Just some quick thoughts on E3
Posted: Sat May 21, 2005 3:41 pm
First I want to thank the developer and the guy from Themis that took the time to speak with me. I really did appreciate it. Now my thoughts.
The bad:
Nevrax had a closed booth. Meaning that the only people who got to see Ryzom where the people who had an appointment. I have no idea why they did this. They should of had a booth were everyone that was in the show could of seen the game. Or at the very least been passing out cd's with the game on it. Basically the majority of the people attending the show never even saw Ryzom due to the fact they weren't open to the general show population.
The good:
As you have seen the big news is the Ryzom Ring. It is due out this winter. I flat out asked if the game was going to be around that long as it's hasn't exactly taken off. After a quick facial expression of "I can't beleive he asked that". They told me without a doubt it would still be around. From the tone of his voice and the look he had on his face, I firmly beleive it is the truth.
Basically the new areas that are created with the tools will be accessable using the teleporters exsisting in the game. The first version will allow players to create existing worlds using what in Ryzom already and based upon current geography. There is also a seperate developmental staff on the project. Which means as they are working on the Ryzom Ring, there is another group working on the game we play now.
Outposts.
I really wasn't that interested in them before this show to be honest. After I saw them up and running, I am now excited. They are very complex and full of options.
I'm leaving LA this am for a flight back to my home in Florida. If you have questions please post them below and I will answer them late tonight.
The bad:
Nevrax had a closed booth. Meaning that the only people who got to see Ryzom where the people who had an appointment. I have no idea why they did this. They should of had a booth were everyone that was in the show could of seen the game. Or at the very least been passing out cd's with the game on it. Basically the majority of the people attending the show never even saw Ryzom due to the fact they weren't open to the general show population.
The good:
As you have seen the big news is the Ryzom Ring. It is due out this winter. I flat out asked if the game was going to be around that long as it's hasn't exactly taken off. After a quick facial expression of "I can't beleive he asked that". They told me without a doubt it would still be around. From the tone of his voice and the look he had on his face, I firmly beleive it is the truth.
Basically the new areas that are created with the tools will be accessable using the teleporters exsisting in the game. The first version will allow players to create existing worlds using what in Ryzom already and based upon current geography. There is also a seperate developmental staff on the project. Which means as they are working on the Ryzom Ring, there is another group working on the game we play now.
Outposts.
I really wasn't that interested in them before this show to be honest. After I saw them up and running, I am now excited. They are very complex and full of options.
I'm leaving LA this am for a flight back to my home in Florida. If you have questions please post them below and I will answer them late tonight.