Tracking Skill - some things I've noticed
Posted: Sat Mar 19, 2005 11:07 pm
I've noticed some peculiarities of the Tracking skill in harvesting, whether these were intended or not by the devs. One of these peculiarities I applaud, if it was intended - the other I find as an annoyance. To wit, here are the peculiarities:
* Once initiated, the skill remains in effect until manually terminated or you've come to within 2 meters of what you are searching for. I've been able to initiate the harvest skill, change to melee gear and outfit, fight mobs along the way in searching for the node that I'm tracking, and change back to harvesting gear once I've located the node.
* The annoyance is also related to the above point - the skill remains initiated even when you are killed and you respawn several regions away, or even when you are rezzed. The skill also remains active when you go beyond the initial range of the search - your green distance counter will disappears, but the skill will still remains active.
A suggestion for the tracking skill function is to add a visual indicator that the skill is being actively used. If one has a high regen rate, it is quite possible to return to full Focus health before reaching your searched-for node, and the tracking distance counter may cut out due to above mentioned points (the counter will also cut out, but skill remain active, if you use another harvest skill before getting within 2 meters of what you are looking for). A possible indicator would be a glow ball or compass above the character, like that of the linking spells.
Once I get back in-game today, I plan to send this in as a Suggestion ticket.
Frithos
-True Bohemiens need no stinking Guilds
* Once initiated, the skill remains in effect until manually terminated or you've come to within 2 meters of what you are searching for. I've been able to initiate the harvest skill, change to melee gear and outfit, fight mobs along the way in searching for the node that I'm tracking, and change back to harvesting gear once I've located the node.
* The annoyance is also related to the above point - the skill remains initiated even when you are killed and you respawn several regions away, or even when you are rezzed. The skill also remains active when you go beyond the initial range of the search - your green distance counter will disappears, but the skill will still remains active.
A suggestion for the tracking skill function is to add a visual indicator that the skill is being actively used. If one has a high regen rate, it is quite possible to return to full Focus health before reaching your searched-for node, and the tracking distance counter may cut out due to above mentioned points (the counter will also cut out, but skill remain active, if you use another harvest skill before getting within 2 meters of what you are looking for). A possible indicator would be a glow ball or compass above the character, like that of the linking spells.
Once I get back in-game today, I plan to send this in as a Suggestion ticket.
Frithos
-True Bohemiens need no stinking Guilds