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bugs reports (rites related) - Patch 61

Posted: Fri Apr 08, 2005 7:01 pm
by vl
Thanks for posting here all the bugs that are rites related (other bugs are supposed to be posted on the general "bugs and questions" board) for patch 61.

Thanks,
David

Re: bugs reports (rites related) - Patch 61

Posted: Wed Apr 13, 2005 9:16 am
by yumidan
[color=Yellow]Rite: On the follow of the Pioneers

--- found nothing of the requested mats at the exploration place, so i have to guess, which one the Pyr Guard Chief requests
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Rite: The Shad of the Goo

--- Second entry in task journal is in french (Tuer les creatures contaminees)
--- damage of the goomobs is to high for level 25, Kizoar 240 is ok, Kinrey 329 also, but 1516 with special attack is a bit hard, even for a team of level 25s!
--- bonus is a string <btsta17.name>
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Rite: The Study of the Slavenis

--- i got in my album Slaveni all 3 missions are located in Tryker! Done the first of this missions and it was accepted in the enzy
--- npc (Hunter O'Cauty Garmer)in Tryker is very hard to find
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Rite: An examplary punishment

--- in the mission "kill 4 Sacred Sap" there is the entry "kill 4 Karavan"i n the accept-window and the journal!
--- when killing the Sacred Sap, the counter doesn't count down the numbers from 4 to 1, but missions gets finished after killed the last Sacred Sap
--- Sacred Sap are named with a string in npc-text, accept windows, journal and sysinfo <tribe_sacred_sap.pia>, <tribe_sacred_sap.p>, <tribe_sacred_sap.cc>
--- typo error in task journal: "find the war chier" instead of "find the war chief"
--- names of the 1st and second grup of harvesters and the War Chief are string names <missing:R_8_16_P_OVL_ATTACK_FIRST>, <missing:R_8_16_P_OVL_ATTACK_SECOND>, <missing:R_8_16_P_OVL_ATTACK_CHIEF>
--- I cannot finish the rite, after killing the Lieutenant and his 7 guards, rite is stucked at this point
After the player (or a GM with deactivated godmode) is been killed by the war chief guards, the AI makes a reset, all mobs and npc's are disappearing for more than 1-2 minutes and reappear. If more than one player is fighting with the guards, the AI resets after the second player is dead. So the AI reset occures after the guards lost the last target.
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occures in all missions: --- Some Players get missions named like another player (PetjFBT, LybusRefugee, Lariana, Eve etc.)[/color][color=Yellow]
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