Fun with Melee (and apparently, multiple bars setup)
Posted: Tue May 24, 2005 3:47 pm
How many of you have a whole bar of specialize stanza just for melee?
In the early days, all I have was proably one attack with almost max Increase Damage (ID), some Accurate Attack (AA), high enough for me to hit the mob I am fighting, and have hp and stam cred to balance it, plus another modified version with dodge credit for a "free" hit. That's it.
But now, oh boy.
I have whole bar devoted to meleeing. Some for sword, some for pike, and of course the necessary life saving spells (self heal, melee shield, invuln, speed run).
For melee stanza, I have one where I dont use any hp or stam at all, or low enough that my regen rate pretty much compensate for it. I would tweak the Acurate Attack (AA) of this skill base on what I am going to be hunting. This skill hit for very low dmg, but it's my default melee skill to use while tanking, if there're nukers on my team to do the damage.
Then I have one where I would do max AA. This is my "get a hit in!" skill.
I have one with max ID, high AA, and high Bleed for uber slasing damage, when I am using a sword.
I have one with pretty high Ignore Armor (IA), decent ID, and high enough AA to hit the mob I am fighting with, for when I am using a pike.
I have one that uses only stam and just a wee bit hp.
I have one that uses only hp and a wee bit of stam.
I have one that aimed for the head that I'll throw in randomly to try to stun the mob.
I have one with dodge credit for a free hit.
I have one with parry credit for a free hit.
I have one with dodge AND parry credit for a huge SUPER HIT. lol.
Anybody else do this?
In the early days, all I have was proably one attack with almost max Increase Damage (ID), some Accurate Attack (AA), high enough for me to hit the mob I am fighting, and have hp and stam cred to balance it, plus another modified version with dodge credit for a "free" hit. That's it.
But now, oh boy.
I have whole bar devoted to meleeing. Some for sword, some for pike, and of course the necessary life saving spells (self heal, melee shield, invuln, speed run).
For melee stanza, I have one where I dont use any hp or stam at all, or low enough that my regen rate pretty much compensate for it. I would tweak the Acurate Attack (AA) of this skill base on what I am going to be hunting. This skill hit for very low dmg, but it's my default melee skill to use while tanking, if there're nukers on my team to do the damage.
Then I have one where I would do max AA. This is my "get a hit in!" skill.
I have one with max ID, high AA, and high Bleed for uber slasing damage, when I am using a sword.
I have one with pretty high Ignore Armor (IA), decent ID, and high enough AA to hit the mob I am fighting with, for when I am using a pike.
I have one that uses only stam and just a wee bit hp.
I have one that uses only hp and a wee bit of stam.
I have one that aimed for the head that I'll throw in randomly to try to stun the mob.
I have one with dodge credit for a free hit.
I have one with parry credit for a free hit.
I have one with dodge AND parry credit for a huge SUPER HIT. lol.
Anybody else do this?