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Q&A is updated *Feedback Here*

Posted: Sat Mar 12, 2005 6:07 pm
by buzyb77
http://ryzom.com/forum/showthread.php?t=12382

and i think we can Reply there too

Re: Q&A is updated (feedback thread)

Posted: Sat Mar 12, 2005 6:28 pm
by cerest
Yes the Q & A has been updated and I have added it to the Q&A II sticky. You cannot give feedback there unfortunately, the Community Liaison forum is a read only forum. You can however give all your feedback here.

Re: Q&A is updated (feedback thread)

Posted: Sat Mar 12, 2005 6:41 pm
by buzyb77
cerest wrote:Yes the Q & A has been updated and I have added it to the Q&A II sticky. You cannot give feedback there unfortunately, the Community Liaison forum is a read only forum. You can however give all your feedback here.

ok Cool His was just not Closed and oh btw it Coll to Know u can Modify Topics =)


btw this was my Question =)

Quote:
''I am all for Clean up But.... Does this mean there will Be 0/none/zip/zelch/nunca/(all the words David Spade says in Captial one commercials) Content ?''



No : cleaning and content production are two separate things, with dedicated teams working on both fronts. While the code team is focusing on cleaning, the leveldesigners are producing new content for the game. As a matter of fact, the spring clean even helped content production to increase its delivery rate : as explained in the Clean-up! article, a large part of the spring clean is actually targetted at helping content to reach the game more easily and cleanly.

Even if this week's patch was mainly a bugfix patch (the new testing process helped us to find some subtle bugs with texts, so we pushed back content release), but new content is still being produced.

Re: Q&A is updated (feedback thread)

Posted: Sun Mar 13, 2005 1:00 am
by kratos84
So the questions listed there are real questions? Nice :)

Re: Q&A is updated *Feedback Here*

Posted: Sun Mar 13, 2005 3:44 pm
by jurand
....would still like to know if the stats on crafted weapons will ever be "fixed"... or if the getting them to show on the two hand sword is as much of a fix as can be expected....

Re: Q&A is updated *Feedback Here*

Posted: Sun Mar 13, 2005 4:11 pm
by systemv
I just want to say the Q&A and the Production Update are both great and a wonderful step forward by the dev team. Thank you very much Xavier and team for providing that!

You've made me even more excited for Outposts and it seems a neutral faction will be instilled for playeres that want to go that direction. That alone proves to me that you are listening to us.

Thank you!

Re: Q&A is updated *Feedback Here*

Posted: Mon Mar 14, 2005 5:35 pm
by raynes
I have two questions relating to the new articles posted by Xavier.

The first has to do with the responce about Novels. He said:
"It was too late to introduce the novels into the encyclopedia, since most of its texts were already written, but they would still illustrate quite well the lore section of the website. I hope you will enjoy them."

What I am wondering is why it's automatically assumed that the novels would have to be part of the encylopedia? Couldn't content be introduced to have the player experience the novels instead of reading them?

For example lets say there was a novel were the storyline involved some Karavan loyal homins finding a Kami mummy and returning it to the Karavan. This leads to the Karavan being able to develop weapons that work against the Kami. The Karavan launch a strike and just as the Kami are being wiped out Ma-Duk appears and introduces new magic to keep the Kamis safe.

Why can't you introduce a complex mission that would have Karavan players searching for the mummy and returning it to the Karavan for a reward. Then after a certain length of time you have an event where the Karavan (and their supporters) attack the Kami (and their supporters). At the end of the event have Ma-Duk appear.


My second question is concerning outposts, specifically on the ATS. It's very clear from your explaination of outposts that they are intended for guilds only. Well the ATS has very few players on it and there certainly are no guilds. Can you explain how the devs think outposts are going to be tested if their aren't enough people to test them? Or more specifically how do they think guild content can be tested if no guilds exist?

Re: Q&A is updated *Feedback Here*

Posted: Mon Mar 14, 2005 11:05 pm
by zukor
My question:

I was disappointed, frankly, to hear how outposts were being implemented. From the time I first read the advertisments for SoR when it was still in beta, I got the feeling I would be part of a grand war against the Kitin. I thought the outposts would be the "front line" in this war. Instead they seem a relatively meaningless PvP construct.

So my real question is: will there be a war against the Kitin, a greater cause in which all homin can take part? Or is this game mainly going to go in a PvP direction??

Doctor Z.

Re: Q&A is updated *Feedback Here*

Posted: Mon Mar 14, 2005 11:29 pm
by lyrah68
WOW! love that idea Raynes. And I have to say that is how I would love to see "novels" introduced into game.

How about this one too. How about spies, NPC's that ACT loyal only to get info and then WAMO back to their true colors. That line of reasoning and plot twisting is usually good for one or even TWO tries in any LONG story.

Or how about this one, in one of the higher missions, requiring higher fame of course, a harvester/digger is asked to go to a "ruins" and prospect and dig up "archeological relics" for Kami and "ancient techologies" for Karavan. The event would be finding the proper parts...likely spread over many regions/racial lands...including "the enemy's lands", once all of the needed materials are deposited in a certain spot (kinda like building a bridge in Horizons, only MUCH fewer mats required please) then a new technology or teleporting skill opens up, IE ability to buy tickets for MORE than THAT shrine, provided you have spoken with the representative that stands near that portal to unlock that ticket. You would still have to suicide run to get that chat with that person, BUT dying as soon as you spawned in would not be the end of the world anymore.

I would think that the above scenario would be how they would "open up" the new world/old world link, once they get there. You get a free portal to the new world (don't forget your old world ticket).

I don't think any of us like the idea of having to read an online novel rather than seeing the info IN GAME...the info is ABOUT the game...so the info should be IN GAME. I think I stated that about as clearly and concisely as I possibly can.


And good point on the outposts. I have trouble on ATS finding TWO other players. I just can't see three players all level 150 taking an outpost and any "adjustments" that they make to allow for this weakness would nullify the test in my oppinion.
raynes wrote:I have two questions relating to the new articles posted by Xavier.

The first has to do with the responce about Novels. He said:
"It was too late to introduce the novels into the encyclopedia, since most of its texts were already written, but they would still illustrate quite well the lore section of the website. I hope you will enjoy them."

What I am wondering is why it's automatically assumed that the novels would have to be part of the encylopedia? Couldn't content be introduced to have the player experience the novels instead of reading them?

For example lets say there was a novel were the storyline involved some Karavan loyal homins finding a Kami mummy and returning it to the Karavan. This leads to the Karavan being able to develop weapons that work against the Kami. The Karavan launch a strike and just as the Kami are being wiped out Ma-Duk appears and introduces new magic to keep the Kamis safe.

Why can't you introduce a complex mission that would have Karavan players searching for the mummy and returning it to the Karavan for a reward. Then after a certain length of time you have an event where the Karavan (and their supporters) attack the Kami (and their supporters). At the end of the event have Ma-Duk appear.


My second question is concerning outposts, specifically on the ATS. It's very clear from your explaination of outposts that they are intended for guilds only. Well the ATS has very few players on it and there certainly are no guilds. Can you explain how the devs think outposts are going to be tested if their aren't enough people to test them? Or more specifically how do they think guild content can be tested if no guilds exist?

Re: Q&A is updated *Feedback Here*

Posted: Tue Mar 15, 2005 8:36 pm
by madnak
I'd just like to echo what's been said here. Content out of game is nice and all, but it is no substitute. So far we have had almost no story content in-game.

I'm not looking for a big board game where I can fight other players. I'm looking to take part in a story. The rest is, at best, a diversion. 90% of the events haven't touched the story - a kitin invasion doesn't move the plot forward. We haven't met any significant characters other than Mynias. I'm glad about the zorai celebration, but a sage's apprentice? That's all? If things are so chaotic, why aren't Yrkanis and Wyler and Dexton and Mabreka active? Why aren't we hearing royal announcements or calls to war?

Do the leaders, the movers and shakers of Atys, just sit around? Too busy with jena-knows-what to even step out on the balcony and give a little speech? Or maybe our characters are just too insignificant to be worth the time of such big, bad dudes?

It has been, what, nearly 15 game years now... And a total vacuum. Where are the peasant revolts and the harvest ceremonies and the proclamations and the daily living and the tragic accidents and the militant war parties and the natural disasters... Where's the life? What NPCs exist just mill around. They sometimes have inane little dialogs, but those are very rare and pointless. And none of the quests involve the people - there are no people. Some of the small GM-run events have been nice, but not enough on any level.

But okay, so we have no NPCs. That's okay. That can work. The life doesn't have to come from NPCs, it can come from PCs. But we don't have the ability to do any of that. We are not allowed to affect the story in any way - for some time I hoped that there were some kinds of triggers in the game that we could hit to make things move forward... But after taking out the kitin hive in the lands of Umbra (among other things), and having not even a message of victory, I'm getting convinced that isn't true. Can we go strike against the kitin? Or the goo? Or maybe we can get into the politics and leadership, since the game seems absolutely devoid of leaders at present. Or we can run quests or organize the local population - but the only quests are "kill x," and "gather x." Or maybe run a player newspaper and distribute it through the game. Or have a bar scene, drink ale and chat with friends and get into brawls.

None of it is in this game. We can't even sit down in chairs, much less have a real effect on the game world.