The Future of Ryzom
Posted: Sun Mar 06, 2005 8:12 pm
With the latest posting from Xavier concerning outposts I fear Ryzom has set itself on the path of self destruction. Although we were told that the players would be able to help direct the evolution of the game it is apparent with this is not the case. The introduction of PvP and now GvG as envisioned by Nevrax and as a result of how outposts will be used, not to mention the Kami/Karavan situation it is obvious that they have always intended this game to be player confrontational. Contrary to how Ryzom was initially presented as a "different" game it is evident that Nevax is becoming another "me too" MMORPG. Such games that encourage PvP etc. last only a few years because the strongest players & guilds destroy the weaker ones who give up and leave the game. With little else to do and no one left to prey upon the stronger players & guilds also leave the game. The unimaginative developers faced with dwindling revenues do the only thing they know what to do. They come out with another version of the same thing such as "Kill & Destroy II" followed by "Kill & Destroy III" etc. The only thing new offered is somewhat better graphics and the ability to change the apprearance of the avatars. Ryzom already has these so there is little incentive to sign up for Ryzom II and thus the demise of the game.
Although we do not have a direct influence on direction of Ryzom we can still do something about it. This is evident from the lack of success of PvP in the game. Most players have simply not participated. We could do the same with outposts. We could just not participate in GvG.
I am not naive enough to think this could be accomplished initially; however, I think after a few guilds are decimated and there are enough survivors left in the game, they could band together to take back their property and defend against their enemies. This might eventually discourage the silliness of GvG and allow Ryzom to last more of its intended 8 years.
Although we do not have a direct influence on direction of Ryzom we can still do something about it. This is evident from the lack of success of PvP in the game. Most players have simply not participated. We could do the same with outposts. We could just not participate in GvG.
I am not naive enough to think this could be accomplished initially; however, I think after a few guilds are decimated and there are enough survivors left in the game, they could band together to take back their property and defend against their enemies. This might eventually discourage the silliness of GvG and allow Ryzom to last more of its intended 8 years.