Ideas for outposts types
Posted: Mon May 23, 2005 2:49 pm
Research Centres.
Guild Holds outpost, members can bring an npc x amount of animal mats and recieves a permanant bonus of an increase in chance of defeating that particular animal solo.
Then, brings a further greater amount of animal mats and recieves the next increase.
Idea: Guild members can take on 'missions' to retrieve mats, gaining a bonus in combat against the type of animal.
Workshops
Members bring x amount of crafted items, recieve new pattern, or bring x amount of harvested mats, and recieve back half the mats with a increase to its stats.
Farms
Guild Holds outpost, members can then get consumables free from it (remember the easter eggs?), non members can purchase them from the guild npcs.
Packers and mounts available free to guild members, with a stable within the outpost. Non guildies can buy from the farm and keep within the stable if friendly to guild.
Border Posts/Strongholds - Spawn points or teleport for guild members? (havent quite thought out these ones)
Guild Holds outpost, members can bring an npc x amount of animal mats and recieves a permanant bonus of an increase in chance of defeating that particular animal solo.
Then, brings a further greater amount of animal mats and recieves the next increase.
Idea: Guild members can take on 'missions' to retrieve mats, gaining a bonus in combat against the type of animal.
Workshops
Members bring x amount of crafted items, recieve new pattern, or bring x amount of harvested mats, and recieve back half the mats with a increase to its stats.
Farms
Guild Holds outpost, members can then get consumables free from it (remember the easter eggs?), non members can purchase them from the guild npcs.
Packers and mounts available free to guild members, with a stable within the outpost. Non guildies can buy from the farm and keep within the stable if friendly to guild.
Border Posts/Strongholds - Spawn points or teleport for guild members? (havent quite thought out these ones)