Targetting, ranged weapons and other strange stories...
Posted: Thu Mar 03, 2005 11:49 am
Last night, we had two groups in Enchanted Isle doing some stuff for a bit of fun. However, one of the things that made this decidely less fun was the issue of targetting. It seemed that pretty much anyone or anything not in your specific team is treated as 'fair game' and is targetted with the spacebar. Needless to say, this made targetting very awkward as we had to use the pointer to try and target, which when having two teams, various other mobs and whatever, is not the easiest thing in the world.
So, I have to ask - is this deliberate and if so is it going to be fixed? I see no reason for targetting another Homin outside of a PvP area and it makes life very difficult at times. The other question is does anyone know of a way to prevent this and save my (and others) sanity when multi-teaming?
Next thing I'd like to have a pop at is ranged. Yes I know, it's been done to death, but I wanted to add my views and experiences with ranged. Those that know me will know I get very single minded about things once I get started, and I decided to do the Tryker ranged crafting rite. This was done easily enough, although the amount of sp needed was IMO a little harsh. I can't remember the exact amount, but it's something like 400 craft sp just to buy the plans for the rite, never mind levelling the skills to actually make the stuff. This lead me to look at the sp required for ranged crafting, and I have to ask a question - why do ammo plans cost 40sp? The weapon plans cost 30 each and you don't get a plan with any except the pistol which you get when you first buy the skill. I just feel that with all the other issues with ranged (which I'll talk about in a minute) the fact that it costs so much to buy the various plans etc is not helping the situation. I truly feel that ranged is an area that many people would like to investigate but are put off by the sheer amount of points etc required. I come to this conclusion because every single weapon I have placed on a vendor in both Tryker and Matis has gone the next day, and the ammo sells almost faster than I can make it.
The other point about ranged weapons is just that - the range. I spent some time making weapons using various mats from choice to supreme and the range never went over 33m. Now, I appreciate I never tried every single mat and very few animal mats, but even so it's not much when you consider how simple it is to get a magic spell to cast out to nearly 50m by default. This is further turned into a kick in the teeth when ranged bandits can quite easily shoot at you seemingly from the other side of the continent. I have to say this - if you're going to have ranged bandits, give them the same limitations as us to even the playing field a little.
Next point on ranged - ammo. The damage from ammo is not too bad, but is not nearly on a par with magic. I don't like compare it to melee as I feel it is too much like comparing apples and oranges, but one feels obliged to ask why the increased damage stanza doesn't affect ranged, why slash ammo can't use bleeding and why piercing ammo can't use ignore armour etc etc.
I personally believe that ranged weapons should do more or at least equal damage to magic, simply because a) it generally has a shorter range and b) it requires the user to tote ammo about in addition to the stam/hp usage of the actions. Ranged and magic should compliment each other so well, but ranged fighters are currently treated as the red-headed stepchild of the combat skilltrees.
Oh, and why is it that there is no option to auto reload an empty weapon? Perhaps make it a skill or something, but having to click, select and wait every few shots is not my idea of fun.
Final minor point about ranged is the fact it's based on balance, ie the regen rate of your stamina. This means you have to keep your regen maxed at all times to use the best q weapon you can. I know that you should try to keep regens maxed anyway, but with the upgrades, stanzas and other stuff to buy with your fight skill points, sometimes regen has to take a back seat for a bit. Perhaps it might have been better to base the quality on the total amount of stamina, not it's regen rate?
OK, this has definately started to turn into a rant, so I'm going to stop.
Your thoughts and comments are welcome as always...
So, I have to ask - is this deliberate and if so is it going to be fixed? I see no reason for targetting another Homin outside of a PvP area and it makes life very difficult at times. The other question is does anyone know of a way to prevent this and save my (and others) sanity when multi-teaming?
Next thing I'd like to have a pop at is ranged. Yes I know, it's been done to death, but I wanted to add my views and experiences with ranged. Those that know me will know I get very single minded about things once I get started, and I decided to do the Tryker ranged crafting rite. This was done easily enough, although the amount of sp needed was IMO a little harsh. I can't remember the exact amount, but it's something like 400 craft sp just to buy the plans for the rite, never mind levelling the skills to actually make the stuff. This lead me to look at the sp required for ranged crafting, and I have to ask a question - why do ammo plans cost 40sp? The weapon plans cost 30 each and you don't get a plan with any except the pistol which you get when you first buy the skill. I just feel that with all the other issues with ranged (which I'll talk about in a minute) the fact that it costs so much to buy the various plans etc is not helping the situation. I truly feel that ranged is an area that many people would like to investigate but are put off by the sheer amount of points etc required. I come to this conclusion because every single weapon I have placed on a vendor in both Tryker and Matis has gone the next day, and the ammo sells almost faster than I can make it.
The other point about ranged weapons is just that - the range. I spent some time making weapons using various mats from choice to supreme and the range never went over 33m. Now, I appreciate I never tried every single mat and very few animal mats, but even so it's not much when you consider how simple it is to get a magic spell to cast out to nearly 50m by default. This is further turned into a kick in the teeth when ranged bandits can quite easily shoot at you seemingly from the other side of the continent. I have to say this - if you're going to have ranged bandits, give them the same limitations as us to even the playing field a little.
Next point on ranged - ammo. The damage from ammo is not too bad, but is not nearly on a par with magic. I don't like compare it to melee as I feel it is too much like comparing apples and oranges, but one feels obliged to ask why the increased damage stanza doesn't affect ranged, why slash ammo can't use bleeding and why piercing ammo can't use ignore armour etc etc.
I personally believe that ranged weapons should do more or at least equal damage to magic, simply because a) it generally has a shorter range and b) it requires the user to tote ammo about in addition to the stam/hp usage of the actions. Ranged and magic should compliment each other so well, but ranged fighters are currently treated as the red-headed stepchild of the combat skilltrees.
Oh, and why is it that there is no option to auto reload an empty weapon? Perhaps make it a skill or something, but having to click, select and wait every few shots is not my idea of fun.
Final minor point about ranged is the fact it's based on balance, ie the regen rate of your stamina. This means you have to keep your regen maxed at all times to use the best q weapon you can. I know that you should try to keep regens maxed anyway, but with the upgrades, stanzas and other stuff to buy with your fight skill points, sometimes regen has to take a back seat for a bit. Perhaps it might have been better to base the quality on the total amount of stamina, not it's regen rate?
OK, this has definately started to turn into a rant, so I'm going to stop.
Your thoughts and comments are welcome as always...