Fed up! What's with the Ragus/Gingos?!
Posted: Wed Mar 30, 2005 4:06 am
Hello..
I'm typing this, mostly, out of sheer aggravation and a pinch of incredulity.
What is the fascination Nevrax has with making Gingos/Ragus so ridiculously (and yes, it's ridiculous) oppressive a species of creatures so early on in the gameplay?
I keep coming back to check this game out in hopes that things that are just - off the wall is one way to put it - would have been tempered. The Gingos and Ragus are no better than they were before. In fact - they're worse.
In the period of 30 minutes - no joke - I tried to fight a Ragus (avoiding the gingos since I know they have higher HP, etc) 7 times. 7 out of 7 times I had to run back to town. Why? Because without fail, every single time I'm fighting one, another spawns right on top of it and immediately attacks. I was only able to defeat one twice out of 7 tries. I guess I got lucky on the timing and the other one spawned just as the first was about to die. This has been a problem since the game launched and got worse with Patch 1. I'm not even putting myself deep into the wooded areas. I stay fairly close to the road, out in the open. Doesn't matter where I am.. if I'm fighting a Ragus.. another will spawn right in that spot. Rather convenient.
Or, one will invariably come running from some remote distance (at least far enough for the LOD and animation detail to be notably decreased - you know, when they start moving all wooden-like?), make a bee-line for me and join in.
So.. what the hell is the deal with Nevrax and these Gingos/Ragus? I'm level 40 Offensive magic.. using Blind - and I *still* have a hard time fighting these things and have to run for my life.
Ugh!
I'm typing this, mostly, out of sheer aggravation and a pinch of incredulity.
What is the fascination Nevrax has with making Gingos/Ragus so ridiculously (and yes, it's ridiculous) oppressive a species of creatures so early on in the gameplay?
I keep coming back to check this game out in hopes that things that are just - off the wall is one way to put it - would have been tempered. The Gingos and Ragus are no better than they were before. In fact - they're worse.
In the period of 30 minutes - no joke - I tried to fight a Ragus (avoiding the gingos since I know they have higher HP, etc) 7 times. 7 out of 7 times I had to run back to town. Why? Because without fail, every single time I'm fighting one, another spawns right on top of it and immediately attacks. I was only able to defeat one twice out of 7 tries. I guess I got lucky on the timing and the other one spawned just as the first was about to die. This has been a problem since the game launched and got worse with Patch 1. I'm not even putting myself deep into the wooded areas. I stay fairly close to the road, out in the open. Doesn't matter where I am.. if I'm fighting a Ragus.. another will spawn right in that spot. Rather convenient.
Or, one will invariably come running from some remote distance (at least far enough for the LOD and animation detail to be notably decreased - you know, when they start moving all wooden-like?), make a bee-line for me and join in.
So.. what the hell is the deal with Nevrax and these Gingos/Ragus? I'm level 40 Offensive magic.. using Blind - and I *still* have a hard time fighting these things and have to run for my life.
Ugh!