How-To play Acid Tag
Posted: Wed May 25, 2005 5:54 pm
Acid Tag
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[Note: First played this game in a guide-run event and really enjoyed it. Nice, fun, team-based, non-combat game!]
Number of players: 8-18 [4v4 - 9v9] (+1 referee)
Object of the game: Taggers - acid tag as many runners on the opposing team as possible. Healers - keep the runners going by healing tagged runners. Runners - try to avoid getting tagged by the opposing team's tagger.
Game Rules:
The referee tracks the game time in 5 or 10 minute matches and counts tagged players on each team at the end of a match.
Teams start facing each other in the center of the Matis Arena. Each team selects 1 player to be their tagger and 1 player to be their healer. The rest of the players are runners.
When the match starts, the tagger begins tagging runners on the opposite team with LEVEL 1 acid spell, no area of effects are to be used. When a runner has been tagged, they take a seat and wait for the healer to heal them. A runner is considered tagged once the acid spell is cast on them, regardless if it lands and does damage or is resisted.
The taggers and healers CANNOT be tagged, only the runners.
When the referee calls for the match to end, each runner that is TAGGED is counted +1 against their team's score.
If multiple matches are played in a game, the referee adds the scores from all of the matches with the lowest score winning the game.
If the tagger is caught using an acid level higher than 1, 1 point is added to their team's score per runner kill at the end of the match as a penalty.
If a runner is caught leaving the PvP bounds of the Arena, then that runner is considered tagged at the end of the match and 1 point is added to their team's score as a penalty.
If a team is caught miscounting the number of tagged runners at the end of a match, or if a runner stands up to be considered not tagged after the match end is called by the referee 5 points are added to their team's score as a penalty (on top of the incorrect score given).
Winning the game:
A team wins if they have the least number of tagged runners at the game's end.
Strategies and Tips:
Teams should choose players who can cast the fastest for their tagger and healer.
Taggers keep an eye on the opposing team's healer and be ready to tag the player that is being healed.
Healers keep an eye on the opposing team's tagger and be ready to heal your runner that just got tagged.
Runners be ready to sprint as soon as you see the heal spell effect cast on you, and be ready to sit as soon as you see the acid spell effect cast on you.
Runners keep away from the tagger! Try setting up a strategy that keeps the tagger having to turn around alot such as running laps in opposite directions and spreading out.
Runners keep your healer informed for when you are tagged, the visual chat bubble can help alot when the healer is looking to get runners up fast.
----------------
[Note: First played this game in a guide-run event and really enjoyed it. Nice, fun, team-based, non-combat game!]
Number of players: 8-18 [4v4 - 9v9] (+1 referee)
Object of the game: Taggers - acid tag as many runners on the opposing team as possible. Healers - keep the runners going by healing tagged runners. Runners - try to avoid getting tagged by the opposing team's tagger.
Game Rules:
The referee tracks the game time in 5 or 10 minute matches and counts tagged players on each team at the end of a match.
Teams start facing each other in the center of the Matis Arena. Each team selects 1 player to be their tagger and 1 player to be their healer. The rest of the players are runners.
When the match starts, the tagger begins tagging runners on the opposite team with LEVEL 1 acid spell, no area of effects are to be used. When a runner has been tagged, they take a seat and wait for the healer to heal them. A runner is considered tagged once the acid spell is cast on them, regardless if it lands and does damage or is resisted.
The taggers and healers CANNOT be tagged, only the runners.
When the referee calls for the match to end, each runner that is TAGGED is counted +1 against their team's score.
If multiple matches are played in a game, the referee adds the scores from all of the matches with the lowest score winning the game.
If the tagger is caught using an acid level higher than 1, 1 point is added to their team's score per runner kill at the end of the match as a penalty.
If a runner is caught leaving the PvP bounds of the Arena, then that runner is considered tagged at the end of the match and 1 point is added to their team's score as a penalty.
If a team is caught miscounting the number of tagged runners at the end of a match, or if a runner stands up to be considered not tagged after the match end is called by the referee 5 points are added to their team's score as a penalty (on top of the incorrect score given).
Winning the game:
A team wins if they have the least number of tagged runners at the game's end.
Strategies and Tips:
Teams should choose players who can cast the fastest for their tagger and healer.
Taggers keep an eye on the opposing team's healer and be ready to tag the player that is being healed.
Healers keep an eye on the opposing team's tagger and be ready to heal your runner that just got tagged.
Runners be ready to sprint as soon as you see the heal spell effect cast on you, and be ready to sit as soon as you see the acid spell effect cast on you.
Runners keep away from the tagger! Try setting up a strategy that keeps the tagger having to turn around alot such as running laps in opposite directions and spreading out.
Runners keep your healer informed for when you are tagged, the visual chat bubble can help alot when the healer is looking to get runners up fast.