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Racial Magic
Posted: Thu Apr 07, 2005 7:31 pm
by amitst
Does anyone have any info on the effectiveness of fire/lightning/poison/shockwave
Sure you can argue with me but poison and shockwave look way cooler than fire and lightning, but all the ubermages i know use lightning all the time. They tell me that very few creatures resist lightning compared to the others.
:-/,
amit
addition: oh thats an excellent answer, the racial magics work best in their own region, i guess now we just need some PR experimentation
i wish the mods could give us a true false on our hashing of their mechanics
Re: Racial Magic
Posted: Thu Apr 07, 2005 7:44 pm
by reynjl0
I am not totally sure but it seems to me the effectiveness of the magic is dependent on where it is used. Poison is most effective and resisted the least in the forest, and lightning works best in the jungle and so on. What works best in the PR is anybodies geuss. If it seems that all the "ubermages" use lightning exclusively it is probably because they are too busy electrocuting najabs in the Void region of the jungle 24/7 and that is all you see them using. If they continue to use lightning in other regions it is probably because they don't want to bother editing their spell stanzas. Personally, I am a dude of the forest so you will probably only ever see me using poison.
Whether specific creatures have increased resistance to regional magics has yet to be ascertained. Maybe someone can collect some data ?
-Berrule, dead guy with a pick, Silver Watch
Re: Racial Magic
Posted: Thu Apr 07, 2005 11:22 pm
by iciak
You have the right of it. Each regional spell is most effective in the region to which it is from. Operative word there, however, is MOST effective. This does not mean that other spells won't work, necessarily, just that they may not work just as well. However, concerning the ubermages, doesn't really matter what spell they use, in some cases.
It can be a matter of they are only doing 1.2k of damage instead of 1.3k.
At that point, what's it really matter?
Anyway, there is the quick and dirty of it. Regionals work best in the region of origination. In the PR, all spells should work equally as well, but you may notice that some critters are more susceptible to one thing than another.
Hope this helps.
Re: Racial Magic
Posted: Fri Apr 08, 2005 4:08 am
by b00ster1
Usually, as many noticed, best effective is spell from same region (Fyros = fire, Matis = poison.. etc) But noticed also, that sometimes better work spell from your "native" land (eg. You - matis. Hunting in fyros. Fire - 4 from 5 does full dmg, Poison - 5 from 5).
Some exception, like kitins. Fight kitins always (at any lvl, in any land) better with COLD (not poison and etc), not depends on land.
In PR. Each mob, usually, have native land.
So in PR best pick spell (most effective (best noticeable at lower lvls) depending on mob native land (eg. Hornchers - Shockwave and etc) or your native lands spell (cold for kitins)
Re: Racial Magic
Posted: Fri Apr 08, 2005 7:06 am
by dakhound
as mentioned they are most effective in the land they come from -
there are a few exceptions in each land for example varinx in the desert are more resistant to fire but suffer badly from shockwave.
in PR its a case of experimentation as each mob has a weakness and a some have a very high resistance. some ven have high resist to magic full stop not just particular spells.
strange findings - if a mob uses poison for example they are usually quite vunerable to poison etc (my findings anyway feel free to dispute them)
Re: Racial Magic
Posted: Fri Apr 08, 2005 10:17 am
by oetken
dakhound wrote:
strange findings - if a mob uses poison for example they are usually quite vunerable to poison etc (my findings anyway feel free to dispute them)
This is a perfect match with kipees, which are quite vulnerable to stun.
Vivy - Arispotle
Re: Racial Magic
Posted: Fri Apr 08, 2005 10:57 am
by andvice2
Yeah it's true, native spells are more effective but not always the "best", some monsters have less resistance to some element, wethever you find them.