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Q & A III
Posted: Tue Mar 15, 2005 4:57 pm
by cerest
It's time to start the third round of questions. If your question wasn't addressed in the last round feel free to ask again.
As before, please keep in mind that not all questions can be answered since we are limited in the number to submit. But I will try to get the most frequently asked questions addressed.
Thanks guys,
Re: Q & A III
Posted: Tue Mar 15, 2005 5:46 pm
by raynes
1) Why do you put patch parts on to the ATS and not just the entire patch? How do you expect the testers to catch the bugs if the stuff you put there is not as it will be on the live server?
2) Why won't you do character copies of our normal characters onto the test server? If it's an issue of people getting to comfortable then simple do a wipe once a month.
3) In other games the primary way of getting people involved with the story is through the use of missions. The way this game has missions setup is that they are tied to the encylopedia. The encylopedia deals with facts and background but does not deal with current or future events. So my question is how is the Saga of Ryzom going to be told? What sort of features are planned to make the storyline more interactive to the user?
4) Will we ever see NPC's that have their own personality?
5) You have said that the outposts will be on the ATS for several weeks before going live. How do you see the outposts being properly tested if their are no guilds and their aren't enough people to test them as they will be used on the live server?
6) The last real content update was January 6th. That means it's been 2 and a half months with nothing new added to the game. When can we expect to see a content update to the game?
7) It was said that the rites would be published at the rate of 2 or 3 every 2 to 3 weeks. Taking into consideration level and fame requirements that means in general players will get 1 or 2 new missions they can do a month. A casual player could finish a rite in a week. So what is planned to give players something to do the other 3 or 4 weeks a month?
8) Over the past 2 months Ryzom has become very routine and uneventful. When I log in I don't feel like there is anything going on and I sure don't feel like I am participating in a Saga. What are the plans to change this? Or is the lack of things going on the norm while events are not?
9) What ever happened to the eco-system that Ryzom is suppose to be? There have been no animal migrations. Weather has no effect beyond visual. Water levels never change. There is no change in animal behavior based upon seasons. The amount of vegitation never changes. Ryzom is suppose to be dynamic and growing. What happened?
10) It's very clear the the Zorai are the least popular race. COI is a ghost town unless an event is being held. What is in the works to change this?
11) People love exploration. They love to find secrets, explore ruins, discover the undiscovered. Are their events, missions, skills, and whatever else planned to improve exploration and make it more rewarding?
12) What sort of map and navigation improvements are being developed?
13) Why can't we have a racial and global chat channel?
14) Why can I buy a ticket from a Karavan Alter when my fame is at -89 personal?
15) It was said that tickets would have two features. The first being instant transport. The second being that you could use it after death and receive no dp. What happened to the second?
Re: Q & A III
Posted: Tue Mar 15, 2005 5:46 pm
by systemv
In the last Q & A you mentioned that neutral was an option when taking an outpost. How is this going to be implemented? Will there be a neutral faction that we can join or is it just based on fame? Will the fame list have a neutral category added?
Is neutral planning to be implemented into the lore?
Are neutral guilds going to have story events for them that they can take part in?
Re: Q & A III
Posted: Tue Mar 15, 2005 6:31 pm
by tetra
Xavier
We have real ambition for range fighting, as a third form of combat - something different from melee and magic - bringing an original diversity to the game. So this is a major point here : range fighting clearly needs to be deeply reworked and improved. But for that we need to finish the other big works currently in progress - the cleaning and the outposts
From here
* in 2-3 weeks, the first outpost features will enter an internal test phase.
* if testing goes well, 2-3 weeks later, the first version will be introduced on the ATS.
* Then will begin the lenghty process of the finalization of the outposts, before they can go live. The features will go through internal testing and be added to the ATS progressively, while we work with the ATS players on balancing. At this point, the success of the ATS will play a major role in determining schedules.
It was said that ranged needed massive revamps and that we shouldn't waste too much time testing it in
beta as far back in april of 2004, the game was released in retail around september of 2004 with no positive changes to ranged. Why is it that Nevrax has been unable or uninterested in fixing a broken skill tree in almost a year, and is only now finally saying that they are going to start looking at it in a couple months. The answer was so vague and lacking in substance, that it looks painfully obvious that Nevrax doesn't even have any plans on what they are going to do with ranged.... the only way there could be no plans, is if it was never looked at in the first place, despite complaints stating it is a broken skill.
Re: Q & A III
Posted: Tue Mar 15, 2005 8:17 pm
by zukor
Pasting my question from another thread into this one, which seems more appropriate:
"My question:
I was disappointed, frankly, to hear how outposts were being implimented. From the time I first read the advertisments for SoR when it was still in beta, I got the feeling I would be part of a grand war against the Kitin. I thought the outposts would be the "front line" in this war. Instead they seem a relatively meaningless PvP construct.
So my real question is: will there be a war against the Kitin, a greater cause in which all homin can take part? Or is this game mainly going to go in a PvP direction??"
Doctor Z.
Re: Q & A III
Posted: Tue Mar 15, 2005 8:39 pm
by bmaze
1) is there something planned to make guildhalls something other than a warehouse (and a hard one to manage to boot)?
2) same question for appartments
Re: Q & A III
Posted: Tue Mar 15, 2005 8:51 pm
by raynes
What I am wondering is why it's automatically assumed that the novels would have to be part of the encylopedia? Couldn't content be introduced to have the player experience the novels instead of reading them?
Re: Q & A III
Posted: Tue Mar 15, 2005 9:09 pm
by asaseth
zukor wrote:I was disappointed, frankly, to hear how outposts were being implimented. From the time I first read the advertisments for SoR when it was still in beta, I got the feeling I would be part of a grand war against the Kitin. I thought the outposts would be the "front line" in this war. Instead they seem a relatively meaningless PvP construct.
So my real question is: will there be a war against the Kitin, a greater cause in which all homin can take part? Or is this game mainly going to go in a PvP direction??
They say that not only PCs can occupy an outpost. That means that bandits can, and so can the goo, after a fashion.
Outpost Intro wrote:When an outpost is not owned by a guild, hostile NPCs or creatures may occupy it. The first challenge for a guild, which wants to get control of an outpost held by these NPCs, is to fight and defeat them.
Re: Q & A III
Posted: Tue Mar 15, 2005 9:36 pm
by zukor
asaseth wrote:They say that not only PCs can occupy an outpost. That means that bandits can, and so can the goo, after a fashion.
Yeah, I didn't expect the outposts to be empty initially. But this really doesn't address the substance of my question about the overall thrust of the game, and if there will be a real, ongoing war against the kitin (possibly with front lines and so forth). I still hope to see an answer to this question.
Doctor Z.
Re: Q & A III
Posted: Wed Mar 16, 2005 3:56 pm
by zumwalt
Same question I have asked in the past 2 Q&A's to date.
Q1) will we be able to craft from the guild hall inventory?
Q2) will we be able to craft from the personal apartment inventory?
Add to this list:
Can the 'bulk' vs 'slots' be modified so that the 'slots' overwhelm the 'bulk'
Its useless bulk space if we fill the slots in the guild hall and the apartment so fast that the bulk is only 30% but the slots full, leaving 70% bulk open.