Hope on the horizon
Posted: Mon Mar 21, 2005 8:35 pm
*Caution - This story contains directions to the teleports in the Abyss, those who wish to find them by themselves should refrain from reading further. Sanz*
I took part in the Gauntlet on Sunday evening. An interesting but frustrating event it reminded me of the days when I used to sneak about everywhere. I once almost made it through the kitin hordes during the Matis Kitin incursion. I had become preoccupied with other area of the game (damned addictive harvesting and crafting!) and forgotten my lowly roots as a sneaker.
As my dp was maxed by the end of the event (dp to get to the event quickly too!) I decided that last night was the time to get some practice. So I did. I stayed in the Abyss of Ichor for hours, studying the patrols and the mob areas. Working out where the tp's would probably be and the best method to get there. This involved quite a few instances of death. Horrible, messy, gorey death. I am not of a level where I can even scratch the mobs down there. But then a change came.
Suddenly I could see a path!
If you move to the right of the gorge near the start of the Abyss (the Matis end, so West if you will.) you can move your way carefully between the Tyrancha and Kincher hordes (+the ocassional varinx). From there, move to the east of the marauders camp, between the camp itself and the Tyranchas beside. Then, it's a straight run through some sparse Varinx and Cutes to the Yelks and Bodocs in the Watch! Tada! Karavan Teleport! Moving almost directly East from there (quickly to avoid the Patrol that almost walks directly over the Karavan TP! WAH!) I only had a few Cutes and some plodding Tyranchas to avoid to get to the canyon where the cool looking Kami Tp dude was waiting. And I found the only friendly tribe I saw in the entire area! Phew! (Man, are the Sap Gleamers cool btw! What fighters! Very impressive watching them take down a Tyrancha who strayed to close!) Kitin tunnels, more enemy tribes and a kidinak (hmmm, wonder what's down there?) who had the glory of being the first enemy to chop me down since I had started my lucky run! I backtracked my way to the west of the map and moved south down to the wrecked outpost there. From that it was a fairly straightforward run to get to the portal to the Nexus! I'd done it!
Now, this isn't just a post to big-up Sanz the Explorer. This is a post to tell all the people who have joined up recently and think of certain areas of the prime roots as no-go zones (I've talked to many who have felt this way) that it can be done. Without any fighting or using fancy auras and abilities. Just a keen eye and some good compass work. Leave taking back the underworld to the high level players but don't think that this means you shouldn't go down there. Don't get me wrong, you will get DP but you can make it! And the sights down there and in the Nexus make it all worthwhile.
P.s. I also explored most of the Nexus and a little of the next area to get a closer Teleport back to the Nexus - The prize that awaits all homins to cross the Abyss.
I took part in the Gauntlet on Sunday evening. An interesting but frustrating event it reminded me of the days when I used to sneak about everywhere. I once almost made it through the kitin hordes during the Matis Kitin incursion. I had become preoccupied with other area of the game (damned addictive harvesting and crafting!) and forgotten my lowly roots as a sneaker.
As my dp was maxed by the end of the event (dp to get to the event quickly too!) I decided that last night was the time to get some practice. So I did. I stayed in the Abyss of Ichor for hours, studying the patrols and the mob areas. Working out where the tp's would probably be and the best method to get there. This involved quite a few instances of death. Horrible, messy, gorey death. I am not of a level where I can even scratch the mobs down there. But then a change came.
Suddenly I could see a path!
If you move to the right of the gorge near the start of the Abyss (the Matis end, so West if you will.) you can move your way carefully between the Tyrancha and Kincher hordes (+the ocassional varinx). From there, move to the east of the marauders camp, between the camp itself and the Tyranchas beside. Then, it's a straight run through some sparse Varinx and Cutes to the Yelks and Bodocs in the Watch! Tada! Karavan Teleport! Moving almost directly East from there (quickly to avoid the Patrol that almost walks directly over the Karavan TP! WAH!) I only had a few Cutes and some plodding Tyranchas to avoid to get to the canyon where the cool looking Kami Tp dude was waiting. And I found the only friendly tribe I saw in the entire area! Phew! (Man, are the Sap Gleamers cool btw! What fighters! Very impressive watching them take down a Tyrancha who strayed to close!) Kitin tunnels, more enemy tribes and a kidinak (hmmm, wonder what's down there?) who had the glory of being the first enemy to chop me down since I had started my lucky run! I backtracked my way to the west of the map and moved south down to the wrecked outpost there. From that it was a fairly straightforward run to get to the portal to the Nexus! I'd done it!
Now, this isn't just a post to big-up Sanz the Explorer. This is a post to tell all the people who have joined up recently and think of certain areas of the prime roots as no-go zones (I've talked to many who have felt this way) that it can be done. Without any fighting or using fancy auras and abilities. Just a keen eye and some good compass work. Leave taking back the underworld to the high level players but don't think that this means you shouldn't go down there. Don't get me wrong, you will get DP but you can make it! And the sights down there and in the Nexus make it all worthwhile.
P.s. I also explored most of the Nexus and a little of the next area to get a closer Teleport back to the Nexus - The prize that awaits all homins to cross the Abyss.