Imossibly cool sugesstions; episode 1.
Posted: Sun Mar 27, 2005 8:37 pm
Greetings, Homins. I am here to suggest to you my dream of PvP.
I have a dream! That one day, dueling could consist of some skill, without having to switch to Guild Wars!
Anyways, as most of you know, the PvP system in Ryzom (and most other MMO's) is almost entirely level based. I have a great idea to make the dueling system top notch.
This involves a menu of "deuling stanzas" that is only accessible when a duel or PvP challenge is engaged. This would consist of the following:
--Horizontal Slash
>This attack would allow the user to swing his weapon like a baseball bat at the opponent.
--Vertical Slash
>This would be an attack similar to the 'increased damage' animations currently implimented. This attack is slower than the horizontal slash, but does more damage.
--Thrust
>Pretty self explanitory. Also is slower that the other attacks and does more damage.
--Smash
>An attack that would render an opponent rather dizzy
Also, when the type of attack is selected, an option comes up to aim in either the lower half of the body or the upper half. There is a reason for this:
--Duck
>When this option is selected, the player will not attack, but will attempt to dodge. This option will be succesful if the opponent selects a horizontal slash to the upper body. If successful, the player who dodged will get a 'free hit' (more about this discussed later)
--Jump
>This would be the same as a duck, but would dodge a horizontal slash to the lower body.
--Strafe
>This option could be used to dodge a vertical slash or a thrust. However, if successful, no free hit is awarded to the player (because with this option the dodge will be 50% effective; it can be used to evade 2 options)
--Parry
>With this option, the user will be able to select a 'parry lower body' or 'parry upper body' option. If successful, it will block any attack to that part of the body. No free hit is awarded however.
Free hits: an attack after a jump or duck that cannot be dodged or parried by the recieving player. This is fair, because a duck or a jump can only block 1 type of attack to 1 area. If the attacker wants to gamble and use a most likely accurate attack, he runs the risk of getting 'free hitted' by his opponent.
Smash: if it hits, it leaves the opponent unable to attack for a turn. (all this would still be turn based, like the little arrow thing below the health bar that dictates when you attack.)
A few details: Weapon hits per minute and damage would still be in play, but the vertical slash and the thrust option would replace the 'increased damage' stanza in dueling, and the smash and horizontal slash would replace the 'accurate attack' stanza. Also, these options apply to all melee weapon types. (there has to be some way to slash with a mace
) In addition, i repeat that this is only for PvP. PvE would not change a bit.
I understand that this dueling setup could only apply to melee dueling. I didn't think about mage or range fighting, because (1. i'm not very experienced in magic (2. Range fighting doesnt have enough beef anyways.
Finally, I'm really just thinking out loud to you guys here, and I would be very surprised if Nevrax ever did impliment something like this. So Nevrax.....surprise me
I will now leave this thread open for the community to acclaim my ingeniusness or to place me in a cage full of gingos.
*stay tuned for next week's episode of Xanavan's immposibly cool suggestions*
I have a dream! That one day, dueling could consist of some skill, without having to switch to Guild Wars!
Anyways, as most of you know, the PvP system in Ryzom (and most other MMO's) is almost entirely level based. I have a great idea to make the dueling system top notch.
This involves a menu of "deuling stanzas" that is only accessible when a duel or PvP challenge is engaged. This would consist of the following:
--Horizontal Slash
>This attack would allow the user to swing his weapon like a baseball bat at the opponent.
--Vertical Slash
>This would be an attack similar to the 'increased damage' animations currently implimented. This attack is slower than the horizontal slash, but does more damage.
--Thrust
>Pretty self explanitory. Also is slower that the other attacks and does more damage.
--Smash
>An attack that would render an opponent rather dizzy
Also, when the type of attack is selected, an option comes up to aim in either the lower half of the body or the upper half. There is a reason for this:
--Duck
>When this option is selected, the player will not attack, but will attempt to dodge. This option will be succesful if the opponent selects a horizontal slash to the upper body. If successful, the player who dodged will get a 'free hit' (more about this discussed later)
--Jump
>This would be the same as a duck, but would dodge a horizontal slash to the lower body.
--Strafe
>This option could be used to dodge a vertical slash or a thrust. However, if successful, no free hit is awarded to the player (because with this option the dodge will be 50% effective; it can be used to evade 2 options)
--Parry
>With this option, the user will be able to select a 'parry lower body' or 'parry upper body' option. If successful, it will block any attack to that part of the body. No free hit is awarded however.
Free hits: an attack after a jump or duck that cannot be dodged or parried by the recieving player. This is fair, because a duck or a jump can only block 1 type of attack to 1 area. If the attacker wants to gamble and use a most likely accurate attack, he runs the risk of getting 'free hitted' by his opponent.
Smash: if it hits, it leaves the opponent unable to attack for a turn. (all this would still be turn based, like the little arrow thing below the health bar that dictates when you attack.)
A few details: Weapon hits per minute and damage would still be in play, but the vertical slash and the thrust option would replace the 'increased damage' stanza in dueling, and the smash and horizontal slash would replace the 'accurate attack' stanza. Also, these options apply to all melee weapon types. (there has to be some way to slash with a mace

I understand that this dueling setup could only apply to melee dueling. I didn't think about mage or range fighting, because (1. i'm not very experienced in magic (2. Range fighting doesnt have enough beef anyways.
Finally, I'm really just thinking out loud to you guys here, and I would be very surprised if Nevrax ever did impliment something like this. So Nevrax.....surprise me

I will now leave this thread open for the community to acclaim my ingeniusness or to place me in a cage full of gingos.
*stay tuned for next week's episode of Xanavan's immposibly cool suggestions*