth and variation. Things which is only achievable through real people. The important task for a dev team running a second generation mmorpg is to provide the frame work and necessary features, the rest is up to the players them selfs. I do believe that several of us may conclude that that is just about the vision of Nevrax
*bows*

Welcome back

Re: Ho-hoo...?

Posted: Fri May 27, 2005 7:27 am
by sx4rlet
art3an wrote:"Real" content is not about spoon feeding and walking your character along a marked trail; content, in a qualitative manner, requires interaction, unpredictable events, depth and variation. Things which is only achievable through real people. The important task for a dev team running a second generation mmorpg is to provide the frame work and necessary features, the rest is up to the players them selfs. I do believe that several of us may conclude that that is just about the vision of Nevrax
Very true.
But it doesnt mean that content should be *only* in the hands of the players. A little help along that way never hurts...
It is a difficult balance to make, i guess

Re: Ho-hoo...?

Posted: Fri May 27, 2005 7:41 am
by ahlmea
Welcome back :)

Re: Ho-hoo...?

Posted: Fri May 27, 2005 9:09 am
by art3an
vinnyq wrote:So which game did you try? Did ya bring us any orc muttons?
I could have. Because where I was, there was indeed plenty...

Well, SoR is far from my first mmorpg; I've played (in chronological order): EQ, Anarchy Online, EVE online, SWG, SoR, EQ2 and WoW. Of these games, there are primarily two games with a different design concept: EVE and SoR ...one could argue that a third one tried to achieve the same, namely SWG, but without any success.

The number one thing that sperates these two games is the clear vision (from the developer teams) to create a world with the players in the center, and a minimum (compared to traditional mmorpg concepts) of npc interaction. Players are what inhabits the world, and they should therefore, through their actions, form it and further it. Ideally, given the "perfect" mmorpg world, with the necessary features and tools and sufficiently large and creative community, there should not even be a need for npc characters.

However, due to a the traditional design concept, where the devs (through npcs and other functions, because that is just what npcs are - functions) the player expectation is to be fed with "content". If they dont, players will be disappointed.

Both SoR and EVE are typicall "niche games"; they are different the main design paradigm and, hence, attracts a somewhat "different" category of players. Though, they would both benefit from an advertising clearly stating that "this is NOT the traditional mmorpg experience(*); here, you will HAVE to interact with others for a pleasurable stay"... or similar hehe

(*) Effectively, one could play both EQ, EQ2, WoW and others as a single player game throughout your whole career. There is nothing that stops you to, and, infact, there is very few incentives to interact with other players except occasional, short term grouping. Nothing inherently wrong with it, but, in my personal view, neither SoR or EVE are that kind of games.

*blushes*

Oh my... here I'm just babbling along
B@W is indeed the big fear for every forum with a self-esteem

Ps. ...well, we DO want content, and more of it all the time, but our long term enjoyment wont depend on it; it depends on each other and the world we live in: Atys

Re: Ho-hoo...?

Posted: Fri May 27, 2005 9:15 am
by borg9
art3an wrote:Ps. ...well, we DO want content, and more of it all the time, but our long term enjoyment wont depend on it; it depends on each other and the world we live in: Atys
Who are you?

*bows*